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Billy Valentine

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Everything posted by Billy Valentine

  1. To make a more serious comment on this post. Huge -1 to actually having private labs themselves. While yes, if this feature were reimplemented, I would most certainly use it, I don't see anything good coming from having a private lab. The original reason they were removed was to promote more roleplay, rather than sitting in a property for hours on end every day. The current daily player count is also lower than it was at the time of the original removal, so I don't see why it would be a good time to bring this feature back. I like the comments made by Requiem, Kon, Earl, and Carl. I think what they spoke about could actually be really cool and different. Currently, if we get a shitty lab rotation, we can't just call the cops to the lab and get it shut down. There is actually no real way of getting a lab shut down on purpose if it's a shit lab. Having a way to open our own lab for a short period of time, and/or place our own tables in place of the default ones, would be quite different.
  2. -1 no more suggestions from you please
  3. +1 kon xun big streamer in same gang as me.
  4. "Just maintain your guns" is truly not possible with the script. The script was implemented to kill off big criminal stashes and it will do just that. Every time you repair a gun it will continue to lower it's maximum health over and over and over until eventually the gun is at such a low maximum health that it's unusable. https://www.youtube.com/watch?v=evMkbqR7wn0 That AME you see after the repair is finished, "Billy_Ting repairs their Service Carbine to its new maximum condition of 14%" means that the gun can never go above 14% now. I decided to shoot 100 bullets from the gun to see how much it would decay and you can see that roughly 20% of the guns health has decayed from just 100 bullets.
  5. When the gun decay script was originally implemented, it was completely ineffective. Guns never decayed even when being shot, if I'm remembering things correctly, and it stayed that way for many months. Why? No one actually wants this gun decay script!! The problem was only brought to attention when a cop went to do his yearly cleaning of his guns on his criminal alt and found out none of them had decayed one bit. Now, we'll adventure into the first "fix" that was implemented; this was already talked about in multiple bug reports, but you could repair a gun, drop it on the floor, pick it up, and repair the gun again, all the way to 100% health. The next "fix" that was implemented: upon guns being repaired, you could shoot 1 bullet and continue to repair the gun! Through this fix it also somehow removed the maximum of 100% health on guns, so you could repair a gun to 1000% health if you really wanted to. At the very least, when you could drop the gun and pick it up over and over, the gun would only go to a maximum of 100%, which is obviously the intent. The current "fix" we are on, I've not attempted anything but have been told by multiple people that apparently when you repair a gun, it gains almost no durability, essentially ruining the gun for good. If I'm correct, the lowest possible durability for a gun to decay to in a safe is 4%. I was told that a gun repaired from that health only went to a whopping 14% health! I could be missing a few points of interest about the gun decay script, but I feel like those are the more major and well-known issues we've seen with the gun decay script. It is quite literally not possible to "just maintain your guns" because the gun decay script is in place so that even if you repair a gun 100 times, it will at some point be at such a low maximum durability that it just won't be useable anymore. Side note: just for this topic I will go test the current state of the decay script with the lowest durability gun I can possibly find and see what it repairs too.
  6. yo bump every time a change comes out to "fix" or "better" the gun decay script it seems to break even more not being toxic but the whole script just needs to get removed, once again the decay script has no positives it's just a nerf for crims with big stashes. guns should only decay from being fired.
  7. no thanks, thanks for the effort though brownie
  8. I'm writing to share concerns about the current gun decay system, particularly from the perspective of active criminal roleplayers on the server. From my experience, once a gun is repaired, the displayed AME percentage becomes its new maximum health. I'm guessing this was done to essentially make it so criminal roleplayers cannot keep large stashes of guns and have absurd amounts of guns to do whatever they want with. As a true criminal who plays the server, I can somewhat understand why it was implemented, but I still don't think it was a good addition. If criminals have large stashes of guns, who does that hurt ? It's not like I can shoot multiple guns at once; I can't even have multiple heavies equipped at once. What I'm suggesting is to keep the gun decay system because I highly doubt the devs would actually remove it, but to simply make it so guns are repairable to full durability (100% health) because, honestly, anything lower than 50% just causes the gun to jam over and over again. Even if it was made so you had to repair a gun 2 or even 3 times to get it to full durability, that would be alright, I just don't see a truly good purpose in basically removing every single criminal's stash. Another potential idea of change could be just removing weapon decay from guns sitting in safes and only having guns decay when they are actually shot. Let's be real, guns do not get damaged from just sitting in a gun safe for long periods of time. Still keep weapon repair kits in general stores so guns can be repaired every now and then. If you wanted to bring the "realism" factor into this, it's not realistic at all. I'm American, don't argue with me. One of the biggest problems I've noticed is that whilst the decay system was broken, everyone's gun was sat in safes decaying, no one really wanted to repair them because it took a full repair kit to actually fix the gun. Me for instance, I repaired all my guns once or twice and then gave up hoping it'd be fixed in no time and I would just repair them once that time came, now that it's fixed all my guns are red and if I'm correct if you repair a gun from the lowest possible durability it can get it without shooting it, it can then only be repaired back to a new maximum of 60% health. I mentioned above that once a gun decays to around that 50% health point or even less, it will start to Jam.
