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Antonio_Colombo

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About Antonio_Colombo

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  1. Update 20.04.2024: Changed hardware to i5-12400f, 2x8Gb ddr4 3200mhz cl12, nvme m.2 pci3 @ 3.200MB/s avg sec/random, still rtx2060. No issues, now game engine is the limiting factor in most scenarios, so its capped at ~169fps stable. Only exceptions are really crowded areas, events etc. Settings on avg high, and nvidia game filters work well without much issues!
  2. ...right? .. That's what I meant, it's not about likes or dislikes of any or all specific organizations, its just about the situation, that can be briefly described by a well known world-wide phrase: "...it izzz, what it iiizzzzzz.....". Like, we are always told to take it IC, but IC rarely, or never, reflects on OOC, sadly. We could RP in the most fanciest, never before seen ways about it, but that is uneven fight, like monkey vs fish... POINTLESSS!!! j.k., of course, but still... by definition, ability to see IC information, provided from weazel news (IC) in times when IC'ly it would be impossible... it is paradox!
  3. Big +! As someone with slavic background, id love to see some Adidas... like these:
  4. Another dumb simple idea that would benefit economy ( somehow, maybe a little ), and definitely improve inventory sorting and using - add ability to purchase "nameTag" stickers from 24/7, which can be added once to the bag/briefcase, and player can write up to X letters about whats inside the bag! This could help to navigate trough inventory and especially help those with ac/dc conditions where they want everything to be as perfect as possible (forgot the right name for that condition in engrish, but me included xD) This nametag item could be purchasable from 24/7 for a small fee, and that would include up to 10x stickers, that can be written once, but not re-written over and over. Players would have ability to either place new tag, in case there is a tag already, it gets just replaced with new one, or delete tag. Player would need to drop bag/briefcase, place the nametag sticker item inside that and then via right click on the tag choose "fill" or something like that. To remove the tag, user don't need to drop bag/briefcase, he just navigates onto it either in his player inventory, or storage inventory, right click and "rip off nametag", which just disappears then. Small piece of paper would weight practically nothing ( 0 weigh ), and would take small physically volume ( 0.1 vol). *Example of tags (Design should be made by professionals, not a goat like me)
  5. Perhabs this idea will be hated, and i understand why... But hear me out - safe door (little one) could be robbable, player would need to acquire medical listening device ( statoscope, i believe? ) and with that, it would give circle-minigame for 100 chances or even more, but they could also be balanced - meaning, a lot of circle minigame rounds, but they are not too fast. The limiting factor would be amount of circles needed to be solved, and not the speed. That way it would be balances, newer player that do not have quick reflexes could attempt to break into it, but since there is a lot of rounds needed, it would take some time, thus increasing chance of owner or law cement forces finding it out.
  6. +1 perfect suggestion. Does not make any sense that people cant rent bikes if they want, only if stars align so that there is no on-duty taxi driver. This would also promote healthy environment between human taxi drivers and bikes, they would need to fight for people will to use taxi more. This cant hurt nobody, IMO.
  7. Super simple idea, that would enable even more RP points of interactions between players. In theory, at DMV there could be a small kiosk like place with npc, that would enable to swap license plates between your vehicles for some fee. In addition, custom license plates could also be able to swap that way between one players vehicles, but for higher fee. Bonus idea is that, 2 different players can swap license plates between their cars. in order to do that, they would both need to come to DMV kiosk with their cars they want to change license plates ( they can be parked in some area near the place ), they both start UI where one player can choose the cars license plate he brought with, then places a price he wants from it, then other player proceeds to purchase that license plate, and in addition, he gives his license plate to the 1st player. Fee are deducted equaly 50/50 from both players.
  8. Hello, the idea is pretty simple - as of now we have plenty of ways to selling SOME items from vending machines. Albeit I dont like the fact that fresh baked meat or foods get spoiled while selling inside vending machines, there could be a huge potential to other type of furniture, that could be used to sell almost ALL things that are currently implemented - trading tables! They could be something like model in the picture below. How they work? Player A: places this furniture piece in his desired location, and from there it works kind of like vending machine - player A: who had placed the table, can place some items he wishes to sell with a desired price. Now there could be some more options, for example, bidding mechanism, where someone like player A: might be selling some rare or scarce item, and people around would be able to place bids, while the owner of table/items, initially sets the starting big, end time ( which he cannot change for obvious reasons). Other scenario can be quite simpler - player A: places table furniture either in his own property area or public places, and player B: can interaqct with either table alone, or RP with player A: trough table UI. (If placed in players A: property, it would be placed there permanently, unless someone robs it, or player A: takes this furniture off), Player A: also could place this furniture outside his property, but the table will vanish after 12 hours, just like it is with fireplaces. ( Table would return to players virtual inventory, but he/she cant access it unless placed again. It would show in /stats, but not in actual inventory). Other players could have options to also try to robb this trading table stand - they might need some sort of already existing paraphernalia items, such as bobby pins, bolt cutters etc, and if they succeed the minigame, they can loot whatever is or is not inside this stand. Pros: I believe this could be a positive push to revitalize already big inflation in server economics, as this would also help enable additional RP and points of interactions for players, cops can legally clap if they find something illegal Cons: additional work for developers *some piece of paper or other model could be used, that would be more realistic for such "garage sale" type of trading table.
  9. Simple idea, simple (probably) in implementation, great RP potential : CMD to enable both (left and right) turn signals to blink, so that it can be used when making emergency stop, temporary parking in spots etc. cmd could be smth like: "/EMLights" and it would toggle lights either on or off. It could be used in various RP scenarios, for example, car is running but damaged, and driver indicates that his car is not functioning properly. When waiting for people in places like Central bank, realistically someone would turn on emergency lights and wait couple of minutes. list go on.
  10. Same. Especially for songs that are less than 10 mins but close to it, cuts after 5-6 minds at best. Please just implement Spotify or any other type of online radio hoturl that was working in most samp rp servers... Pain in ass to alt tab and look up for songs (even with songs AHK script that was shared somewhere here on forums some time Ago)
  11. ehmm... I dont know, its just an idea and i have no idea if anyone will even consider implementing anything like that. Could be cool tho, maybe a sepperate slot in UI inventory, where players can put one or more than one of options, like, fanny pack + backpack, etc... could be dope, but my hopes are pretty low...
  12. Please consider adding a fanny packs, maybe even regular shaped backpacks. I am not sure how far and if there is such work in progress, but would be cool if players had ability to choose not only bag or briefcase, but also something like fanny packs that could have limited volume ( say 5x slots and 20vol total?) and also a backpacks. Backpack could have many shapes and sizes visually, but they all could hold, say, 69 volume and same slot count as bag. Just an idea...
  13. Illegal spot for hooman meat only? + couple pesos if meat is cooked?
  14. +1 for the idea. As for the illegal use of such meat-selling and stuff, there is a lot of tools available to counter such actions. Please do not limit our already game-narrowed abilities due to fear of faul play...
  15. Would be good stuff if people could either buy at 24/7, or craft a re-usable gas canister, and if they manage to find unlocked car, or lock-pick one, they could "suck" out some fuel out of it, at least if the car is empty of loot, there could be something for grabs.... Also, already existing canisters could be turned into re-usable ones. It makes 0 sense that someone would purchase pre-filled gas canister, and put it into the BIN after using it once. Please consider....
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