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Kjaer

Evidence and Temporary Holdings storage for personal belongings while incarcerated.

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Posted

Hello!

My character is currently in the midst of filing an IA report because of an OOC Script Issue. The Script Issue is that there is no where for officers to put confiscated personal belongings of players who are incarcerated to temporary hold them until they are released, instead they are put into "evidence" and this is told to players IC'ly, how is a crate and radio evidence to a reckless operations? This is not valid RP, those are my legal belongings and PD has no right to hold them past my incarceration, however, they are forced to either wait with the items on them (Unreasonable) or place them into evidence where they are deleted (also unreasonable, players are losing legally acquired guns this way, this will end up with their permit revoke because PD is IC'ly stealing their weapons essentially). Im always told "you'll get it back", never do.

SOLUTION: Police have 2 evidence lockups per presinct, one large warehoused, one in their department. Evidence room will have a Y menu with access to TWO types of boxes , one 200vol evidence boxes and one 100vol belongings box. DOC will contain only personal belongings boxes. Boxes are looked up by name, current id on the server, or Stranger_UNIQUEID. If there is a large amount of evidence, the PD will have to organize and take the evidence to a larger warehousing location and store it there. I think this large warehousing will allow some interesting RP if PD does a large drug bust, and needs to move the product and secure evidence for final charges and what not. When players are released, they can then go to their arresting department or once they are released from DOC and request their belongings.

I hope you guys like this idea, I know it is very much needed and wanted by both police and criminal RP'ers alike.

Posted

+1

I highly support a scripted system where police can store into a temporary "virtual vault".

Cop takes the person's items.

Cop goes to the armory/evidence room to store the evidence/belongings.

/accessLocker [Player's name / ID]

**Vault for that player's name would pop up as an inventory 0/100**

Cop puts the belongings inside the vault, and exits the inventory.

 

Player is released from jail / prison.

Player goes to the desk at Mission Row or DOC and asks for their things back.

Cop / Correction Officer goes to the evidence / lock up room. 

/accessLocker [Player's name / ID]

**Vault for that player's name would pop up as an inventory 0/100**

Inside the vault will be the player's items. 

Cop/CO takes the items out, and hands them back to the player.

EASY PEASY LEMON SQUEEZEY 

 




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