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Game Changelog

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[Doors] Fixed a RAGE compatibility issue that had prevented the door script from working in some interiors.
[Mods] Added the new "Track" wheel type to the /modview menu.
[Mods] Added new liveries to the Kuruma and Banshee vehicles.
[Truckers] Due to business feedback, changed the static $5.000 minimum trucker payment to a dynamic minimum that scales from $1.000.

Vehicles
Added new vehicles to the dealerships for import prices of:
 

Growler - $1.000.000
Comet S2 - $900.000
Jester RR - $850.000
Sultan RS Classic - $750.000
Vectre - $500.000
Calico GTF - $450.000
RT3000 - $350.000
ZR350 - $300.000
Cypher - $250.000
Euros - $200.000
Tailgater S - $200.000
Dominator ASP - $175.000
Dominator GTT - $125.000
Futo GTX - $100.000
Remus - $90.000
Previon - $80.000
Warrener HKR - $75.000

 

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[Camera] Disabled the idle camera.
[Character Selection] Fixed a bug that caused players to spawn in the corridor of an apartment with a functional exit (not related to spawning in an apartment with no functional exit).
[Character Selection] Fixed a bug that caused players to spawn in an apartment without a functional exit.
[Charges] Fixed a bug that caused some charges to become active again when the charges are added while in prison or jail.
[Entity Manipulator] Created an improved entity manipulator and furniture placement script.
[Misc] Fixed an issue with the modal teleport that caused players to teleport incorrectly when inside in an interior.
[Misc] Miscellaneous optimizations to improve the server performance.
[Phone] Phones of imprisoned players will be automatically disabled.
[Police] Evidence Lockers now use user input UI.
[Properties] Fixed pet store generating exterior properties (stability improvement).
[Properties] Custom property script will check whether there's a floor loaded underneath the player, before unfreezing them.
[Properties] Added additional measures to check whether player has fallen through the ground of a custom property.
[Properties] Changed custom property interior time from 12:00 AM to 5:00 AM.
[Vehicles] Changed how vehicles submerged (under water) are deleted.
[Vehicles] Vehicles will automatically lock whenever the driver disconnects.
[Vehicles] Disabled the VIP autolock and locking with "K" for market vehicles.
[Vehicles] Slightly reduced damage taken by vehicles, and normalized the damage taken by bikes.
[Vehicles] Fixed an issue with vehicle trunks that caused players inside to teleport to the center of the map at random.

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[Barbershop] Fixed an issue that had prevented the barbershop from working properly.
[Camera] Fixed a bug that caused the idle camera to work after it had already been disabled.
[DMV] Fixed an issue that caused an error to occur (or crash) after the completion of both the driver and trucker practical exams.
[Furniture] Reduced the restriction radius of furniture placement near property entrances.
[Furniture] Disabled furniture placement restrictions for custom interior properties.
[Furniture] Fixed an issue that caused the furniture placement script not to show instructional buttons.
[Vehicles] Autolock on driver disconnect will only work if there are no other occupants inside the vehicle.

 

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[Admin] Admin markers are now dimension dependant
[DLC] Reduced the file size of Bayview MLO interior.
[DLC] Updated the text color of the Police TARV for the CIC.
[Furniture] Disabled furniture placement restrictions for custom interior properties.
[Interiors] Added command /SetInteriorTime
[Items] All items are now saveable (meaning they wont be lost on server restart). Each dropped item now has a timer after which that item will be deleted
[Items] Disabled restriction on dropping more than 5 persistent items on the ground.
[Items] Fixed dropped items having collisions
[Markers] Markers across the server now use the same style
[Misc] Property optimizations
[TextLabels] Labels across the server now use the same style
[Vehicles] Improved vehicle spawn logic
[Vehicles] Potentially fixed random freezing issue

