Sabrina makes valid points. The only fault that I see in that is if you were to ATTEMPT to kidnap a cop, he tells you OOC reason ((only 3 PD on duty)), you would have to pause RP and the cop would have to let it go. If we target a specific person (the cop that put you in jail), they definitely won't let it go. Probably call for Tac1 SWAT right after the crims leave, giving description and so on a so forth. We should have GUIDELINES for kidnapping rather than PERMISSION for kidnapping. Some suggestions of guidelines would be:
1. All OFF-DUTY officers must be ON-CALL for situations like this. So when PD gets informed of one of their own being taken, they must all go to PD and clock in to go handle the situation since that is what it would be like IRL.
2. Let's say there's the rare chance where only one cop is in town whether he's on/off duty, we should make it so that if he gives an OOC reason of not having cops, show evidence that there is only said number of cops in town.
3. As for the criminal side, they should do their research and plan out the kidnapping. Let's make it so that crims must check faction page to see how many cops are online, on AND off duty, doesn't matter. Then the criminals must have a plan for said cop/person kidnapped. If the criminal has no plan and is just driving around, that is poor RP.
We're not trying to create a system where criminals pull up to a cop patrolling the streets and kidnap him out of nowhere, just cause. We want to build RP with a few people, come up with a master plan for the kidnapping and what to do with the person being kidnapped, and play it out like that. If admins want to promote "smart criminal" actions, we need more power when it comes to doing things to people. Create some kind of CHECKBOOK/GUIDELINES for criminals to follow to carry out a kidnapping. ASKING FOR PERMISSION IS NOT IT.