Osvaldon Posted July 23, 2021 Report Share Posted July 23, 2021 [Doors] Fixed a RAGE compatibility issue that had prevented the door script from working in some interiors. [Mods] Added the new "Track" wheel type to the /modview menu. [Mods] Added new liveries to the Kuruma and Banshee vehicles. [Truckers] Due to business feedback, changed the static $5.000 minimum trucker payment to a dynamic minimum that scales from $1.000. Vehicles Added new vehicles to the dealerships for import prices of: Growler - $1.000.000 Comet S2 - $900.000 Jester RR - $850.000 Sultan RS Classic - $750.000 Vectre - $500.000 Calico GTF - $450.000 RT3000 - $350.000 ZR350 - $300.000 Cypher - $250.000 Euros - $200.000 Tailgater S - $200.000 Dominator ASP - $175.000 Dominator GTT - $125.000 Futo GTX - $100.000 Remus - $90.000 Previon - $80.000 Warrener HKR - $75.000 1 Link to comment Share on other sites More sharing options...
Paulius Posted August 2, 2021 Author Report Share Posted August 2, 2021 [Camera] Disabled the idle camera. [Character Selection] Fixed a bug that caused players to spawn in the corridor of an apartment with a functional exit (not related to spawning in an apartment with no functional exit). [Character Selection] Fixed a bug that caused players to spawn in an apartment without a functional exit. [Charges] Fixed a bug that caused some charges to become active again when the charges are added while in prison or jail. [Entity Manipulator] Created an improved entity manipulator and furniture placement script. [Misc] Fixed an issue with the modal teleport that caused players to teleport incorrectly when inside in an interior. [Misc] Miscellaneous optimizations to improve the server performance. [Phone] Phones of imprisoned players will be automatically disabled. [Police] Evidence Lockers now use user input UI. [Properties] Fixed pet store generating exterior properties (stability improvement). [Properties] Custom property script will check whether there's a floor loaded underneath the player, before unfreezing them. [Properties] Added additional measures to check whether player has fallen through the ground of a custom property. [Properties] Changed custom property interior time from 12:00 AM to 5:00 AM. [Vehicles] Changed how vehicles submerged (under water) are deleted. [Vehicles] Vehicles will automatically lock whenever the driver disconnects. [Vehicles] Disabled the VIP autolock and locking with "K" for market vehicles. [Vehicles] Slightly reduced damage taken by vehicles, and normalized the damage taken by bikes. [Vehicles] Fixed an issue with vehicle trunks that caused players inside to teleport to the center of the map at random. 3 1 Link to comment Share on other sites More sharing options...
Osvaldon Posted August 3, 2021 Report Share Posted August 3, 2021 [Barbershop] Fixed an issue that had prevented the barbershop from working properly. [Camera] Fixed a bug that caused the idle camera to work after it had already been disabled. [DMV] Fixed an issue that caused an error to occur (or crash) after the completion of both the driver and trucker practical exams. [Furniture] Reduced the restriction radius of furniture placement near property entrances. [Furniture] Disabled furniture placement restrictions for custom interior properties. [Furniture] Fixed an issue that caused the furniture placement script not to show instructional buttons. [Vehicles] Autolock on driver disconnect will only work if there are no other occupants inside the vehicle. 1 Link to comment Share on other sites More sharing options...
Paulius Posted August 8, 2021 Author Report Share Posted August 8, 2021 [Admin] Admin markers are now dimension dependant [DLC] Reduced the file size of Bayview MLO interior. [DLC] Updated the text color of the Police TARV for the CIC. [Furniture] Disabled furniture placement restrictions for custom interior properties. [Interiors] Added command /SetInteriorTime [Items] All items are now saveable (meaning they wont be lost on server restart). Each dropped item now has a timer after which that item will be deleted [Items] Disabled restriction on dropping more than 5 persistent items on the ground. [Items] Fixed dropped items having collisions [Markers] Markers across the server now use the same style [Misc] Property optimizations [TextLabels] Labels across the server now use the same style [Vehicles] Improved vehicle spawn logic [Vehicles] Potentially fixed random freezing issue 1 Link to comment Share on other sites More sharing options...
