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ivanderboris

The Skills Progression that you guys wanted

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Having to work and focus on specific job or action should be rewarded more than just a bag of cash. 

I have played GTA Roleplay since 2012 and most of the server that I played lack of what you call a variety of goals. 

I think if the devs implement skill progression in each action that you do, it will make the roleplay more fun and rewarding and each people have different unique capabilities. 

Here's a few example:

- A person that does multiple fistfight should have more advantage than a regular person. Maybe a higher chance to knockout a person in one blow. 

- A person that does a lot of medical treatment will likely to revive an injured person by doing /cpr, meanwhile a regular person should have a slight chance to revive and higher chance to kill the patient if they do /cpr without any experience. 

- A person that goes for fishing all the time should have slim chance to lose the fish from his/her hook. 

Licenses will be more useful and they  can acquire them from the official govt to have atleast a basic experience towards the skill that the license states. 

I think this is it, if anyone could add another example on the comment section that would be helpful thanks

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