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ViktorR

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Posts posted by ViktorR

  1. 5 hours ago, BULLDOZER said:

    This used to be in and it was chaotic, wars would rage out and would just turn into a DM fest, a system is not needed to own a specific area, just go there and hang around, like the grove street families or the east end irish gang. You just need to be creative about it.

    Could you please tell me if two gangs goes to war, how and when you can decide that someone have won the war? 
    and what kind of benefits you would get from wining the war? 
    If Eclipse would count as a hard rp server and majority of people who would be playing here would be in that level, then I agree that turf system would be useless, because people would look for RolePlay situations and could do everything by following the RP, but lets come back to the current state ant reality that Eclipse server counts as light RP and don't get me wrong, I don't see anything bad about it, but it needs more script based stuff especially for this kind of stuff.

  2. 7 hours ago, Scott Cleverley said:

    You get that there's not as nearly PD officers as irl you would have? There's like 5 cops chasing one suspect at most times so how you think you can put 4 cops to block the highway? also when people drive 200km/h + you can't plan nothing ahead. As I said if we would have npc chases wouldn't go 200km/h + all the time and police could try to make traffic jams and what not. 

    People are crying here about the chases when everyone drives high speed cars, can drive max their speed and police cruisers can't even catch up with it. + Police have strict chase protocol. Criminals don't escape the most of the time cuz they really drive badly and with no caution so you just need to wait them to crash...

    +1 for removing the barricades from this kind of situations

    And also @Scott Cleverley it is possible to block the road with cruisers, just needs a lot of communication, an example of it https://plays.tv/video/5bfaaa97a5636ae39b/road-block-ftw

    • PogU 1
  3. 17 minutes ago, alexalex303 said:

    Don't spray at SWAT, run away from SWAT. It's much more unrealistic to try to go toe to toe with SWAT than them having level 3A armor.

    There are some situations where there is no other way and when that happens - you know that you instantly gonna lose because you don't have an RPG or Machine Gun to even injure a person with only ARMOR. 

    As you are talking about 3A armor, here is a video for you about 3A+ armor, imagine spraying all clip to that. 

    Either way, I am ending this discussion, because now it feels like fighting with cops in forums 😄

  4. Just now, Fa1N said:

    That's not what SWAT is for. SWAT are members of highly trained paramilitary units that tackle situations beyond the capability of conventional Police forces. SWAT teams are called in when an incident presents significant risk to law enforcement officers of the public. You are not suppose to engage with them, that's highly trained officers that will not hesitate to shoot you if you are a threat. You are suppose to run.

    I know what SWAT is and everything is fine with it. But spraying 30-50 AK bullets straight to one SWAT member and he is still standing, for me, it is unrealistic and overpowered. There will be people who will agree with me and there will be people who will not agree with me. As I said before, everything was good when there weren't so many swat people, but now? There are too many of them and with the desync, hitboxes and etc. going 5 vs 1  and swat still stay alive. You need to keep in mind that SWAT behind the armor is a normal person, not god or superhuman.

    • Upvote 1
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    6 hours ago, HaminLord said:

    Now to this, you'd be surprised. But we've already been outsmarted. More than once.

    We've already had a few imports in which we're too late to catch the suspects, and when we do. They've already stashed the weapons away, meaning we cannot arrest them without solid proof.

    You want to outsmart us? Get a few vehicles, each one driving around the area to confuse us. 

    You want to counter or prevent this? Get a small convoy going on, get some people in trucks or vans. Protect whoever is carrying the import by ramming us, blocking us or etcetera.

    There is RP going on. Everytime we receive a notification for an import, we group up. Usually send a detective to scout the area, get a few SWAT on standby. Get a helicopter up in the air to provide overwatch and useful information and etcetera.

    RP between PD and Criminals isn't extremely that high quality sometimes as I'm sure you know. I'm sure getting informants into gangs can help etcetera, but doing so. Might as well let us know about every import you order.

     

    Sorry for the double post, but I want to reply to @HaminLord  post.

    I agree with you, you can organize and do that, but with the imports (how many things you can order at one time) it is not worth to do that. As I have mentioned before in my upper post, there needs to be made changes with the imports, because now, you can order a really low amount of things and it is not worth risking by organizing something like that. 

