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Riderz

Retired Administration Staff
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Posts posted by Riderz

  1. 9 hours ago, BrainDed said:

    The only thing current rules prevent you from doing is doing a drive by or other situations where you just mow down someone because you are at war with him you can hold up someone, you can jump someone, teach him a lesson with a bat.

     

    Not to mention, if you will be killing people by their clothing or vehicles, that will just end up with civilians getting hit. It happened before it will happen now

    A) Thats life, people get hit by a straight round all the time. B) What can you do outside of robbing them/chopping their vehicles. 

  2. 3 hours ago, BrainDed said:

    -1, you can be in war with someone without KOS

    Sure, can you name a few? As it complies to the rules of the server with no OOC arrangement 

  3. 12 minutes ago, alexalex303 said:

    Yes, you can be, but you're gutting a lot of the criminal classics. Drive-bys are effectively impossible under the current rule-set, although they are relatively common in gang wars. Not to mention just walking up to someone and popping them. That happens all the time, but on the server that would be a rulebreak.

    I've never heard a gang member go "no wait, we gotta give demands first", but on the server, that's heard almost daily. If you don't think that's a problem, I'll just have to disagree.

    100% agreed

    • Like 1
  4. Wars:

    At the moment the F4 function of the "WAR" option, which is the ability to declaring hostile action against an opposing gang based on it's rp engagements is at the moment is virtually useless. Though in this function their is no additional benefit to doing as due to the "Deathmatching" regulations imposed via the rules the RP that lead to the wars are almost fairly useless in the fact the best you can hope for is a "Tactical Robbery". Which in these cases you hope either A) They break fear rp as that gives you the ground to engage or B) Are armed prior to the engagement. This poses a huge flaw when it comes to Criminal RP as the best response we can do to gangs wishing to fight us is chain rob them either at labs, houses or on the streets.

    As we have seen in the past, gang wars are filled with Deathmatch reports and ban's due to the such strict regulations imposed on them. Adding functionality to this option will both expand criminal rp and reduce the sheer reports made as it relates to these "wars". I think what we should do as a collective is decided how we can best expand these regulations when it comes to interactions with gangs, hopefully replacing the concept of "Tactical robberies" with perhaps drive bys and other IC retaliations as it relates to the rp

     

    Once system used in SAMP was the concept of "/rep" which would place a text above the players head stating their gang affiliation marking the the declared gang an easy indicator the person to whom they are at war with preventing civilian casualties. Some may concerned that function "meta" but the RP behind it would be that you are clear as day representing that gangs colors marking your a member. 

     

    Do you have anything to say about this or how to improve the system? Post your ideas bellow! 

    • Like 1
    • Upvote 1
  5. Loving some of the suggestion posted, the main point of this thread is to expand how these operations are conducted and benefit both sides, and at least addressing the issue. 

  6. 14 minutes ago, OBESE said:

    I see what you mean but the question is how would the "talking out" benefit the server or the player? What I mean is - if someone makes my rp experience unpleasant by breaking one or another rule, then what exactly do I talk about with that individual? Like 90% of the reports, the reporting party will fight till the end and not admit their fault until admin makes his decision. Do you really expect people breaking a rule and you telling them "yo, you just broke this and that rule" will make them understand? Sure, let's go the high-road and be the super positive thinking person and see only the good in people and do what you're saying. I talk to this person, I tell them what they did wrong, try to educate and they agree with me. But at the same time, how do I know that this person has not had such conversation before and been guilty before and is just telling me whatever I want to hear just to get rid of me. How will we control those people?

    In my experience most don't intend on breaking rules, usually the determinant factor being adrenaline and they simply make a mistake or was not sure on the rule itself. It happens, and I've talk to countless parties were that just be the case. You may presume all that you want regarding the matter but educating and understand will project players towards better understandment then just reporting in spite and being equally as rigid as those you speak of. 

  7. I've noticed reports being made at a ridicules volume.  I think to deter from complaints that don't (a) cause finical loss that would be considered "substantial" or otherwise effect the outcome of a particular roleplay, I think the parties should attempt to speak with one another regarding the violation and seek to find a solution that way, attaching any attempt made towards outreaching the player. I feel this would benefit some of these situations and possible lighten the load when it comes to player complaints. If both parties can not find a mid-ground upon speaking to one another then a forum complaint can be made or if the party breaking the rules just refuses to accept any form of communication. The outreach attempt should be noted via the forum complaint that an effort was made. If you have any suggestion when it comes to forum complaint utilization please post it here and let's get ideas flowing! 

    • Upvote 4
  8. 10 hours ago, TreMetal said:

    -1 unless there exists at least one Server/Government run business of each type that creates the baseline for the maximum prices to be set.  Gun Stores on this server show that if left to players to set prices they will basically fuck everyone over except themselves which is why IRL there are competition laws basically everywhere (Los Santos would fall under US Anti-Trust laws called the Sherman Act of 1890).   Hell, if there wasn't such a barrier to entry someone could very easily set prices to around half of what they are currently price fixing at and still make a very cool profit.  I don't want to pay 3k per clothing piece because a bunch of goons buys all of them.

    Also, store limit per per character wouldn't stop a faction (or even a single person) from buying every store of a particular type. So even saying there is a limit in place is pointless unless that limit also considers factions and alternate characters (and linked accounts).  

    The law you stated is meant to restrict "few" business from becoming oligopoly  cartels. Given the only barrier of entry is the scripted amount available this law would be applicable in that stance as their is no "barrier" from others opening a gun store other then scripting. An the current prices are based on the demand/supply of pistols supplied.

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