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Taedolf

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Posts posted by Taedolf

  1. It's actually not very hard to disarm a person aiming a pistol at you, if they're in close range.  If they're aiming at your head, it's pretty easy to very quickly bob to the side while hitting their arteries in the wrist and the gun the opposite direction.  Sort of a criss-cross motion with your hands.  Chest is extremely risky for this, but head is quite easy.  Can also do this with knives and anything else someone might be holding, fun fact.

     

    Anyway, on topic, the level of RP I find exhibited on a daily basis while playing is not up to this level.  This is why I, along with probably the other "good" RP'ers simply go by what this server does.  A lot of people are not here for character development beyond rivalries and increasing their bank assets, nor roleplay in general aside from cops and robbers.

    • Like 1
  2. 2 minutes ago, Resfiel420 said:

    SADOC HC here....

    We're okay with raids, as long as you cannot RP death if you die during a prison raid.  There should also be a "requirement" to raid, such as prison sentence time left.  The best way to deal with people who wish to attack the prison wthout a RP reason is to arrest them after they fail and throw them in for 2 hours.

    RP death doesn't exist in the server rules, so making a rule forbidding it would be kind of odd.  Nobody is entitled to RP death because of a number of weird things which we won't get into here.

    I do have to ask why SADOC is okay with raids without any RP gone into them, considering how nonsensical it is to see a street gang raid a maximum security state penitentiary.

     

  3. Title.

    With the removal of the NCZ, which I agree with, I feel we should have a rule requiring admin approval for prison breaks.

    Similar to domestic terrorism, one would rarely if ever see a gang assault a prison. We've had a few situations already in the brief duration after the NCZ being lifted, and I doubt it will be slowing down.

    Requiring admin approval for these situations in special cases, role played out properly, would be much better.

     

    Note this would not include ambushing a convoy en route to the prison, as that is perfectly okay. This would include violent means of assaulting the prison exterior or interior with the intent to either take it over for whatever reason or free an inmate or criminal on the property.

    • Like 2
  4. 1 minute ago, Nubbsauce said:

    Easy, have someone who can offer an Advanced Driving Course to the officers so they can actually catch the criminals. The problem isn't their speed, the problem is the driving ability of the PD. I have seen cops smack into a wall because they didn't break on time OR misjudged the turn. And the criminal gets away cause they lose LOS.

     

    And PD has multiple high speed interceptions at their disposal. So speed DEF isn't the reason.

    I'll just go ahead and forgive your ignorance here and break it down.

     

    #1: We commonly let a lot of vehicles go or are forced to because of the difficulty of catching up to a vehicle going 180-190 from a dead stop.

    #2: I've not been involved in many pursuits where an officer TC resulted in losing the suspect, perhaps around 20%.  Not everyone is great at driving and mistakes happen.  Attempting to keep up to higher performance cars or even equal performance requires a bit of risk taking and sometimes the calculation goes wrong.  PITs fail for anything from desync/ping or user error, sudden turns are made when the primary was expecting it to go a different way, etc.  We offer pursuit training but it largely comes down to experience and it is much easier to evade than it is to catch, as you know what turns you are making before you make them.

    #3: High speed units require a unit that is certified be online, which is not a lot, and then return to mission row taking however much time to get back.  Then they need to get the vehicle out and attempt to catch up to the pursuit.  High speed units are not a very effective tool in pursuits because of the response time; keep in mind that an outclassed cruiser will need to keep up with a vehicle they're pursuing until the high speed gets there.  If you're already struggling to the point where you need a high speed and call for it, chances are rather low that it'll get there in time.

    #4: Even if we have a high speed respond, they are not permitted to PIT.  Pursuits against comet retros, for example, largely come down to waiting for them to make a mistake and crash or for them to run out of gas.  These would be those 30-40 minute pursuits.  We effectively need to keep a large amount of units on a pursuit due to the gang-centered population of LS.  Being led into an ambush or ambushed once they are apprehended is not uncommon.

     

    also, really, "get good" is effectively your argument here?  I'd be impressed if we were on reddit, but we are not.  Even if it came down to PD simply lacking skill, this would not change the amount of people that do it.  This would not change the duration of pursuits drastically.  This would not change the amount of units needed for each pursuit.

