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Taedolf

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Posts posted by Taedolf

  1. You're likely referring to FiveM which has server limitations of 32 players only if I remember correctly.  Large communities on there need to use multiple servers which is obviously not optimal.  That's one of the reasons I decided to come here originally when I was looking at the RP options on GTAV.

    • Like 1
  2. I mean if a certain person has a high volume of baseless/just plain wrong reports something should probably be done.  Probably the main thing I don't like about the current report system is how much of an argument they are instead of a report.  Players should not be fighting each other on a public front like that.  It seems like, in the current system, admins/moderators are more observers that eventually pass judgement rather than mediators which should not be the case.  Reports sub-forum is currently just where to go if you want to read some drama.  It's an archaic system that I've never been a fan of in any community because it just further encourages enmity.  Where previously one party perceived to be wronged, correct or not, in a situation, a public pissing contest makes both parties feel wronged.

    Not to mention it creates a bloat for staff to read through.  It's inefficient on top of what I stated previously.  Evidence should be presented privately, and if deemed correct a sanction made.  If questions are raised, they should be directed to the player(s) privately.  If the issue is transparency, a simple "this is why this report wasn't accepted" may be presented.  That much is already done.

     

    tl;dr should probably punish those with a high volume of baseless reports.  Current report system is also just plain inefficient and creates additional friction between players.

    • Upvote 1
  3. 29 minutes ago, verydoge12 said:

    If Im doing a crime with a mask, and then get chased in a vehicle and then after im safe report my vehicle stolen and then still get charges on me without them knowing it was 100% me would I be able to make a forum report for metagaming?

    You can make a report for anything done that you feel is against server rules, within reason.

  4. 6 hours ago, DISCO said:

    I was mentioning the times when you literally couldnt spot a plate visually

    I would recommend recording one of these "millions of times" then.  Unless you're being ticketed for illegal parking or such and your plate is against the wall, I highly doubt there are situations where the cams wouldn't grab a plate even once during an encounter.  That being said, if I'm wrong and this has happened.. If you desire to improve the RP you are given, make a report on it instead of complaining somewhere that will have no effect and further frustrate you.  We do actually care about the quality of RP we provide, which is the entire reason IA exists on both an IC and OOC level.

    That gripe itself really doesn't have a leg to stand on as far as denying this suggestion.  A BOLO-only system for reporting stolen vehicles, especially with how many are stolen, is extremely inefficient.  911 Calls for stolen vehicles also aren't always logged due to sometimes incomplete information and the time it would take away from currently active calls to call the person for additional information.  Not to mention memorizing 16 different BOLOs.  As a result, frustration is more common than anything from the inevitable misunderstandings that arise.

  5. On ‎10‎/‎2‎/‎2018 at 11:30 PM, DISCO said:

    theres been million times where officers couldn't even see the plates physically from so far away, but they still using MDC to check the owner of the car, which leads to unrealistic RP, that is why I am against it.

    I can read license plates from further distance IRL than I can in-game due to graphics and third-person.  MDC also does not have a large range by any means, maybe 2-3 car lengths.  If ya can't read a plate from 2-3 car lengths away, you have poor vision.  Sorry.

  6. Main issue is the aforementioned script seems not to work a lot of the time.  I've found my cars/bikes in water way too often, completely submerged, and had to take up staffs time to have it sent to mors.

    It's not a huge issue but should probably be fixed if possible, as I'm sure staffs time is valuable.

  7. Regarding the traffic situation in particular, I don't think you realize the sheer amount of people that blow through the city doing 180 kph or how hard it is to catch up to them from a stop.  It's not easy and would be extremely exhausting if we attempted to get them all considering most going that speed do not pull over.  Police do what they can but it's an uphill battle and for every one car we need to pursue, likely 3-4 units at least will be involved in it.

    There's also enough crime in the city that units are almost always occupied with non-traffic related calls.  It's a tough thing to try to balance I've seen for the short time I've been in.  We could improve on some things, definitely, and I'll try to keep an eye out for things I can suggest.  Personally I'm going to be taking my career on the traffic front and try to be doing those speedtraps and such, hoping to god every car doesn't make me call a pursuit situation :P.

  8. How about we make this real simple and if you want to RP death, you get CK'd and need to make a new character if surviving 20 SMG shots is such an issue?

    And why do I not hear people complaining about surviving crashing into a solid wall going 200kph?

    All promoting death rp being used without CKing on a high level would do is encourage "let me just shoot at 8 officers while alone so I have no consequences after they fill me full of bullets."

    Gunfights should not be a way to remove consequences, because we all know what people would choose when faced with the option of either losing a pistol worth $2k and a radio or spending an hour+ in jail.

