ivanderboris Posted July 2, 2020 Report Share Posted July 2, 2020 Having to work and focus on specific job or action should be rewarded more than just a bag of cash. I have played GTA Roleplay since 2012 and most of the server that I played lack of what you call a variety of goals. I think if the devs implement skill progression in each action that you do, it will make the roleplay more fun and rewarding and each people have different unique capabilities. Here's a few example: - A person that does multiple fistfight should have more advantage than a regular person. Maybe a higher chance to knockout a person in one blow. - A person that does a lot of medical treatment will likely to revive an injured person by doing /cpr, meanwhile a regular person should have a slight chance to revive and higher chance to kill the patient if they do /cpr without any experience. - A person that goes for fishing all the time should have slim chance to lose the fish from his/her hook. Licenses will be more useful and they can acquire them from the official govt to have atleast a basic experience towards the skill that the license states. I think this is it, if anyone could add another example on the comment section that would be helpful thanks 1 Link to comment Share on other sites More sharing options...
Xoza Posted July 7, 2020 Report Share Posted July 7, 2020 +1 This has been suggested in the past, with a lot of great details, please use search to find previous suggestions. Link to comment Share on other sites More sharing options...
Emulsify Posted August 11, 2020 Report Share Posted August 11, 2020 Variations of this have been suggested multiple times with many ideas and opinions, please make sure to search for and contribute to those forums. Thank you for your suggestion Link to comment Share on other sites More sharing options...