    • Like 1
  5. 20 hours ago, LiveTrash said:

    I think we need to look at this less in the way of "How do we implement this to avoid it being powergaming or metagaming" and more of "Let's just implement this to help cut down on the non-rp speeding through the city." Car theft is too much of a problem and is too easily done to properly implement it any other way.

    Let's just have it work as simply as this; if you're speeding past a camera your character will get the ticket, regardless of what car you're driving or whether you're wearing a mask or not.

    Honestly, anyone against having it implemented in that way is part of the problem and will be upset that they can't fly through the city streets anymore with little to no risk.

     

    My personal suggestion to speed limits is anything over 100 in the city will get you busted by the camera. Anything under that is up to the traffic officers to decide upon. Getting to 100 is fairly easy to do if you happen to hold W for just a bit too long if you're cruising along at 70 or 80 without /cruise on.

    This.

     

    If you need to be convinced that LSPD needs script help to cut down on this issue, go stand on eclipse boulevard and count how many vehicles blaze past you at a ridiculous pace within 10 minutes during non-off hours.  Keep in mind most of these vehicles tend to be going over 150 unless we catch them just stopping/starting, so they flee from a stop because that's an arrest.  Next, suggest how we would have the resources to nab a good majority of these and still respond to the high crime call volume.  Keep in mind pursuits last anywhere from 10 minutes to 30 minutes, generally, and occupy a large majority of the resources we have available.

  6. 2 minutes ago, Nubbsauce said:

    Well thats why the cameras should be placed in specific locations Known to the PD only. That way THEY can narrow it down. Cause obv if there are more violations on the car, they are most likely taking a route that has more cameras.

    One way to get around the "Oh it was stolen" card is to say "Well why didn't you report it stolen then?". If they don't have a report for a stolen vehicle, then they take full responsibility of the car and its violations. 

    I was going under the presumption that your no auto-ticketing meant you wanted the PD to prove they were driving the vehicle and that it wasn't stolen.  If it's simply a case of "didn't report" we'll just be ticketing as they come in and might as well throw on auto-ticket and a theft system like what I described.  That'd be a scary amount of tickets to make by hand.

  7. 2 minutes ago, Nubbsauce said:

    Well it wouldn't go into the PD chat, it would to into their MDC. Something new could be coded to have like "Active BOLOs" or "Speed Camera Report" And then they would see a list of the Make/Models and License Plates of the vehicles who were speeding through the cameras. It would keep track of the JUST the vehicle and how many times it was caught speeding by a camera. For Example, once they opened that in their MDC, it would show like:


    #1 BallerLE / L156K35 / 20 Violations

     #2 Comet Retro / K362D35 / 3 Violations

     etc.

    That way, cops could prioritize a sting on a vehicle who has like 20+ Speeding Violations Detected on it or something. 

    Suppose I'm just having a hard time seeing how that would do anything at all, considering all they would have to say is "oh my car was stolen."  Presuming we could track them down in the first place.  BOLOs occasionally bear fruit, but not very often.  Even then, back to the first point, if we track them down..  Provided they were wearing a mask, which everyone does most of the time, we would have nothing to ticket them with or arrest them on.  Would make the entire thing rather pointless, no?

  8. It's tough to determine what is actually meant by speeding cameras and what their main purpose will be.  If it's to attempt to force people to drive with more valuation on their life, I'm all for auto-charging someone above a certain speed to where it would be deemed non-rp.  I do believe criminals knowingly abusing an auto-charging mechanic would be punished in the rules, just like driving vehicles into water is punished.

    Static cameras dropping people speeding in chat would.. well, do you want PD members to be able to text chat with anyone ever again?  Because the amount of people during peak times that would be passing these locations would make that pretty difficult.  The call volume would be so ridiculous that even a list through a command of the past 5 minutes would be atrocious to attempt to decipher.