    Prison is both an inRP and ooRP consequence, because consequences need to be placed on the player for messing up while playing a high-risk, high-reward roleplay style.  I don't know about you, but I'm not looking for a deathmatch game-mode here.  That's all promoting RP death like this would do, is turn this into a deathmatch game-mode.

  9. 31 minutes ago, Aldari_Tagril said:

     So, no, it'd be a terrible idea to allow criminals to use TS, because monitoring one faction is already hard enough, they can't monitor all the other criminal factions for meta gaming as well.

    Lenx already said what needed to be said for everything else so I'll just comment on this.

    If the current system doesn't allow for equality, it's a broken system and nobody should be allowed to use it. This is not that hard. Nowhere else have I seen something like this where a third party program is considered ooRP for EVERYONE but one group. It is entirely unfair and shows an inherent level of bias placing the LSPD above every other group in the server.

    I say this even as someone that isn't all that serious about criminal RP but from a moral and logical standpoint. The LSPD is not special. The LSPD is a different type of roleplay, and one that has a good amount of staff in it, but that should not affect it in the roleplay environment. Teamspeak utilization being allowed for LSPD and not anyone else is a direct benefit towards the LSPD that should not exist.

    • Upvote 3
  10. Just now, nateX said:

    One of the reasons we use teamspeak is because in game radio is not enough and will fill up with chatter when 3 different situations are going on, a hostage situation, a pursuit and a shootout. All this will just fill the in-game radio up with chatter.

    I'm well aware of that issue, criminal factions face the same issue.  Not everyone is doing the same thing at once and toggling your radio to a different channel means missing emergency calls and other needed communications just like with the PD.

    • Upvote 1
  11. 10 minutes ago, Bear Baldwin said:

    To clarify once and for all about the LSPD teamspeak server;

    YES, we have a teamspeak, HOWEVER it is mostly used for OOC communication apart from THREE different channels called "Tactical channels" (TAC1, TAC2 & TAC3).

    These are used as an IC medium during situations where we need to communicate in a quick and easy way such as pursuits or hostage sitations or w/e.
    This is used as an IC communication radio and we are therefore REQUIRED to speak over ingame VOIP when we use it to make it fair for anyone who'd be in our near vicinity ingame as its RPed as a secondary radio channel.

    We use this BECAUSE there's no easy way to quickly change between ingame radio frequencies, and we can't use our normal radio frequency for tactical situations because it is being used for general patrol communications, and it would become extremely cluttered.

    YES this is a privilige that's been given to the PD and to keep our TAC channels IC at all times is strictly enforced by both admins and regular members of PD, aswell as the strict enforcement of keeping our OOC channels OOC, making sure there's no metagaming occuring.

    Hope this clears it up.

    I disagree with this but I thank you for clearing it up nonetheless.  Criminals run into the same issue and it is equally frustrating for them as it is for the LSPD.  The presence of admins in the LSPD TeamSpeak should not grant special privileges, as there are admins in criminal factions as well as rule-abiding members that could enforce it.

     

    Perhaps a compromise could tie in to the newly-minted official faction system, granting official criminal factions the ability to use a teamspeak in the same manner?

    • Like 1
  12. So, continuing from a different thread, I thought it better to post a separate suggestion for this.

    Recently criminals are leaning towards the unfairness of PD vs. Criminal factions and calling for further nerfs to PD.  Personally, I don't think that's the answer and think it stems from a feeling of unfairness due to some key issues.  This is a hot topic and something I feel should be resolved as it is causing a fracture between different sides of the community.  I'm trying to approach this as neutrally as I possibly can.  If anyone thinks I've missed something, please say so.

     

    #1, PD has access to things that criminals logically should but do not.  Namely, body armor and weapons.

    #2, communications.  TeamSpeak is something utilized by the LSPD inRP while for everyone else it is considered out of RP.

     

    Firstly, equipment access.  There is zero logical reason in-RP for both criminals AND lawful civilians to have no access to body armor.  It is completely legal and readily available IRL from many, many sources.  I could have a set of Kevlar body-armor shipped to my door overnight.  For weapons, why are criminals only allowed access to a few of them?  The black-market does not only issue uzi's, AK's and shotguns.  All weapons and armor should be available to criminals that are available to PD, with economic balancing in mind.  That is the key thing here.  Rather than obstructing access, access is allowed but put behind a pay-wall.  Risk is an inherent part of criminal gameplay.  Equipping yourself for the job but putting yourself into a loss that hurts if you lose encourages more intelligent and less trigger-happy gameplay.  One thing I'm iffy on is sniper rifles.  If they are added, they should be prohibitively expensive as they are rarely used by even SWAT.  They are extremely powerful.  Tazers, cruisers and uniforms were suggested as the exception to this by someone else and I'm in agreement with that.

