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Spergburger

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Posts posted by Spergburger

  1. There was an issue like this in the past with a different gang and the admins took action on that, so it's not as if the admins ignore this kind of thing, despite what some of you are saying. Directly contacting senior and head admins and showing them evidence would almost certainly lead to results. People have been banned for this sort of thing in the past. 

  2. 58 minutes ago, Resfiel420 said:

    Written down and in practice, this is a good system.  However, after the 1 month period unofficial gangs are going to become irrelevant once the better roleplay gangs are accepted.  The current system gives anybody the chance to have a stab in the criminal faction life in terms of recruitment and actual beef.  We can see new gangs rising and participating almost every single day.  This current system encourages those to work their way up to become "recognized" rather than official with an application. You can see this as of recently with the newish gangs... Vagos, Los Zetas, The Gates, etc.  Unofficial gangs will become irrelevant without server sided support after this one month period.

     

    I've seen it fail before but I'm hopeful it'll work.

    If their roleplay is shit then why should they be relevant? Just because they have a ton of people who don't understand the rules? This update will make criminals have to step up their roleplay, which can only be good, as a lot of groups have been seriously lacking. Quality over quantity.

  3. I agree that government faction employees should be making more than bus drivers, but I don't think that there needs to be a pay increase for them, bus drivers just need to have their pay fixed as it's currently broken. If criminals are doing things that require a lot of risks to be taken, whether the risk of ending up in jail, or being robbed/killed and losing all of your product, then they should be compensated well for that and paid accordingly. I do think that MD could use a pay raise in order to make it more appealing and attract more people, which would help the current problem of not having enough members in MD to deal with the server population.

    • Upvote 1
  4. 22 minutes ago, TommyV said:

    -1

    There are multiple millionaires who work for the government, the quality of cars in all government car parks far exceed what you see criminals driving around with.

     

    The system in place currently provides a similar opportunity in both sides of the spectrum. It's meant to be a grind for everybody. If everyone was minted in the city and drives around in supercars, there's no economic structure, and nothing to keep people busy.

    You must be looking at very different criminal groups. The cars you're seeing in government car parks are from people who've been around for a very long time. There's all kinds of criminals driving high end sports cars and super cars, used to be even more of them. If you're seeing criminals driving shit cars they're either fairly new to the server or trying to uphold a certain kind of RP.

  5. So I don't know if this is possible since it'd require an overhaul of the current inventory system, but this is the ideal inventory system in my eyes.

    Personal/On Hand Inventory

    1) It'd use a Diablo/Escape from Tarkov style inventory system where different items take up different amounts of squares (i.e. a pistol takes up a 2x2 section of the inventory and a donut takes up a 1x1 section, I'll add visual aids at the bottom.) This would help improve realism by making it so there's a more finite amount of items that people can carry, it'd prevent people from carrying enough weapons to arm an entire platoon, and making it so different items aren't measured the same in terms of inventory space. It doesn't make sense that 30 donuts take up the same amount of space as 30 AK-47s.

    2) Either lower the current amount of space we have in our on hand inventories or make it so that stuff (big items especially) takes up a significant chunk of our inventory. For example if you're carrying a large weapon like an AK, SMG, or shotgun in your inventory that'd be about 80% of it gone. You'd have room for a pistol, radio, and a burger or something (this is just an example.) 

    3) This one might be controversial, but bring back visible weapons. I don't think it's necessary with pistols, or maybe not even the Micro SMG, but you should no if someone is carrying a shotgun, AK, or SMG on them without them pulling it out, otherwise where are they hiding it? This would provide better RP as people would have to keep their heavy weapons in a bag if they want them to stay hidden, which means they'd have to do some level of RP to pull it out, and that you can't be surprised by someone pulling an assault rifle out of thin air. 

    All of these changes mean that bags and vehicle inventories would have more use, and it would help improve the roleplay of the server while preventing people from running around with mini arsenals of weapons despite having no means to carry them.

    Vehicle Inventories

    1) Make two separate vehicle inventories: the one accessible from the interior would be the glovebox/center console/whatever you decide is holding the stuff, which would be the smaller inventory, and the trunk, which would be the larger inventory. You'd have to go to the back of the vehicle to access the trunk and whatever you have stored inside of it. The interior inventory wouldn't have a ton of space, maybe room for a pistol or two and some drugs, biggest weapon it could hold would be a micro smg, and the trunk would be where you'd keep bigger weapons, or large amounts of drugs. 

    2) Make it so different vehicles have different trunk sizes. Super cars/compacts/motorcycles (motorcycles would use the saddle bags or whatever they're called/under the seat there's a compartment sometimes) would have the least space in the trunk inventory, then sports/sports classic, then sedans/muscle cars/coupes, then vans/suvs, then trucks, then transport trucks. This makes more sense roleplay wise and might diversify the vehicles we see on the server some more, since people who need to transport a lot of goods wouldn't be able to do so in a super car or sports car anymore.

    Those are my ideas, I might add to them/edit them if I think of anything new, but feel free to comment what you think.

    Idea of what the inventory system would look like: 

     

     

    ss_end_08-14-10_15-39-16_zaton.jpg

    • Like 1
  6. On 8/17/2018 at 1:32 PM, JackD248 said:

    I've had a thought out this idea, i really like it!

    A way we could make this even better possibly would be to add postal codes to the map and it tells you the postal area the call is from and if PD wanted extra realism it may only respond them to that postal area and not the exact call spot and PD have to find the caller from there.

    What do you think on this?

     

    When you call the police they trace the call, so the current system is already realistic, making the police search for where the call came from inside an area code would be detrimental to roleplay and gameplay 

  7. 12 hours ago, TommyV said:

    +1 to this.

     

    I agree, I've discussed this with people before, it would encorage a larger variety of vehicles on the roads, need to move your illegal shipment of AKs? buy a truck with a back attatched or a 4x4.

    I shouldn't be ramming a bunch of big stuff into my tiny 2 door sportscars.

     

    Possibly in addition to this, allow access to the cars inventory only via the trunk? Or a seperate inventory in the trunk to the inside of the car?

    When you're moving shipments of stuff that you've imported it comes in crates, and different vehicles do have different capacities for those crates (suvs, trucks, and transports have a much higher capacity than cars.) But I think this is a good idea for the regularly accessible inventory too. It'd be cool to see the car have two separate inventories like the glovebox which would be small and maybe able to fit some drugs and a pistol, and then the trunk which could hold bigger weapons/more stuff. 

    • Like 2
  8. So the changes with VOIP and range it can be heard are all very nice and are helping to prevent people just cranking their voip volume so they can metagame stuff, but it'd be nice if something could be done about text chat to give it the same range. As it stands now text chat can be seen from quite a long distance and used to metagame stuff. I've seen multiple reports about it where someone called the police and people heard it at impossible distances and used that knowledge to gun the caller down, and I've even seen it happen first hand to me. By lowering the range that text chat can be seen it'd help reduce the amount of incidences where this is happening, which would also help to reduce the reports on it, freeing up time for admins to work on other stuff. It'd also help improve roleplay in general and give more reason for people to use /low /s /w and /carwhisper.

    • Like 1
    • Upvote 1
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