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ECLIPSE Roleplay Update Notes - 1.0.1

 

Jobs

-Added taximeter that accumulates and takes money from a passenger

-Added taxi request notification for the caller

-Taxi requests are automatically canceled if the caller leaves the request zone

-Medics can now heal players that are inside their ambulance

-On player death, the number of medics is displayed to the victim

-Suicide timer is increased by 120 seconds if there is at least one medic online

-Trucker is using an experimental new trailer tracker. So trailers can only be deleted by the player that attached them to their truck.

-Added a CB Radio to trucker. Uses /cb <message>. Can be toggled with /togglecb

-Fuel tankers have had their max cargo increased to 45k, the fill rate is increased.

-As a trucker, every 5 jobs you complete you will be awarded $50, capped at $1k. Every 50 jobs in a row you complete, you will receive $5k. So if you complete 150 jobs in a row, you will receive a $15k bonus.

 

Balance Tweaks

-Increased courier and money transporter pay by 50%.

-Increased trucker pay by 25%.

-Increased trucker distance modifier by 50% and decreased contracted units multiplier by 33%.

-Increased bus driver and fishing pay by 20%.

-Copper and iron ore are now worth ~40 per unit.

 

CityBee Car Rental

-Entering a rental vehicle displays a message explaining how to call a taxi if required

-Fixed a bug when money was not taken for vehicle rental

 

Administrator System

-Removed synced data from administrator client-script (GTA:N client stability)

-Administrator UI gets destroyed instead of being hidden (FPS stability)

-Added a new rank "Support" which can use administrator chat commands and manage reports

-Fixed a bug that prevented the administrator and report lists from updating

-Fixed a bug that caused a client-script error when opening the UI

-Added /jail /unjail

 

 

Department of Motor Vehicles

-DMV now accepts both hand money and bank payments

-Players spawn next to the DMV building if they crash or disconnect during a practical exam

 

Faction System

-Removed synced data from faction client-script (GTA:N client stability)

-Faction UI now loads after character selection (GTA:N client stability)

-Added group name display to faction chat

-Fixed a bug that prevented the faction list from updating

 

VIP & Donators

-Created a VIP system with expiration or permanent activation

-Added VIP chat commands (inner VIP chat and free VIP personal messaging)

-Donators have exclusive access to a donator global announcement command

 

Scripts

-Fixed AFK script

-Added radio with frequencies /radioon /radiooff /radiofreq /rc

-Fixed voice. (Removed directional sound due to GTANetwork instability)

-You can only buy guns if you play for 2 hours

-Added /givekey command. You can give other players your owned vehicle key (their key will disappear after relog)

-Fixed money dropping when getting injured

-Added take all/deposit all to the ATMs

 

 

Server Stability

-Replaced API.getAllPlayers with our own script (GTA:N function was crashing the server)

-Replaced API.getAllPlayersInRadius with our own script (GTA:N function is not functional)

 

Game Panel

Added top 10 experienced players to leaderboards.

Changed the highest earners to look at the total salary all time rather than current.

Removed the type field and added pagination to factions page, also added search functionality.

Removed the type field from vehicle dealerships and resized table.

Added credits to the donation rewards scheme.

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-Added taximeter that accumulates and takes money from a passenger

 

This was discussed in the Discord, it was requested that the player be given the option to pay to make it more realistic. Having to roleplay the payment is more immersive then it just being extracted automatically. The only other option I could see making this current version work is by the driver RP'ing requesting a debit card of some sort to put into the meter for automatic payment, at that time they could determine if they wanted to pay or not. Also doing it this way and forcing the player to tip often will eliminate the ability for a occupant to tip the driver, depending on the level of RP experience I get with the driver I may or may not tip.

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