Xoza Posted August 9, 2020 Report Share Posted August 9, 2020 (edited) There are quite a few vehicle / mod bug issues and requests from faction city workers to improve some of these things. Modification / Fixes requested Allow government faction leaders to set a color number to spawn that vehicle. This will allow a setting per vehicle. Vehicle Name | Color | Hash = Oracle XS | 5 | 1348744438 . This could allow spawning of a vehicle based on that vehicle or use. You can use this to see color numbers and samples. DCC could spawn white or black stretch limos, white busses, yellow cabs and coffee colored Super Diamonds, Law Enforcement could spawn dark blue, dark green or black vehicles. Mechanics can spawn gray or brown vehicles. Government could spawn white, gray or brown. Weazel could spawn white, black or gray. Make modifications 'officially set' to faction spawned vehicles. If you '/modview' most faction vehicles and sometimes in a crash when you return, you'll find the vehicle no longer has any modifications. Have these variables either refresh on entry or when spawned to 'lock them in'. I believe this could have an added bonus to fix the issues of blank vehicles on spawn (client side) and 2 turbo not working. ( code ref : color | variables ) Edited August 9, 2020 by Xoza 1 2 Link to comment Share on other sites More sharing options...
Percival Posted August 10, 2020 Report Share Posted August 10, 2020 +1 Link to comment Share on other sites More sharing options...
Marke Posted September 1, 2020 Report Share Posted September 1, 2020 Interesting addition +1 Link to comment Share on other sites More sharing options...
HaNd Posted September 29, 2020 Report Share Posted September 29, 2020 Good idea I agree and hope this is implemented! +1 Link to comment Share on other sites More sharing options...