Paulius Posted August 8, 2021 Author Report Share Posted August 8, 2021 [Commands] Added /FactionVehicleColor (/fvcolor) command permissions for MD and SADOC. [Commands] Added livery selection support to the /fspawn command for MD and SADOC. [EvidenceLockers] Fixed misc. bugs [Finance] Fixed loan company bugs [Items] Re-enabled speakers in general store [PlasticSurgery] Fixed text label and markers [Police] Removed the portal inside PD [Portal] Disabled wineyard portal [Trunk] Added help notification when entering trunk [Vehicles] Added a Police Jugular performance-wise identical to the civilian Jugular. [Vehicles] Added custom animation support for vehicle bodies and enabled trunk bodies for the Romero and the Lurcher. [Vehicles] Added new liveries for the DLC PD/SD/MD/SADOC vehicles. [Vehicles] Fixed stall issue related to freeze [Vehicles] Re-balanced the performance of the Police Vacca to match the civilian Vacca. 2 Link to comment Share on other sites More sharing options...
Paulius Posted August 12, 2021 Author Report Share Posted August 12, 2021 [Quiz] Added additional logging for quiz [VIP] Added free 14 days VIP when finishing the tutorial [Phone] Added government app [SpeedCamera] Adjusted fines for new players [Mors] Clicking on unavailable vehicle will say the time left for it to become available. [Mors] Adjusted fees and waiting times for new players [CityBee] Car rent will always be available for new players [Items] Added help notification when carrying item [Items] Added newspaper, battery and briefcase items to new players inventories [NewPlayers] Changed the initial money to 12k in bank and 1k in hands. [Apartments] Players will now be able to leave apartments if they are locked [Properties] Players without AccessProperty permissions will not be able to lock doors [Inventory] Fixed inventory total volume being calculated incorrectly (ignoring decimal places) [Vehicles] Misc. logic improvements 2 1 Link to comment Share on other sites More sharing options...
Paulius Posted August 13, 2021 Author Report Share Posted August 13, 2021 [Bank] Fixed wire transfer not working at the bank [ContextMenu] Fixed incorrect player name being displayed when player is selected [Furniture] Added ability to remove or edit property furniture with CTRL + X menu [Inventory] Fixed bug which caused certain items to disappear on player death if player inventory is full [Inventory] UI will now show only 1 decimal place for volume [Prison/Jail] Incorporated PD/SD New Player leniency into the script. New Players will get jail time and fine reduction. [Prison] Fixed phones not being turned off [Property] Permissions will be automatically updated when person changes their name [VOIP] Fixed incorrect player names being displayed on the right side of the screen when player is talking. 2 Link to comment Share on other sites More sharing options...
Osvaldon Posted August 15, 2021 Report Share Posted August 15, 2021 [Commands] /SetTime command will now require administrators to be on duty due to common confusion with the /SetInteriorTime command. [Factions] Added a spoiler for the Police Jugular and set the default siren lights of Police/Sheriff cruisers to the modern variant. [Factions] Fixed reported faction uniform torso and color issues (DCC, Weazel News, LSC). [Furniture] Fixed an issue that prevented the new furniture edit/remove features from working for exterior properties. [Furniture] Fixed an issue that caused an error to appear when clicking on the custom property boundary objects. [Interiors] Added the Tuner car meet interior that is marked by a blip "Drifter Arena". [Mechanics] Updated the default extras and appearance of the Utility Truck. [Mods] Moved the neons and xenon headlights to the "Lights" category and added xenon color names. [Mods] Added the ability to toggle xenons in /ModView and using the /Xenons command. [Mods] Removed vehicle freezing while using the mod UI. [Mods] Added low grip tires to the mod UI. [Mods] Added lowered stance to the mod UI (requires low grip tires). [Mods] Fixed an issue that prevented the new wheel customization options from being applied. [Objects] Increased the maximum object pool from 2.300 to 3.000 objects due to some properties needing more. [UI] Decreased the dark vignette effect for the /ModView menu and other similar design UI menus. [Vehicles] Fixed an issue that caused mods and the mod UI to break for certain vehicles (Dukes, Blista Compact, Go Go Monkey Blista, Buffalo Race Livery, Dominator Race Livery). 2 Link to comment Share on other sites More sharing options...
Paulius Posted August 26, 2021 Author Report Share Posted August 26, 2021 [WI] Fixed visual bug when hovering over several items at the same time [Trucking] Fixed bug that allowed player to do trucker job as a passenger [EntityManipulator] Added safety check in order to prevent errors if the object model hash is incorrect [StoreRobberies] Misc. text fix [NCZ] Added notification when entering NCZ for new players [NewPlayers] An automatic communication medium (via /report system) will be opened when user finishes tutorial. 2 Link to comment Share on other sites More sharing options...
