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Riderz

Retired Administration Staff
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Posts posted by Riderz

  1.  

    Removed as it's not relevant to the suggestion

     

     

    --NCZ Portion -- 

    - 1 

    NCZ's are outstanding for Social RP though as it stands the amount we have for such interactions is sufficient. Now for those who don't know what Social RP it is just simply the ability to interact with others and build connections. This form of RP is what all else is built on in the terms of story development and so on and so forth.

  2. Bail system Suggestion: 

    In abundance of cash flow is something we most all deal with as it expands against items we desire and inflates the cost all items needed across the board. My Suggestion will be to my opinion a "semi" decent cash sink an something that can combat our ever so expansive jail sentencing times. 

    OFFERING BAILS WITH CASH: 

    Let's say for example a player get's 100 minutes in jail; perhaps a mutually agreed upon percentage (%) would help combat inflation and reduce some prison times such as the provided example. 

    Maximum Bail Percentage on Time (50%) 

    Money per minute for time reduction = $1,000

    Player pays 50k to REDUCE sentence from 100 minutes to a sentence time of 50 MINUTES

    Of course the price would need to be debated and the percentage of time that can be paid off; but what's everyone's thoughts on this? Do you feel this is system that could work both a sink and way to reduce a sentence? Leave your thoughts down bellow!

  3. 5 hours ago, Phantas said:

    If this is the solution you propose all this would cause is for Official Factions to wipe out gangs before they can have even a semblance of a chance of reaching official. No one wants to do that due to that just reducing amount of criminal players that exist in general and would only reduce the amount of criminal role play that occurs. When Triads and Zetas were the only two gangs with the ability to import they easily could have wiped out many long standing gangs that had good role play but lacked the ability to import to secure imports for only themselves. That would not be good role play and would only decrease the criminal population that has slowly been on the decline resulting in gangs rather mining,hunting and fishing instead of cooking at labs and choping cars and robbing stores. 

    Make sense; as more groups develop then I change my -1 to a +1

    • Like 1
  4. 1 minute ago, krooks365 said:

    I actually really like that. Its fair and unbiased and takes the decision out of all parties involved I like that. Perhaps have the chances be slightly more dependant on the amount of injuries on your person? ex:  if /analysewounds showed 1 GSW you would have far less a chance than someone with 10+ GSWs? Also there have been situations where I have chosen to take my sentence rather than die cause it made more rp sense I like that you can avoid using it.

    How so? I'll use last night as example: if you are felony evading with multiple other charges that have been stacked leading to a long sentence became aware that we could not shake the cops likely leading to your arrest but that you have backup. Why does it not make sense to attempt to engage in a firefight as we have more numbers and a fair chance of escaping a hefty jail sentence? I would think IRL a gang with the organization to do so would behave the same way but perhaps I am mistaken.

    Honestly, I think you would see more of this if desync wasn't such an issue.

    I mean on an IRL bases once killing several officers; you would more then likely trigger a response from federal agents, initiating search and seizes  like those in Central LA against both Crips and Bloods in the year 1990 rounding up close to 700 suspects in just a week.

    • Upvote 1
  5. 48 minutes ago, Goaldan said:

    I disagree with the idea of bidding for a limited supply of ammo. Criminals should not have to bid for a very limited supply of bullets, it just creates so many problems. If a bidding system was implemented you would have bigger problems then there are currently. Increasing the supply will only increase criminal RP. Right now people are lucky to get shipments of 20 bullets which makes no sense. Why should we be risking an extremely long sentence for barely any reward. 

     

    The more ammo available = The more people that carry heavy weapons with ammo on them. Right now people don’t wanna lose heavy weapons just due to the lack of ammo. Once you lose your supply of ammo right now it’s pretty near impossible to get it back. 
     

    > More ammo available = Possible RP deals for ammo between gangs 

    (That’s just one small way of how an increase of ammo can increase criminal RP.)

    In that same respect was the Roleplay any different now then today? In retrospect I do enjoy the concept that weapons are scarce as it would be in most modern society, making the application of a gun a real ponder. Such as "Is it worth losing my shotgun over a store robbery?". These are things that should be factored. In a more simple application it could be "This gang is using up our materials; we've got to fend them off to prevent them from purchasing anymore" 

  6. -1 

    Common issue with this is the fact most would rather shoot there way out of a situation to guarantee no charges or jail time. It's granted for exceptional roleplay, not just hopping out of your car and shooting there hearts out. On a IRL perspective if you FELONY Evade it makes no sense to engage in a fire fight, but atlas the most frequent engagement types. 

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