    I like the mobile camera idea, I already use the 2 person speed trap you described regularly now.  Traffic enforcement division represent \m/

    A nice compromise here that minimizes tickets to those non-deserving of them could be something as simple as tying in the car alarm we all receive notifications of when our car is being lockpicked to a system that automatically reports a vehicle as stolen.  Said vehicle would then be un-marked stolen whenever the vehicle is either: sat in by someone with keys or the car is locked again.  While marked stolen, a vehicle would not receive fines but a note of the amount of tickets accrued while being marked stolen within a time period. That would make it relatively easy to determine if someone is abusing this function to dodge tickets and drive like a maniac without recompense (3 days perhaps?)

    The issue with putting this entirely on the LSPD to deal with is the unrealistic ratio of people driving like maniacs.  This is mainly due to us not having NPCs putt-putting around in vehicles forcing you to drive slower unless you want to wreck the hell out of your car.  We simply don't have the resources to enforce roleplay driving on people when everyone is doing it, and they know this.  So they blaze down eclipse going 180kmph without a care in the world.  Basically, if we want realistic valuation of life when operating a vehicle, something needs to change.  Whether that's a script thing or rules thing doesn't really matter to me, personally.

  9. I can only hope we're going to be given a bit more information on how these will work prior to implementation but, as is, something needs to be done about the non-rp norm of blazing down roads in the city going 180+ kmph. LSPD does not have the resources to handle it as is because..  Well, bloody everyone is doing it.

  10. My biggest gripe as a member of the LSPD is not stupid driving but the fact that almost everyone drives to a ridiculous speed in the city. It's not uncommon at all to have vehicles blaze past at 180kmph for no particular reason. That type of driving in the city is just not valuing your life, I feel.

    I've gotten tired of arresting everybody for reckless operation (150+ in the city) so I setup speed traps specifically where speeds usually arent above that. It gets old having the ratio of arrests to citations in traffic stops being extremely high, not to mention the difficulty of catching those vehicles which is really why they travel at that speed I feel.

    I'm completely of mind that we should have a rules limitation on driving ridiculously fast in the city for no reason. Racing? Okay, sure. Fleeing? Great. Impatiently wanting to get from tequilala to the bank as fast as humanly possible? Not so much.

  11. 13 hours ago, Xoza said:

    I'd love to see idle or prop vehicles around the city as well, however that would likely increase load on the server and clients.

    This.  Tons of vehicles in one location, even not being driven, can do some wonky stuff to the client.  I remember when PD parking was an absolute mess and we had a few situations where admins sent vehicles to Mors because it was preventing people from loading in.

     

    On topic though, we should probably have some more parking lot locations yes.  I don't think it'll un-crowd the NCZs though, that's just from people being lazy.

  12. Yeah.  On one hand, the rule is designed just to prevent absolute new players from getting chain robbed within 5 minutes of joining and getting frustrated then leaving.  On the other hand, we also need to be fair to our older players and demonstrate equality.  Doesn't make sense that someone can rob you and you can't rob them.

     

    +1

  13. The problem here is there aren't a lot of people here to roleplay and, those that are, don't really have a reason not to do their best troubled youth with delusions of invincibility impressions.

     

    The server itself in its layout highly encourages guns blazing approaches to situation without forethought, through a few key things.

    VOIP makes serious RP very difficult to achieve, which is why I came in here expecting a semi-serious roleplay experience as opposed to what I'm used to.  It's harder for less experienced roleplayers to put themselves into a role and also limits potential roleplay but that is unfortunately just how it is.

    Next we have the ready availability of weapons through a few means.  #1, gun prices are quite low.  #2, guns are EXTREMELY easy to get even as a felon.  Just murdered somebody?  NP, we don't keep your weapons license for longer than 2 days.  #3, everybody and their mother has access to firearms.  There are no requirements apart from having no warrant and $10k.  No application to the police department for carry, concealed carry, etc.  We don't have a tiered weapons system (melee weapons are basically unused) which just encourages more escalated forms of violence.