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[Commands] Added /FactionVehicleColor (/fvcolor) command permissions for MD and SADOC.
[Commands] Added livery selection support to the /fspawn command for MD and SADOC.
[EvidenceLockers] Fixed misc. bugs
[Finance] Fixed loan company bugs
[Items] Re-enabled speakers in general store
[PlasticSurgery] Fixed text label and markers
[Police] Removed the portal inside PD
[Portal] Disabled wineyard portal
[Trunk] Added help notification when entering trunk
[Vehicles] Added a Police Jugular performance-wise identical to the civilian Jugular.
[Vehicles] Added custom animation support for vehicle bodies and enabled trunk bodies for the Romero and the Lurcher.
[Vehicles] Added new liveries for the DLC PD/SD/MD/SADOC vehicles.
[Vehicles] Fixed stall issue related to freeze
[Vehicles] Re-balanced the performance of the Police Vacca to match the civilian Vacca.

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[Quiz] Added additional logging for quiz
[VIP] Added free 14 days VIP when finishing the tutorial
[Phone] Added government app
[SpeedCamera] Adjusted fines for new players
[Mors] Clicking on unavailable vehicle will say the time left for it to become available.
[Mors] Adjusted fees and waiting times for new players
[CityBee] Car rent will always be available for new players
[Items] Added help notification when carrying item
[Items] Added newspaper, battery and briefcase items to new players inventories
[NewPlayers] Changed the initial money to 12k in bank and 1k in hands.
[Apartments] Players will now be able to leave apartments if they are locked
[Properties] Players without AccessProperty permissions will not be able to lock doors
[Inventory] Fixed inventory total volume being calculated incorrectly (ignoring decimal places)
[Vehicles] Misc. logic improvements

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[Bank] Fixed wire transfer not working at the bank
[ContextMenu] Fixed incorrect player name being displayed when player is selected
[Furniture] Added ability to remove or edit property furniture with CTRL + X menu
[Inventory] Fixed bug which caused certain items to disappear on player death if player inventory is full
[Inventory] UI will now show only 1 decimal place for volume
[Prison/Jail] Incorporated PD/SD New Player leniency into the script. New Players will get jail time and fine reduction.
[Prison] Fixed phones not being turned off
[Property] Permissions will be automatically updated when person changes their name
[VOIP] Fixed incorrect player names being displayed on the right side of the screen when player is talking.

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[Commands] /SetTime command will now require administrators to be on duty due to common confusion with the /SetInteriorTime command.
[Factions] Added a spoiler for the Police Jugular and set the default siren lights of Police/Sheriff cruisers to the modern variant.
[Factions] Fixed reported faction uniform torso and color issues (DCC, Weazel News, LSC).
[Furniture] Fixed an issue that prevented the new furniture edit/remove features from working for exterior properties.
[Furniture] Fixed an issue that caused an error to appear when clicking on the custom property boundary objects.
[Interiors] Added the Tuner car meet interior that is marked by a blip "Drifter Arena".
[Mechanics] Updated the default extras and appearance of the Utility Truck.
[Mods] Moved the neons and xenon headlights to the "Lights" category and added xenon color names.
[Mods] Added the ability to toggle xenons in /ModView and using the /Xenons command.
[Mods] Removed vehicle freezing while using the mod UI.
[Mods] Added low grip tires to the mod UI.
[Mods] Added lowered stance to the mod UI (requires low grip tires).
[Mods] Fixed an issue that prevented the new wheel customization options from being applied.
[Objects] Increased the maximum object pool from 2.300 to 3.000 objects due to some properties needing more.
[UI] Decreased the dark vignette effect for the /ModView menu and other similar design UI menus.
[Vehicles] Fixed an issue that caused mods and the mod UI to break for certain vehicles (Dukes, Blista Compact, Go Go Monkey Blista, Buffalo Race Livery, Dominator Race Livery).

 

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[WI] Fixed visual bug when hovering over several items at the same time
[Trucking] Fixed bug that allowed player to do trucker job as a passenger
[EntityManipulator] Added safety check in order to prevent errors if the object model hash is incorrect
[StoreRobberies] Misc. text fix
[NCZ] Added notification when entering NCZ for new players
[NewPlayers] An automatic communication medium (via /report system) will be opened when user finishes tutorial.