  9. have a like one or two day event where people can return credit vehicles
  10. remove weapon health!!!!!!!!!!!!!! import prices do not need to be reduced one bit or at the very least remove weapon decay and make it so the only way weapons can deteriorate is from them being used. also at the same time remove weapon repair kits : D
  11. Slower ?!?!?!?!? buddy, have you thought about just how many drugs you actually have to cook to level up ? just to get to level 100 you need to cook close to 10,000 drugs, each drug consisting of a little over 2 minute timer. That alone is 375 hours of cooking drugs on a roleplay server, a video game. Now obviously it will get done, people will accomplish getting to level 100, but it should not be made harder to accomplish this. I really like Carl's idea on how the better tier of drug you cook the more XP you get, I can also agree with what Ritchie said about having more rewards in the rank system itself, if you look at trucking for instance, it's basically every 5 levels you unlock something new, it's more rewarding and makes people want to do it more when they can look and see that, "oh just 5 more levels and I unlock this" instead of, "oh 25 more levels just to be able to unlock this..." +1
  12. I know this feature was already talked about and has since been removed from the server. Before this feature was removed, multiple people bought levels in chemistry, aka cooking, which is a very hard thing to level up. Not just because of the sheer amount of drugs you need to cook to climb the ranks but, the risk that comes with this and the time it takes. With the new update drug prices also got changed, this being said you can make a lot more money from the highest potency drug, and I know there is only a chance of this drug being crafted, but that is beside the point. People spent countless hours, weeks if not months just trying to reach the highest level in Trucking and Bus driving, but now some criminals got the chance to cheat the system and just buy their way to the top rank? Giving them the ability to craft the highest potency drug with a greatly increased chance to craft the second-best potency. What is even the point in the level system at that point? Was it not added to give people something to grind for, something to work towards, something for people to want to go out and do criminal activities? What I don't understand is why the purchase of levels itself was removed, but the people who had already purchased levels did not get refunded the credits they spent. What I'm suggesting is, that anyone who bought levels gets refunded the credits with maybe a potential bonus in credits or a free month of diamond VIP added to their account as a little apology, I say this because I'd assume people bought credits for the sole purpose of purchasing levels. This thread is not intended to be a +1 / -1 type of thread. I did not know where I could post this other than here, I wrote this with the sole purpose of reaching out to the developers in hopes of them agreeing with me and a majority of the server. If you would like to express how you feel about this thread, please just add a simple reaction.
  13. I can some what understand why cops bring out gunships and I do know that they don't bring them out for every single situation but, that being said, considering the sync when it comes to shooting a helicopter, bullets might be hitting the gunner but the gunner themselves wont actually be taking all the damage considering it is a flying object that they are moving in. The sync on the server is very widely and commonly know to not be the best at times and I can assure you then when it comes to shooting a gunner in a helicopter, it is bad. I think the biggest problem is gun ships hovering out of the bullet reach distance of normal guns with sniper rifles. For those who do not understand that statement, when shooting a normal gun such as a , service carbine, carbine rifle, assault rifle and so on, the bullets only travel a certain distance before they do no damage and essentially disappear. When it comes to using a sniper rifle, because of most of them having a zoomable scope or a zoomed in scope by default, it tricks the game into thinking the gun is being fired from a closer location that it actually is. To make it short, rifle and pistol bullets can travel a distance 100m we will say, while sniper bullets can travel 150m. Obviously these distances are not accurate but that is just a representation.
  14. +1 Yes nuttz ! Arguably circling a shootout in a helicopter is more life threatening than circling a shootout in a car. How a gunner in a helicopter is positioned they quite literally have nothing to cover them, the only thing saving a person being fired upon whilst inside a helicopter is Body Armor and issues with bullets syncing on contact. You also often just see helicopters hover out of bullet reg distance with snipers hanging out the side in order to gain an extreme tactical advantage. Once a helicopter is fired upon by a deadly force they should be forced to spectate from a long distance without a gunner hanging out the side with a sniper or they leave the area completely ! It's quite ridiculous how helicopters get abused nowadays and nothing has been done.
  15. To people who keep commenting about how this would be "ineffective" and others saying they are not going to click on a possible suspicious link, especially when provided by a server staff member. I'm not entirely sure how big you all are in the PVP aspect of the server, but as of now, it is infested with cheaters. Countless people who are thought to be just good at the game, really aren't and are using some form of third-party software to enhance their gameplay. This is getting proven day after day with, shall I say, bigger-named players getting banned for cheating. I'm sure that certain members of the staff team are quite good at determining if a player is cheating or not but, something does need to be done. I can understand not wanting to click on a link provided by a staff member as it could very well be malicious and even though they are staff and should be trusted, plenty of people will never trust such things. I like the thoughts of an actual cheating investigation team as I do think if staff members simply just spectated some of these newer players running labs constantly they would easily be able to compile evidence on them and proceed with a ban. Especially after the more recent change with the head admin ranking structure, I don't see how it could be a problem to put together a division that solely focuses on finding and banning cheaters.