    Additionally, murder is not punished like it should be in order to discourage lethal use of force.  People should have to consider whether or not they really want to kill someone.  When you get the same punishment, generally, that you do for fleeing from the police in a vehicle..  Why shouldn't you kill that person?  I remember going to jail for 4 hours for growing opium in an arma RP server.  There was still an active criminal presence in there but the difference was, everyone thought before they committed a crime.  They considered their location and whether they could get away with a crime more heavily because the punishments were no joke.  People generally mugged while trying not to kill the person unless necessary, not just killing them because they took 10 seconds instead of 5.  They're being slow?  Pistol whip them instead of instantly popping them in the face twice with a .50.

    Now I know how the developers feel about OOC style punishments for crime, as much as I disagree with that, so we'll have to wait for the DOC to be able to make prison enjoyable enough to allow for high jail times.

    After the DOC and that bit is sorted, I think we need a major shift into developing the civilian side of things.  Currently the server is setup with the introductory jobs (courier, farming, trucking) as simply that, an introduction.  Players are expected to choose between three paths relatively quickly to get any enjoyment.  Legal faction, illegal faction, or government.  There are no progression paths for the simple jobs, no interaction between jobs that very well could have interaction.  For example, I'll go back to ARMA.  I spent a solid two months being a farmer before switching to the illegal side of things.  I started out in a shit car, farming shit amounts of crops.  I'd grow them out in the field, move them back to the city and sell them.  Eventually, I upgraded to a pickup truck and hauled larger amounts of crops.  I met someone that had a truck and planted a massive amount, filling that truck to the brim and we split the earnings.  I did that more often, bought my own truck after getting my CDL.  I recruited two new players and had them filling my crap up while I paid them a relatively little amount because capitalism(TM) and grew a small corporation.  After I got bored with that, I took a few trustworthy people and started farming opium and processing it to sell. 

    There are so many things that we can do to give players enjoyment that doesn't include cops and robbers.  We could make a mining job that spawns some unofficial and possibly an official faction for mining metals that are then sold to dealerships to make the cars.  Relatively unrealistic since they'd just import them IRL but it's all about creating opportunities where players feel they can make a difference.  There's just not a lot of opportunities for players to do that currently.  I think we're focusing on what the server is currently and fleshing out the existing paths rather than branching out.  The unfortunate thing here is the existing paths really do just cater to cops and robbers.  Until we add more entertaining paths where players can develop and grow, that's the only thing we're going to see.

     

    Don't get me wrong, I love this server and have a hell of a lot of fun here.  I see its potential as greater than it is now, which is why I'm saying all of this.  When we as a community and mod develop further, we will attract the people we want to be here and those that are here for the wrong reasons will leave.  I appreciate everything the developers do and realize development is basically thankless and hard work so, if any of you end up reading this, you are appreciated.  Players love to complain, that's just what we do.

    • Like 3
    • Upvote 2
  14. 1 minute ago, Tomaxas6 said:

    +1 Very good idea, because there's to many cars on the road, and nobody is bothered to move them away. Or even do like for example, Start a job, get a truck, drive around city, Helping people, But i was thinking about, When a player impounds a vehicle he could get some money, Like a money transporter, Delivering, and making some money for impounded car.

    Mechanics generally fill the first part of that.  Perhaps we could have the impound job able to tow vehicles TO a mechanic shop rather than just impound, though I don't know how LSC/Bayview would feel about that.  As for impounding and receiving money, that would be the suggestion proposed here yes.

  15. PD member here, I totally agree with the suggestion made to form your own sort of unofficial faction.  As unfortunate as it is, generally PD tends to hang around the city because that's where the majority of crimes happen and where the majority of players congregate.  It takes a decent chunk of time to go from the city to one of the farms.  I don't think an NCZ limitation is good because NCZs really aren't gameplay balancers.  They're zones where it'd be, quite frankly, stupid to commit a crime because of the amount of people and camera coverage around.  A farm simply doesn't fit this.

    I hesitate to side with the suggestion to put in a limit like 24 hours between robbing farmers because..  Well, #1, how would it be enforced and tracked?  #2, is removing RP and interactions and encouraging grinding cash what we want to do?  I don't believe so.  The amount of armed robbery is unfortunately a side effect of a still relatively limited amount of activities to pursue on the server.  Sadly this will not be resolved overnight and I think this is one of the things that just needs to be accepted and worked against in character.

    • Like 2
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