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Actualbears

Temporarily revert LEO car engine situation

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Simple as the title says. 

I feel the whole engines being able to be started by civvies was a half-cocked gun and the development team adding in an easily abused feature without some means of rule type/mechanics hotwiring system.

As seen in this footage here what the main situation with civvies is like. 

https://streamable.com/5f2geo

(The rulebreak itself was already forwarded to those who needed to see it instead of on the forums)

This also leaves PD/SD in the more riskier areas of powergaming in order to have our cruisers stolen by wandering players, in which we often time unlock the car and open the rear doors to put a handcuffed suspect in. This leaves it so some random shumck can hop into the driver seat, start the engine and drive off with no RP or we hit K as they are trying to get in and get reported for powergaming.

 

 

Edited by Actualbears
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4 hours ago, Actualbears said:

Simple as the title says. 

I feel the whole engines being able to be started by civvies was a half-cocked gun and the development team adding in an easily abused feature without some means of rule type/mechanics hotwiring system.

As seen in this footage here what the main situation with civvies is like. 

https://streamable.com/5f2geo

(The rulebreak itself was already forwarded to those who needed to see it instead of on the forums)

This also leaves PD/SD in the more riskier areas of powergaming in order to have our cruisers stolen by wandering players, in which we often time unlock the car and open the rear doors to put a handcuffed suspect in. This leaves it so some random shumck can hop into the driver seat, start the engine and drive off with no RP or we hit K as they are trying to get in and get reported for powergaming.

 

 

EDIT: apologies, it appears when I had attempted to steal a vehicle the mechanics were different.

Edited by jdeclue1
initial response appears incorrect.
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