  16. I hate to turn this into a back and forth thread right off the bat, but I think you're GREATLY overestimating how many AP's people actually got and even better, how many people actually got ahold of these AP's. I don't know how long you think criminals had access to order these AP's but it was not long and If I'm correct staff have gone through and changed the AP's all from 200 to 175. All MK2 guns need to be deleted from the server and never brought back.
  17. I do in a sense agree on the part of, no one has suggested this so why add it? I personally think this change could be quite good, but I really do hope to see more changes come in the near future that people are actively suggesting and getting upvotes on. If just a small amount of time was put into reading over some of the bigger suggestions that people are commenting on quite often I think some really good updates / changes could be made to the server that make it more fun and enjoyable for all types of roleplayers!
  18. The fact that you're trying to make out such a simple thing as saturation and brightness on a game to be, "PVP mentality" ? is just quite ridiculous. You quite obviously worded your suggestion in an attempt to make it seem as if these types of graphics help players in PVP scenario's and I just have to find that funny. I say this for myself and I'd assume many others, people use these kinds of graphics because it's what they like. I hope that isn't too hard for you to wrap your head around. Again, you're taking something hardly related to PVP and trying to blow it way out of proportion and make people think there is something bad/wrong about it and it needs to be changed. I can fully agree with stuff like NVE bushes not being allowed as it is super unfair but restricting things such as the way someone's game looks? Is simply just bullshit and should not be done. If I want my game to be bright and saturated, so be it, it's displayed on my screen. These graphics are not "PVP graphics".
  19. get well soon Ritchie
  20. Let's be real this shit ain't going anywhere; If you want to fix the server remove a lot of inequality's cops posess to make being a criminal fun again. ( yes I'm saying this because I used to main crim : D ) I foresee someone asking, well what needs to be removed? Here you go: - Cops currently can take out one helicopter, and if it gets damaged go and unpark another one. To any normal player within the server, a helicopter is millions. While cops just use and abuse them as if they are worth pennies. - Cops abuse helicopters as gunships, anytime something happens, any sort of hostile situation, you will have a gunship hovering in the area raining hell down on you from above. Most of the time they will be sitting outside of bullet distance to normal guns shooting sniper rifles at you. But hey, that's fair. Oh and realistic:. snipers are also worth upwards of a million for a normal, and multi-millions for a higher variant. - Cops have access to every single MK II weapon you could think of, combat MG MK II, carbine MK II, bullpup MK II, special carbine MK II, pump shotgun MK II.... the list goes on. They do not need all these guns as cops, I'm sorry, I understand that cops are supposed to be "strong" but it's quite ridiculous how strong cops actually can be on the server. An MK II weapon will typically 4 or 5 shot someone in the body. That's a full auto weapon with a 60-round capacity typically. Yeah, you can try and argue that criminals have ways of obtaining these weapons but it's pretty hard if the factions that can order these do not like you or know you. The only weapons that are of the MK II variant that can be ordered VIA a criminal faction currently are the Carbine MK II, Combat MG MK II, and the Assault Rifle MK II. these guns by no means are, bad, but are very expensive and again, hard to obtain without the right connections that well, most people lack. I almost forgot to mention cops can use 175 AP !!!! How fair !!!! - I'm not saying to give criminals more of these MK IIs, honestly, I think it'd be best for every MK II to be wiped off the server, no more imports for them, they are broken, are overpowered, and with two massive factions that allow fairly low ranking members of the faction to wield these MK II weapons, it's like an army coming at you if cops get involved. And the worst part about this all is that it seems like a lot of cops just become cops to use and abuse these guns, you're evading and going for a vehicle swap? Oh well, all your tires are shot out because you're endangering the public. This is a game people, not real life. - Stop banning people for 6 months to a year over stupid stuff, this is again, not real life, as cringe as it might seem; this is a place where people come to escape reality, get away from the real world, and have fun with friends they've made along the way, have a laugh with some cool cops they've met. Everyone is here to have fun at the end of the day, oh wow someone RWTed, boohoo, get over it. You're already going to asset wipe them why do they need to be banned for so long? ( I'm not saying this because of personal experience, it is merely an example. ) I can understand the more serious punishments such as NHTRP being a very long ban, but I don't see the need to keep people banned for months on end for the more, minor may I say, offenses. All I'm trying to say is, this is a game, not real life, I don't care what u have to say about how PD "need" or "deserve" these guns. It should be fair at the end of the day, and it isn't. Some balancing needs to be done. Nice post Bala. Goodbye.
  21. Apologies! I miss read what you said.
  22. You still run into the issue of established gangs with turfs being able to cook drugs and upkeep 2 separate types of turfs. It essentially just defeats the entire purpose of Banks, Store robberies and ATM robberies because cooking drugs is the most used method of making money for criminals.
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