Paulius Posted August 28, 2021 Author Report Share Posted August 28, 2021 [Vehicles] Added animation when searching the trunk [Food] Dropped food items now will have different object models, instead of the same bag model [Beverages] Dropped beverage items now will have different object models, instead of the same box model [Items] Added hand over functionality to items, you will now be able to give items to other people without dropping them on the ground. [Beverages] These items will now have indicator, showing, how much liquid there is inside them. E.g. Empty Soda, Soda 60%. [Police] Cuffed animation will now be more reliable. [Carrying] When you are carring an item, and your player animation is stopped for some reason (E.g. falling of the building), it will now automatically drop the item you were carrying. [ItemDrops] Added quantity next to the dropped item, if quantity is over 1. 2 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [Vehicle Market] Fixed vehicle spawning. [CraftingMaterials] Crafting materials are now stackable [CarSpeakers] Volume will be louder if windows are down [Commands] Changed /me /my /do /ldo visibility distance to 15 (from 35) [Chat] Changed regular chat messages distance to 25 (from 35) [CarSpeakers] Increased distance [Admins] Administrators will be able to search safes without having to unlock it first. [ItemDrop] Furniture item name will appear on item drop [Inventory] LoadoutInventory will now update after using AmmoItem [Coroner] Fixed coroner call bug. [Vehicles] Added ability to put carried items directly into the trunk [Weapons] Reworked weapons controller 3 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [Factions] Fixed certain civilian and PD/SD/MD vehicles being much slower after the recent update. [Mods] Removed low grip tires from motorcycles and other unsuitable vehicles. [Mods] Fixed an issue that had caused lowered stance synchronization issues. [Mods] Added speed cap of 220 for low grip tires. 3 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [Admin] Added command /GetBusinessOwner to administrators plus. [Admin] Added the ability for moderators plus to lock/unlock certain interior doors. [Admin] Added commands /CreateLocker and /MoveLocker for head administrators plus. [Admins] Added command /ConfiscateMoney for head administrators plus. [Admins] Added command /AdjustPropertySize for head administrators plus (custom properties). [Apartments] Fixed a bug that had caused credit apartments to be counted towards the home property limit. [ATM] When depositing money, half of the money will be used to pay off debt, if player has debt. [Auctions] Added automated blip markers for auctioned properties. [Auctions] Added blip marker initialization for auctioned properties. [Bank Robberies] Cooldown will only be applied if the first door has been breached. [Bank Robberies] Fixed a bug that had broken bank robbery cooldowns. [Discord Bot] Fixed Discord not being linked permanently. [Discord Bot] Added the abiltiy to view your linked Discord User and to unlink it. [Explosions] Fixed drug table explosions being heard globally all throughout the map. [Farms] Fixed instructional projections not being shown while farming. [Factions] Added long-sleeved latex gloves for female prison guards. [Factions] Disabled salary accumulation for on duty staff members. [Factions] Fixed a bug that caused on duty staff members to receive salary even though the server said that they are not eligible. [Government] Given permissions to the Government faction to use the /FactionVehicleColor command. [Government] Set the same salary requirements of the Government faction as PD/MD. [Government] Enabled MDC at /DonateGovernment locations. [Government] Enabled MDC for government employees with the "Access MDC" permission. [Houses] Fixed a bug that caused the auction blip marker to linger when the property owner cancels the sale. [Inventories] Fixed a bug that caused equipped weapons to disappear if killed with a full inventory. [Lotteries] Fixed a bug that had caused lottery tickets to display incorrect serial numbers. [Lotteries] Fixed a bug that caused the lottery system to miscalculate the number of division winners. [Permissions] All property permissions (including exterior) will be reset when property is purchased. [Prison/Jail] Removed script-restriction in regards to total charges time dictating the type of incarceration (prison or jail). [Prison/Jail] Added a max limit for prison/jail time, between 5-8 hours based on whether the player is able to pay their fines. [Prison] Fixed issues that had prevented prison guards from using the /Prison command and not being able to use the command inside the main building. [Properties] Fixed an issue that caused new properties to be assigned a duplicate street address number. [RV] Fixed the /Cruise bug that allowed RV vehicles to go faster than they should due to the items loaded inside. [Sheriff] Added additional MDC locations. [Weather] Fixed a bug that caused the server to crash due to the /ChangeWeather command. 