Destuin Posted March 24, 2022 Report Posted March 24, 2022 (edited) Just a general suggestion, about the invulnerability you get after being injured. In its current state, you can get sprayed down when the injury animation starts for a good few seconds and you take no damage. It would be better for all aspects of roleplay if these shots actually did damage and effected your time remaining on bleeding out etc. I believe the immunity was added during the start of the sync update, due to some form of vehicle damage. I do not believe this to currently be an issue, and it will only add to roleplay encouraging criminals to be more careful with there shots if they are hoping to take someone hostage and or get information from them. It will also stop law enforcement spraying into injured people, and it doing no damage, when they might want to further question or arrest the individual. Pros - Adds more realistic RP and further IC consequences Cons - There may be some potential sync issues I am unaware of. Edited March 24, 2022 by Destuin 8 5 Quote
Harley Posted March 24, 2022 Report Posted March 24, 2022 If it doesn't cause any issues I don't see any reason why this isn't a thing. However, I'd say this doesn't have as high of a priority as a Crim Content update Quote
Silent Posted March 24, 2022 Report Posted March 24, 2022 +1 on this. Wouldn't prioritise this as a content update, but would be nice to seen creeped into a larger patch/content update! Quote
XeV Posted March 24, 2022 Report Posted March 24, 2022 +1 its always been kind of weird to injure someone and then just stand there for a good 5-10 seconds waiting for the animation to end so you can "finish" them 1 Quote