Jump to content

Ed Liebenburg

Member
  • Posts

    32
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Ed Liebenburg

  1. +1 on the suggestion. If your main problem is with the quality of RP which leads to these shootouts in the first place (as Alex rightfully says), your rules should be curtailed to address that problem itself, and not to essentially delete shootouts from the RP experience entirely, as the current NLR does. Treat the disease, not the symptom.

    • Like 1
  2. Make it so that after some duration (say, 30 minutes) of being unattended, these occupational vehicles will de-spawn. Currently they litter every main road and highway, with buses entirely impossible to move via conventional methods. Also, I'm concerned that buses and other occupational vehicles are not despawning after players quit the given job (?), as I see several buses parked at the farm. Edit: Also, garbage truck and drug delivery cars.

     

    Best,

    Ed

    • Upvote 7
  3. I have two concerns: accuracy of information, and incentive to actually hold the stock. These boil down into two main questions:

    1) Where are you sourcing your metrics for "increase/decrease in business"?

    2) Are there dividends paid out to stockholders, and by whom?

  4. $30 a ride? If you use more than 7% of your fuel tank driving to pick them up and take the person to their destination, then you've lost money. Even if your claims about "highway robbery" rates were true, DCC drivers make almost all of their money on salary. It seems less convenient for customers to use this service, and funny enough, at least they don't have to worry about their DCC driver literally robbing them.

    ((If you're doing this just for the RP, then +1, but if you're looking to use this as your career as well, I'd say go back to the drawing board)). I'm sure there's no shortage of creative services that LS could benefit from, but the "driving people places" market seems saturated, since even DCC drivers spend much of the day without enough calls to service.

    ((Edited, thank you @Andor, you the man))

  5. Non-faction jobs are deliberately less desirable than faction jobs, because they involve virtually zero interactive RP. If you want promotions, do a faction job, and do it well. Your salary progress in those doesn't reset just from logging off for the night, so you can resume later.

  6. In reply to @ItzKnight, as I said above, the price could be scaled many different ways. For example, upkeep could be $250 + .5%, or something like that, since the problem is mostly the lower-end houses being bought up. And @juniornyc, I think you just didn't understand what I was saying. Most of the cheap houses are taken up by inactives who grind for half a day and bought a cheap house; the problem is that houses are so easy to get, and keep indefinitely. @Triple Seven, that's good to know- I still think that, evidently, it's not short enough. And an upkeep cost seems like a more RP-friendly process that also allows players to trade intense spurts of activity (money in the bank) for time away (upkeep ticking away). Also, the eventual resale of the house should pay the selling price to the previous owner (the other part of my suggestion).

    And to be clear, I didn't expect the suggestion of people paying more money to be a popular move. But something's gotta be done to keep the housing market alive.

  7. 3% of $20,000 is $600, yep. That "3 percent" figure could be higher or lower for balance's sake, or a hybrid of flat and scaling components. I just think the idea of an upkeep is the important part.

    • Like 1
  8. Many players earn just enough to buy an entry-level home and then quit for long periods of time. As a result, housing is somewhat less-than-abundant nowadays, especially in cheaper areas. A solution would be to charge a Real-Life-daily upkeep for houses equal to 3% of the house's default value; this upkeep could be taken directly from a character's bank account. In that way, a player who bought a $20,000 home would need to pay $600 per day to secure the house's ownership, guaranteeing that the person is either: A) continuously active, or B) works enough to secure funds to tide them over during an absence. Any lapse of payment would make the home once more available for sale to any buyer, but the money from that sale would be given to the previous owner. In that way, there are no real hard feelings leaving anyone in abject poverty.

    Furthermore, this aids RP quite a bit, by making sure welfare queens are unlikely to buy top-level houses, because it would dent their net income too greatly.

    Thanks for your consideration!

    • Like 1
    • Upvote 2
  9. Howdy there everybody!

    My name's Ed (IGN Ed Liebenburg), just joined the server a couple of days ago. I'm 22, heading into law school, and from the good ol' USA. Powered through all the crashing and finally got it stable for hours on end! Although the criminals have got to me more than a few times, it's all been compelling stuff, and the community all seems very committed and friendly. My only RP experience is playing a bunch of Space Station 13, but I've been a writer my whole life so I love it.

    It's been an absolute treat playing with all of you so far, from the newbies to the vets and the admins. I'm looking forward to what's ahead of us.

    • Like 2
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.