    Also as I said in my upper post, the swat needs to be nerfed, because it is really impossible to fight with SWATS, especially when in this kind of operations there is like 10-12 of SWAT and some officers around, so basically we need half of the server to even get a chance to succeed. 

  6. I think this new thing adds more additional RP with PD BUT I believe a couple of things need to be done about it, because:
    1. the amount of ammunition you can order now is really ridiculous.
    2.  Now as PD getting information about the incoming imports it is, even more, harder to get the ammo. 
    3. It is impossible to injure a SWAT member, as everyone has noticed now probably, there is A LOT OF SWATS these days.

    My Offer, keep the new thing about informing the PD about the imports, but:
    1. Let criminals import more ammo (can be the same as was before).
    2. Nerf swat officers, because if you see 5 swat members, what you can do is just run, even if you have 15 guys with you. 

    Before there weren't so many SWAT operatives and it was understandable why you can't easily injure them, but now there is a lot of them and it would be nice if they would be nerfed. As for my eyes, it doesn't seem realistic, when you need 5-6 guys with heavy guns to injure a swat guy.  

    • Like 1
  7. 8 minutes ago, Daniel_Underwood said:

    +1 on the idea but -1 on:


    2. Only with serious reason gang could go to war vs another gang. (define "serious" I just don't like this suggestion the most)
    4. All the gang members who are at war must wear their gang clothing/colors/masks. (some factions want to be hidden, why force them into clothing?)
    5. To allow the player to take the turf minimum online members at that time should be 8-10. (Maybe a minimum active member count per day 10, but not at a time)
    6. If the faction goes inactive (doesn't have stable 8-10 online players) in two weeks the turf would become neutral and any official gang could take it for themselves. (Turfs can be taken over, why even make them neutral?)
     

    2. serious - I am talking about good reason IC, as for example, you find out that allied gang is working with your rival gang, by selling them guns, etc. Just one of the examples, but I believe you get the point.
    4. So that it wouldn't be random DM ( it is just suggestion, as I mentioned before, everything can be changed, fixed, edited, if you have any other offer how to prevent it from happening, feel free to share it!
    5. yeah, that was what I wanted to say. Gonna edit it.
    6. To prevent what was happening before, treasury farming: only 2 guys join so that they wouldn't go inactive and takes the treasury, then goes off again. Also before faction had to be inactive for 2-3months so other gangs could take the turf. So it is just simply suggestion to make it neutral if the faction is dead.

    • Upvote 1
  8. Hello everyone,

    So my suggestion is gonna be the same as the title, bring back the turfs and make it the same as it was before.
    I have been playing here for about 9 months, have seen how the server progressed forwards with rules, new updates, etc. Everything seems moving forward except for the activities for the gangs, yeah roleplay is based on your imaginations and scripts wouldn't do a big impact, yes I can agree on that, BUT if you are playing in the same community/server for over 6, 9, 12 or 24 months, scripts become important because they can improve the roleplay a lot and make a lot more roleplay scenarios that it had before. 

    I was thinking about making this kind of offer a long time ago but didn't believe that my suggestion will see the daylight and become reality, but I know one thing, the server is still alive until it has players in it, so if all of us gave our opinion about it and show a lot of support I believe we could get this thing done.

    The problem:
    yeah so coming to the problem, you are in a gang or you have a gang and all you can do with the gang is rob stores, make drugs, chop cars, using your imagination and roleplay some deals, etc. All good, but there comes a time, when you get bored of it and especially if you have a big crew and you want something new. Also now as rival gangs are fighting each other it also became kind of forum war of reports, because you get pissed that you lose an AK or a shotgun, even though you know that you were in the situation and knew what will happen because you are in a war with that gang, but you just lost a gun, got killed and you think that another player didn't give demands or maybe he killed you with a car and broke some rules, what people do next? goes and puts a forum report, which requires admin time, players time and let's be honest at some point it becomes so boring and starts pissing you off.  

    Also another question, how the winner of the war is going to be decided? when the rivals gang members would leave the server? make CK and create another character and go to a different gang? or until all of the people who are in war get banned?