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[Vehicles] Added animation when searching the trunk
[Food] Dropped food items now will have different object models, instead of the same bag model
[Beverages] Dropped beverage items now will have different object models, instead of the same box model
[Items] Added hand over functionality to items, you will now be able to give items to other people without dropping them on the ground.
[Beverages] These items will now have indicator, showing, how much liquid there is inside them. E.g. Empty Soda, Soda 60%.
[Police] Cuffed animation will now be more reliable.
[Carrying] When you are carring an item, and your player animation is stopped for some reason (E.g. falling of the building), it will now automatically drop the item you were carrying.
[ItemDrops] Added quantity next to the dropped item, if quantity is over 1.

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[Vehicle Market] Fixed vehicle spawning.
[CraftingMaterials] Crafting materials are now stackable
[CarSpeakers] Volume will be louder if windows are down
[Commands] Changed /me /my /do /ldo visibility distance to 15 (from 35)
[Chat] Changed regular chat messages distance to 25 (from 35)
[CarSpeakers] Increased distance
[Admins] Administrators will be able to search safes without having to unlock it first.
[ItemDrop] Furniture item name will appear on item drop
[Inventory] LoadoutInventory will now update after using AmmoItem
[Coroner] Fixed coroner call bug.
[Vehicles] Added ability to put carried items directly into the trunk
[Weapons] Reworked weapons controller

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[Factions] Fixed certain civilian and PD/SD/MD vehicles being much slower after the recent update.
[Mods] Removed low grip tires from motorcycles and other unsuitable vehicles.
[Mods] Fixed an issue that had caused lowered stance synchronization issues.
[Mods] Added speed cap of 220 for low grip tires.

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[Admin] Added command /GetBusinessOwner to administrators plus.
[Admin] Added the ability for moderators plus to lock/unlock certain interior doors.
[Admin] Added commands /CreateLocker and /MoveLocker for head administrators plus.
[Admins] Added command /ConfiscateMoney for head administrators plus.
[Admins] Added command /AdjustPropertySize for head administrators plus (custom properties).
[Apartments] Fixed a bug that had caused credit apartments to be counted towards the home property limit.
[ATM] When depositing money, half of the money will be used to pay off debt, if player has debt.
[Auctions] Added automated blip markers for auctioned properties.
[Auctions] Added blip marker initialization for auctioned properties.
[Bank Robberies] Cooldown will only be applied if the first door has been breached.
[Bank Robberies] Fixed a bug that had broken bank robbery cooldowns.
[Discord Bot] Fixed Discord not being linked permanently.
[Discord Bot] Added the abiltiy to view your linked Discord User and to unlink it.
[Explosions] Fixed drug table explosions being heard globally all throughout the map.
[Farms] Fixed instructional projections not being shown while farming.
[Factions] Added long-sleeved latex gloves for female prison guards.
[Factions] Disabled salary accumulation for on duty staff members.
[Factions] Fixed a bug that caused on duty staff members to receive salary even though the server said that they are not eligible.
[Government] Given permissions to the Government faction to use the /FactionVehicleColor command.
[Government] Set the same salary requirements of the Government faction as PD/MD.
[Government] Enabled MDC at /DonateGovernment locations.
[Government] Enabled MDC for government employees with the "Access MDC" permission.
[Houses] Fixed a bug that caused the auction blip marker to linger when the property owner cancels the sale.
[Inventories] Fixed a bug that caused equipped weapons to disappear if killed with a full inventory.
[Lotteries] Fixed a bug that had caused lottery tickets to display incorrect serial numbers.
[Lotteries] Fixed a bug that caused the lottery system to miscalculate the number of division winners.
[Permissions] All property permissions (including exterior) will be reset when property is purchased.
[Prison/Jail] Removed script-restriction in regards to total charges time dictating the type of incarceration (prison or jail).
[Prison/Jail] Added a max limit for prison/jail time, between 5-8 hours based on whether the player is able to pay their fines.
[Prison] Fixed issues that had prevented prison guards from using the /Prison command and not being able to use the command inside the main building.
[Properties] Fixed an issue that caused new properties to be assigned a duplicate street address number.
[RV] Fixed the /Cruise bug that allowed RV vehicles to go faster than they should due to the items loaded inside.
[Sheriff] Added additional MDC locations.
[Weather] Fixed a bug that caused the server to crash due to the /ChangeWeather command.