3 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [Admin] Updated the list of available ped hashes for the /AdminSkin command. [Admin] Added increased inventory slot count and volume amount for on duty moderators plus. [Credit Store] Separated the credit store for different domains. [Credit Store] If a global item is purchased (animation, interior, pet) on one or more domains, then the player only needs to cover the difference in all other domains. [Discord] Fixed a bug that had caused the "Unlink Discord" button to fail. [DLC] Updated the forests in the counties, much more beautiful with more variety. [Factions] Removed all proximity requirements for legal faction salaries. [Factions] Removed proximity requirements for Weazel News commands. [Gunstores] Fixed issue when player could not buy melee weapons after buying two firearms. [Interiors] Added the /SetInteriorWeather command. [MDC] Added a police MDC spot at the PD impound. [Mods] Fixed a visual error in the vehicle specifications showing AWD with too many numbers. [Police] Fixed license suspensions not working if license is already suspended. [Vehicles] Added new vehicles from the recent update to the server (still being tested before made available in the dealerships). [Animations] Fixed movement animations and crouching after getting broken due to the GTA update. [Clothes] Added a large variety of missing GTA clothes to the clothing stores. [DLC] Improved the loading of the city hall interior. [DLC] Improved the loading of the DCC interior. [DLC] Updated the siren lights for the Police Caracara and the Police Scout. [Vehicles] Disabled weapon recoil for certain vehicle turrets. [Vehicles] Removed turret mods from the new GTA vehicles. 3 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [Action Timers] Changed the action timer progress indicator from a percentage to seconds. [Action Timers] Fixed an issue that caused action timer indicators to remain whenever an action got canceled. [Admin] Increased nametag distance, changed the opacity to 100%, made them seethrough for on duty staff members and made nametags character names. [Admin] Updated head administrator confiscation commands to make assets ownerless rather than being transferred to their character. [Admin] Added new commands /SetVehicleOwner, /SetBusinessOwner, /SetPropertyOwner for head administrators. [Blips] Grouped blip names of clothing stores. [Chat] Fixed the chatbox caret (blinky text thingy) and the autocomplete feature. [Credits] Added a message input to leave a message or to give your regards to the recipient. [Credits] Added an email notification message for the recipient on gifted credit arrival. [Credits] Returned credit gift logging to a dedicated collection. [Credits] Fixed a minor formatting issue in the credit gift email notifications. [Discord Bot] Added additional help notifications for the #help-verify Discord channel. [Discord Bot] Updated verification so users do not need to unlink and link their Discord user if the user is identical. [DLC] Removed redundant barriers in the Pillbox area. [DLC] Fixed an MRPD exterior collision glitch. [DLC] Removed the Police Vacca. [Factions] Capped government funding to total weekly funding (so the funds need not removal by administrators). [GPS] Fixed an issue that caused dropping a GPS or dying with a GPS to leave the map active in the ESC menu. [GPS] Faction vehicle blips will now show actual rotation and will update in real time when within streaming range. [MDC] Attempted crimes will result in halved fines as well as jail time (used to be jail time only). [Medics] Added missing short/long-sleeved gloves for males/females. [RV Interiors] Fixed a bug that caused newly purchased RV vehicles not to allow entry into the interior. [Weazel News] Added a missing reflective vest to the faction loadout. 3 Link to comment Share on other sites More sharing options...
Paulius Posted March 16, 2022 Author Report Share Posted March 16, 2022 [BurgerShot] Implemented burgershot job [BurgerShot] Burgershot employees will received in-game hourly salary + % cut for taking new order + % cut for completing an order [Food] Food items that are not refrigerated will now decay over time [Food] Removed certain food items from general stores [Food] Rebalanced the prices/ $ per hunger restored values [Crafting] All furniture that supports crafting will now display "(crafting)" in its name if its currently crafting something [Crafting] Crafted item will be added to your inventory if you have the crafting menu open [Emergency] Increased /dep command frequencies to 900/1000 [Misc] Fixed /stabilize not saving after game restart [Misc] Fixes to /amembers command [Misc] Added /takehostage command (only available for administrators for testing now) [Misc] Other changes and fixes 6 Link to comment Share on other sites More sharing options...
Paulius Posted March 28, 2022 Author Report Share Posted March 28, 2022 [BurgerShot] Fixed issue where new orders wouldn't be made [BurgerShot] Added additional inventory for fridge called Storage [Admins] While on duty, chat messages of other players will show their actual name instead of ID [Misc] Fixes 2 Link to comment Share on other sites More sharing options...
Paulius Posted April 4, 2022 Author Report Share Posted April 4, 2022 [BurgerShot] Disabled ability to make order for yourself [Stores] Removed all stock of submarines, burgers, tacos, hotdogs [Stores] Items with no stock will no longer show up in buy menu [Stores] Set max stock to 150 per item [VendingMachines] Payment will be available in cash only [VendingMachines] Disabled selling of items that have inventory [VendingMachines] Sped up spoiling in vending machines [Government] Enabled unit related commands and /ticket 1 Link to comment Share on other sites More sharing options...