    OFFER:
    My offer would save admin and players time and also increase the roleplay experience for criminals.
    Turfs - is a territory owned by a gang, it would have 3 main points and if you capture all of it with your gang members, the turf would be lost and belong to another gang.
    Bring back the turfs as it was before with some additional rules, as for example:
    1. Only official gangs could have a turf.
    2. Only with serious reason gang could go to war vs another gang.
    3. If the rival gang is taking your turf in that zone everyone would be granted DM/KOS on the players who are taking the turf.
    4. All the gang members who are at war must wear their gang clothing/colors/masks.
    5. To allow the player to take the turf minimum online members per day should be 8-10.
    6. If the faction goes inactive (doesn't have stable 8-10 online players) in two weeks the turf would become neutral and any official gang could take it for themselves. 
    7. If you own a territory in which there is a general store - if someone robs it, you would lose income to the treasury money, if you have a territory were is a drug selling point and no one sells anything there, because they are getting robbed, you would not get any additional money to the treasury from there, etc. 


    Just the basic rules, everything could be changed, edited.

    Cheers! let's make it work guys! show your support.

    • PogU 2
    • Upvote 5
  9. The best thing would be to return back the turfs and if gang goes to war with another gang and if the opposite gang is taking other gangs turf then you can DM/KOS without any roleplay engagement after all the WAR means that you are fighting for something and the losing side would be decided on who will lose the turf I don't know the reason why turfs were removed, but as for my eyes, it had a good impact on roleplay before.

    So additional suggestion would be to bring back the turfs with the rules that were before:
    1. you need a good reason to go to war.
    2. If another gang is taking your turf you can DM/KOS them without any roleplay
    3. In gang war all member should wear the gang color/clothing

    For the people who haven't been playing when the turfs existed so short intro - turf is like territory which belongs to your gang and there were 3 objects which you needed to capture to get the turf.

  10. Hello, 

    So before if you were a VIP you could have used /bleet for announcements at the start it was all good but after some time it became shit talk show, it was removed, now it is only possible to get advertisement with weazel news help, but the most annoying part is that they are never online, like literally, I don't know what is going with weazel news, but  either way my suggestions is not about weazel news or /bleet, my suggestion is about making app on phone for tweets, so you could actually use it if you are selling something, if you are organizing something etc. Same rules would be for the tweets as it was before for the /bleets 

  11. +1 about setting a limit for gangs, as for example in Fivem servers, there is only 32 players maximum and only group of 4 peoples can do illegal activity. (we could try and think something similar). Because as mentioned before, if there is a limit the leaders will look at quality instead of quantity. 

    Also a big + to make a turfs again, so there would be actually reasons for gangs to fight. as mentioned before by Lindenalso it can be as it was before if you own a turf and in that territory there is a general store, you need to protect it from getting robbed if not you will not get cash in the treasury. I personally don't understand why the turfs was removed as I know there was some talks that it is gonna come back with the new official gangs thing, but months have passed and nothing happened. Would like to hear from the admins some kind of response, because offers and suggestions are being made, but after weeks topic dies and no one gives any feedback about it. 

  12. Hello,

    So as from roleplay side I came to a problem with the DM rule which states: Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours.

    Before it was KOS(Kill on sight) for 24 hours and was changed to 3 hours with roleplay involved, the part with roleplay needed to do it is everything good, but with the 3 hours it is a problem, because if you are roleplaying a hit man and person wants to hire you (Which has a KOS/DM on a player) the whole roleplay scenario for him coming to you and for you tracking the person needs to be pushed really fast and it lowers the RP quality.

    My suggestion is to change the time from 3 hours to at least 12 hours. 

    Cheers.

  13. 50 minutes ago, SA Brian Jennings said:

    There's a few doors like the glass door and 1 prison cell door that is not able to be opened but ALL doors are able to have codes added and there is no limit to the amount of codes. At the casino we have over 20 doors with codes and permissions. The door must be placed without any object touching it. Once the code is set and door is locked, you'll be able to add the door/wall around the door and functionality will normal.

    So if we first added walls and other objects and then only doors so it will be not possible to set the code??? 

  14. 10 minutes ago, SA Brian Jennings said:

    The doors need to be placed first for the locking script to work properly. Make sure you do this prior to adding the door/wall around the object.

    Did everything and tried everything but it doesn't work, worked only with 2 doors, so I don't know, maybe there is a limit how many doors with codes you can have in one property or something.

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