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[Admin] Updated the list of available ped hashes for the /AdminSkin command.
[Admin] Added increased inventory slot count and volume amount for on duty moderators plus.
[Credit Store] Separated the credit store for different domains.
[Credit Store] If a global item is purchased (animation, interior, pet) on one or more domains, then the player only needs to cover the difference in all other domains.
[Discord] Fixed a bug that had caused the "Unlink Discord" button to fail.
[DLC] Updated the forests in the counties, much more beautiful with more variety.
[Factions] Removed all proximity requirements for legal faction salaries.
[Factions] Removed proximity requirements for Weazel News commands.
[Gunstores] Fixed issue when player could not buy melee weapons after buying two firearms.
[Interiors] Added the /SetInteriorWeather command.
[MDC] Added a police MDC spot at the PD impound.
[Mods] Fixed a visual error in the vehicle specifications showing AWD with too many numbers.
[Police] Fixed license suspensions not working if license is already suspended.
[Vehicles] Added new vehicles from the recent update to the server (still being tested before made available in the dealerships).
[Animations] Fixed movement animations and crouching after getting broken due to the GTA update.
[Clothes] Added a large variety of missing GTA clothes to the clothing stores.
[DLC] Improved the loading of the city hall interior.
[DLC] Improved the loading of the DCC interior.
[DLC] Updated the siren lights for the Police Caracara and the Police Scout.
[Vehicles] Disabled weapon recoil for certain vehicle turrets.
[Vehicles] Removed turret mods from the new GTA vehicles.

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[Action Timers] Changed the action timer progress indicator from a percentage to seconds.
[Action Timers] Fixed an issue that caused action timer indicators to remain whenever an action got canceled.
[Admin] Increased nametag distance, changed the opacity to 100%, made them seethrough for on duty staff members and made nametags character names.
[Admin] Updated head administrator confiscation commands to make assets ownerless rather than being transferred to their character.
[Admin] Added new commands /SetVehicleOwner, /SetBusinessOwner, /SetPropertyOwner for head administrators.
[Blips] Grouped blip names of clothing stores.
[Chat] Fixed the chatbox caret (blinky text thingy) and the autocomplete feature.
[Credits] Added a message input to leave a message or to give your regards to the recipient.
[Credits] Added an email notification message for the recipient on gifted credit arrival.
[Credits] Returned credit gift logging to a dedicated collection.
[Credits] Fixed a minor formatting issue in the credit gift email notifications.
[Discord Bot] Added additional help notifications for the #help-verify Discord channel.
[Discord Bot] Updated verification so users do not need to unlink and link their Discord user if the user is identical.
[DLC] Removed redundant barriers in the Pillbox area.
[DLC] Fixed an MRPD exterior collision glitch.
[DLC] Removed the Police Vacca.
[Factions] Capped government funding to total weekly funding (so the funds need not removal by administrators).
[GPS] Fixed an issue that caused dropping a GPS or dying with a GPS to leave the map active in the ESC menu.
[GPS] Faction vehicle blips will now show actual rotation and will update in real time when within streaming range.
[MDC] Attempted crimes will result in halved fines as well as jail time (used to be jail time only).
[Medics] Added missing short/long-sleeved gloves for males/females.
[RV Interiors] Fixed a bug that caused newly purchased RV vehicles not to allow entry into the interior.
[Weazel News] Added a missing reflective vest to the faction loadout.