Paulius Posted April 5, 2022 Author Report Share Posted April 5, 2022 [MDC] Added requested MDC locations to Sandy Shores SD. [BurgerShot] Fixed truck orders [Stores] Removed excess stock (max stock is 150) [Time] Increased the IC time of day speed from 4x to 6x relative to real world time. [NCZ] Fixed a glitch that allowed players to protect their vehicles outside NCZs. [Discord] Added space in password support to the Discord bot verification process. [Furniture] Lowered furniture volume to 5 [IncidentSite] Created incident site creation tools for upcoming job Link to comment Share on other sites More sharing options...
Paulius Posted April 5, 2022 Author Report Share Posted April 5, 2022 [Furniture] Decreased all floor/walls/stairs and etc cost to 750$ ( will come into effect after restart ) 1 Link to comment Share on other sites More sharing options...
Paulius Posted April 16, 2022 Author Report Share Posted April 16, 2022 [Weapons] Added horizontal recoil [StoreRobberies] Script was made more customizable. It will now support clothing stores and gun stores. [Weapons] Increased damage of all weapons except for pistol 50 and pumpshotgun by 50%. Increased damage of carbine rifles by 20% [Drug Furniture] Heat will not increase consistently, it may vary by a few percent on every tick [Bottles] Fixed refilling in properties [BurgerShot] Restricted salary to interior only [Items] Carrying item while driving has been disabled [Fleeca] Grabbing cash while carrying a bag will automatically put cash into the bag [Fleeca] Adjusted cash per packed money [Fleeca] Adjusted timers [Fleeca] 2x increased cash per bank [Fleeca] 3x increased cooldown [PedManager] Added support for weapons/shooting at entities [StoreRobberies] Some stores will have a random chance where shopkeeper may resist with weapons [ATM] Added ability to rob ATM with a crowbar [PawnShop] Created pawn shop [Briefcase] If briefcase exists in your inventory, it will be shown on the right hand of your character [IncidentManagement] New job [Drug Furniture] Disabled usage in apartments as it is non-realistic behaviour and doesn't promote interactions between players. [CarSpeakers] Volume of this item is now 1 instead of 5 4 1 Link to comment Share on other sites More sharing options...
Paulius Posted April 27, 2022 Author Report Share Posted April 27, 2022 1 Link to comment Share on other sites More sharing options...
Paulius Posted April 28, 2022 Author Report Share Posted April 28, 2022 [Uniforms] Added uniforms/radios to courier, bus driver, money transporter, toll booth, garbageman. [Radio] Added radio to burgershot, farmers [QuickAction] Added support for allowing several attempts [QuickAction] Fixed issues when player has high ping [NPC] Fixed vehicles being frozen when engine is started without hotwiring [DLC] Updated DLC vehicles to reduce file size and made changes to improve game stability. [DLC] Updated all liveries and siren lights, fixed some bugs and updated fuel consumption of PD/SD/MD/DOC DLC vehicles. [DLC] Added a Taxi I-Wagen variant for the DCC faction. [DLC] Added two new vehicles with LSC and Bayview liveries: Utility Bison and Utility Sandking. [DLC] Added one new flatbed vehicle with LSC, Bayview and PD/SD liveries: Mule Recovery. [Flatbeds] Enabled Flatbed functionality for the newly added Mule Recovery. [MDC] NPC vehicle will show up as stolen only after hotwire [ToolChest] Removed placement restriction (anyone who has tool chest item can now place it) [Vehicles] Added ame to checking door handles [NPC] NPC vehicles can be impounded 5 Link to comment Share on other sites More sharing options...
Paulius Posted April 30, 2022 Author Report Share Posted April 30, 2022 [ToolChest] Fixed dismantling [VendingMachines] Re-enabled card payments [QuickAction] Replaced action timers with quick action minigame in atm robbing, oil job, mining job. 1 Link to comment Share on other sites More sharing options...
Paulius Posted May 4, 2022 Author Report Share Posted May 4, 2022 [Mors] Added mors for aircrafts [Parking] Added parking for boats. Added parking at LS airport, sandy shores airport and grapeseed airport [NPC] Fixed randomisation of car spawns [ChopShop] Adjusted car value scaling [QuickAction] Adjusted difficulty scaling for vehicles 2 2 Link to comment Share on other sites More sharing options...