    Secondly, communications. Here is my viewpoint on this.  Either a medium is considered RP, or it is not.  There should be no exceptions.  Admins cannot monitor the teamspeak 24/7 in every channel, rules can be broken.  Criminals have just as many if not more people online as PD/MD, why are they not allowed to use this medium in roleplay with the same rule of talking in-game at the same time?  Double standards are only ever conducive to an unfair environment that breeds a feeling of anger and also causes conflict between one another.  Reasonings that the LSPD give for why they use TeamSpeak are just as valid for criminal factions as they are for the LSPD, yet the LSPD is given special treatment on something that would be considered metagaming for anyone else.  A proposed solution I give for this is giving it to the trustworthy criminal factions.  Namely, those who become official with the freshly christened official faction system for criminals.

     

    tl;dr add everything to criminals that PD have minus tazers, cruiser, uniforms with economic balancing behind them to encourage risk v. reward gameplay.  Remove the double standard that exists on the TeamSpeak issue.  Add body-armor for civilians AS WELL as criminals with economic balancing.  High price for more armor, lower price for less armor, etc.

     

    note: I only want constructive discussion here.  If anyone has the urge to make sweeping generalizations and accusations against either side, refrain from posting.  I will not appreciate that, staff will not appreciate that.  It will not lead anywhere, so I highly doubt the community will appreciate that either.  Please do not bring up RP from either side, this is not a thread on quality of RP or lack thereof from either side.

    • Like 1
  13. Just now, Shannon said:

    Quite a lot of over games have an afk feature like energy etc... Where it regens faster if you are in game, yet if you are offline it regens much slower, could do this kind of feature with the jail sentence?

    Games have different engines and coding, jail systems are also coded a certain way and I'm unsure on the difficulty of adding a separate timer and detecting whether the player was currently logged in to tick the times differently.  I know exactly what you're talking about, it just depends on the particulars of the game-mode code.

  14. Just now, Shannon said:

    What if they made it so if you are online and watching your character, then your time goes down faster? So your sentence is (example) 3 hours offline OR 2 hours in game?

    I'm not sure if that's possible to code, to be honest.  Hopefully a developer will chime in here sometime.  But yes, that would come in with the third option suggestion.  I agree with that one.

  15. +1.  Currently, your first hours on the server are more than likely grinding courier/trucker/money transporter until you get an application accepted or a criminal approaches you to join a gang.  Lawful civilian RP is extremely lacking and honestly not really there unless you're in a faction like one of the mechanics, Weazel or DCC.

    Hell, it would offer more opportunities for criminals as well.  Robbing fishing boats?  I'm Captain Jack Sparrow, now.

  16. Just now, Shannon said:

    If players could go offline while in jail, then the jail times could be made longer. The reason they are so short now (2 hours is nothing) is cause players have to sit and watch, which restricts them from playing other games in this time period.

    Im pretty sure if you asked people if they would prefer being able to do something else while in jail (play a different game or go onto an alt) but the jail times were increased vs having to watch your character afk for 2 hours they would prefer the ability to go offline.

    Honestly I think the answer here is to add something to do in jail that would reduce your sentence time.  A menial job like one of those people do for money but for pennies on the dollar and x amount of time reduced per task completed.  Such would dissuade people from simply afk'ing if they wanted to get back to their RP'ing quicker and not punish those of us who have a limited amount of time to play.  Increasing jail times would harm those types of players I realize, after thinking about it.

    I feel offering an option between AFK'ing and being bored waiting or gritting your teeth to get back faster is probably the way to go, because keeping a real consequence on the player is important here.  Coding a third option in being longer yet offering the ability to offline is a possibility but I'm not sure #1 if that's possible and #2 if it would still dissuade people from getting caught.  Basically I don't know, but those are some options I can think of.

    • Like 1
    • Upvote 1
  17. Just now, Shannon said:

    So a risk of being a criminal is restricting usage of your pc? 
    If we were allowed to go offline and the jail time still go down, then the jail time could be made longer....

    I'll admit I wasn't expecting this to turn into a "make jail time longer" suggestion.  I'm not sure how I feel about that one, to be honest.  The idea of jail is to make getting caught have real consequences to both your character and player, I think it's fine as it is minus things you could do while in jail but I am open-minded about it.  What were you thinking?

  18. -1 except for adding things to do in jail.

    Crim RP is based around risk v. reward.  Part of your RP IS when you screw up, you get to do some fun things like sitting in jail.  2 hours offline is absolutely nothing.  The thought of spending 2 hours of your in-game time in a jail cell makes you want to avoid being caught at any cost.  If I knew I could just go "meh" and get arrested then watch a movie I would literally care 0 amount about if my character got arrested.

    Be more intelligent in your crim gameplay if you find yourself sitting in jail a lot, it helps.

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