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[BurgerShot] Implemented burgershot job
[BurgerShot] Burgershot employees will received in-game hourly salary + % cut for taking new order + % cut for completing an order
[Food] Food items that are not refrigerated will now decay over time
[Food] Removed certain food items from general stores
[Food] Rebalanced the prices/ $ per hunger restored values
[Crafting] All furniture that supports crafting will now display "(crafting)" in its name if its currently crafting something
[Crafting] Crafted item will be added to your inventory if you have the crafting menu open
[Emergency] Increased /dep command frequencies to 900/1000
[Misc] Fixed /stabilize not saving after game restart
[Misc] Fixes to /amembers command
[Misc] Added /takehostage command (only available for administrators for testing now)
[Misc] Other changes and fixes

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[BurgerShot] Disabled ability to make order for yourself
[Stores] Removed all stock of submarines, burgers, tacos, hotdogs
[Stores] Items with no stock will no longer show up in buy menu
[Stores] Set max stock to 150 per item
[VendingMachines] Payment will be available in cash only
[VendingMachines] Disabled selling of items that have inventory
[VendingMachines] Sped up spoiling in vending machines
[Government] Enabled unit related commands and /ticket

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[MDC] Added requested MDC locations to Sandy Shores SD.
[BurgerShot] Fixed truck orders
[Stores] Removed excess stock (max stock is 150)
[Time] Increased the IC time of day speed from 4x to 6x relative to real world time.
[NCZ] Fixed a glitch that allowed players to protect their vehicles outside NCZs.
[Discord] Added space in password support to the Discord bot verification process.
[Furniture] Lowered furniture volume to 5
[IncidentSite] Created incident site creation tools for upcoming job

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[Weapons] Added horizontal recoil
[StoreRobberies] Script was made more customizable. It will now support clothing stores and gun stores.
[Weapons] Increased damage of all weapons except for pistol 50 and pumpshotgun by 50%. Increased damage of carbine rifles by 20%
[Drug Furniture] Heat will not increase consistently, it may vary by a few percent on every tick
[Bottles] Fixed refilling in properties
[BurgerShot] Restricted salary to interior only
[Items] Carrying item while driving has been disabled
[Fleeca] Grabbing cash while carrying a bag will automatically put cash into the bag
[Fleeca] Adjusted cash per packed money
[Fleeca] Adjusted timers
[Fleeca] 2x increased cash per bank
[Fleeca] 3x increased cooldown
[PedManager] Added support for weapons/shooting at entities
[StoreRobberies] Some stores will have a random chance where shopkeeper may resist with weapons
[ATM] Added ability to rob ATM with a crowbar
[PawnShop] Created pawn shop
[Briefcase] If briefcase exists in your inventory, it will be shown on the right hand of your character
[IncidentManagement] New job
[Drug Furniture] Disabled usage in apartments as it is non-realistic behaviour and doesn't promote interactions between players.
[CarSpeakers] Volume of this item is now 1 instead of 5

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[Uniforms] Added uniforms/radios to courier, bus driver, money transporter, toll booth, garbageman.
[Radio] Added radio to burgershot, farmers
[QuickAction] Added support for allowing several attempts
[QuickAction] Fixed issues when player has high ping
[NPC] Fixed vehicles being frozen when engine is started without hotwiring
[DLC] Updated DLC vehicles to reduce file size and made changes to improve game stability.
[DLC] Updated all liveries and siren lights, fixed some bugs and updated fuel consumption of PD/SD/MD/DOC DLC vehicles.
[DLC] Added a Taxi I-Wagen variant for the DCC faction.
[DLC] Added two new vehicles with LSC and Bayview liveries: Utility Bison and Utility Sandking.
[DLC] Added one new flatbed vehicle with LSC, Bayview and PD/SD liveries: Mule Recovery.
[Flatbeds] Enabled Flatbed functionality for the newly added Mule Recovery.
[MDC] NPC vehicle will show up as stolen only after hotwire
[ToolChest] Removed placement restriction (anyone who has tool chest item can now place it)
[Vehicles] Added ame to checking door handles
[NPC] NPC vehicles can be impounded

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[Mors] Added mors for aircrafts
[Parking] Added parking for boats. Added parking at LS airport, sandy shores airport and grapeseed airport
[NPC] Fixed randomisation of car spawns
[ChopShop] Adjusted car value scaling
[QuickAction] Adjusted difficulty scaling for vehicles

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