Paulius Posted May 10, 2020 Report Share Posted May 10, 2020 ECLIPSE Roleplay Changelog (Starting from 2020-05-10) 8 1 Link to comment Share on other sites More sharing options...
Paulius Posted May 10, 2020 Author Report Share Posted May 10, 2020 [ItemDrops] Fixed height distance tolerances [SplitGround] Fixed dimension check [ItemDrops] Dropped weapons now lie flat on the ground [ItemDrops] Changed font, lowered font size, and lowered the position of text 12 1 Link to comment Share on other sites More sharing options...
Paulius Posted May 13, 2020 Author Report Share Posted May 13, 2020 [Medics] Fixed portal dimensions issue [ExternalProperties] Optimizations [Optimizations] Crashloops should be less likelly to happen [Speakers] Added /speakerSearch for keyword search [CarSpeakers] Added carspeakers, /carurl and /carsearch [Sounds] Disabled background sounds in places like Tequil-la-la and clothing stores [Law] Added /pbelt command [Law] Fixed /ib command [Localization] Added more strings 10 1 Link to comment Share on other sites More sharing options...
Paulius Posted May 13, 2020 Author Report Share Posted May 13, 2020 [CarSpeakers] Added carspeaker item to stores [Speakers] Added load balancing for more stable operation 7 Link to comment Share on other sites More sharing options...
Paulius Posted May 15, 2020 Author Report Share Posted May 15, 2020 [MDC] Added ability to look up guns registered to specific name [Gunstores] Added ability to buy ammo [Gunstores] Ammo will be limited to 2 packs or (100 units) per day [Gunstores] Player will be allowed to buy two guns maximum. If player loses their gun, they must report it to the police, before being able to buy another gun. [ItemDrops] Fixed item drop interaction distances 10 Link to comment Share on other sites More sharing options...
Paulius Posted May 28, 2020 Author Report Share Posted May 28, 2020 [MDC] Disabled player lookup by ID [QOL] Introduced new WorldInteraction system for interacting with different objects on the map [Criminals] Added chance for other criminal gangs to be informed when one gang makes an order [LaptopOrders] Added 14 more pickup points [Drugs] Dismantling drug tables won't work if table is not cold [Drugs] Added /dismantlevent command for dismantling ventilators [Mechanics] Fixed some vehicle details not being synchronized after mechanic order is applied [PaletoVehicleMarket] Moved to a larger area [Market] Potential fix to cars being placed inorderly [Vehicle] Added mileage to vehicles (/mileage) [Weapons] Melee weapons and such won't have serial number anymore and won't be registered in the weapons database [Apartments] Added apartment complexes. [Apartments] Added shared apartment garage parking. [Apartments] Added apartment interior styles. [Apartments] Added apartment corridor and lockable door. [Apartments] Disabled certain map objects to improve the view out the windows. [Credit Store] Reorganized the credit store menu. [Credit Store] Fixed the vehicle preview images. [Credit Store] Added pets to the credit store. [Credit Store] Added credit vehicle transfers (within the same account) for a fraction of it's original value. [Credit Store] VIP is now global and will work on both (EN/LT) servers. [Credit Store] Movement animations are now account wide (any purchased movement styles will work on all characters of an account). [Credit Store] Added the ability to refund a credit store vehicle within 24 hours of purchase. [Credit Store] Added the ability to change the name of all characters that belong to the current account. [Pets] Added different pet color variations. [Pets] Changed pet prices and added a few new pets to the pet store. [Misc] Bug fixes 22 4 1 7 Link to comment Share on other sites More sharing options...
Osvaldon Posted May 28, 2020 Report Share Posted May 28, 2020 [Apartments] Added home limit to apartments. [Aparments] Fixed an issue that allowed players to purchase apartments without paying for them. [Credit Store] Fixed the vehicle is unavailable glitch. [Credit Store] Credit vehicles will be locked by default when imported from the credit store. [WI] Fixed drug tables being accessible through walls and fixed some containers not being accessible. 4 Link to comment Share on other sites More sharing options...
Paulius Posted May 30, 2020 Author Report Share Posted May 30, 2020 [Exteriors] Fixed exterior not working [Items] Fixed logs and branches not being pickable [Dimension] Fixed dimension not resetting after death [Gunstores] Fixed gunstores throwing error messages [Gunstores] Fixed gunstores not being able to import melee [Vehicles] Fixed key owners not being reset after buying a vehicle from other people [Vehicles] Added /removeallkeys for vehicles [Voice] Push to talk keys M and N are now rebindable in GTA V settings [Speakers] /takespeaker no longer requires for person to be the owner of it [Weazel] Renamed /wr to /wro and added new /wr command 5 1 Link to comment Share on other sites More sharing options...
Paulius Posted May 31, 2020 Author Report Share Posted May 31, 2020 [Fireplace] Fixed fireplace crafting menu not being openable [Fireplace] Added dismantle option [StaticDrugLabs] Switched to WI system [CharacterSelection] Bug Fixes / Optimizations 3 Link to comment Share on other sites More sharing options...
Paulius Posted June 1, 2020 Author Report Share Posted June 1, 2020 [Applications] Fixed an issue that did not allow players to join with a failed open question application (if MCQ is disabled). [Apartments] Added notification when a player does not have permission to (un)lock an apartment door. [Apartments] Added a check to prevent players from selling an apartment with vehicles parked in it's garage spaces. [Apartments] Added a check to prevent players from locking an apartment that is available for purchase. [Apartments] Added apartment garage size to count towards the maximum number of vehicles owned. [Apartments] Added permission management to the apartment UI. [Apartments] Made some visual changes and added additional information to the apartment UI. [Auction] Fixed an issue that prevented auctions from being initialized. [Authentication] Fixed a login issue that caused the server to crash. [Authentication] Fixed an issue where the UI would disappear after successful registration. [Credit Store] Added a vehicle refund notification with instructions and timer on player enter a refundable vehicle. [Furniture] Fixed an issue that caused the server to crash once a drug table furniture explodes. [Tutorial] Fixed the new player tutorial UI not being displayed. [Tutorial] Fixed ECRP logo not being displayed in the DMV theory tutorial. [PD/SD/MD] /calls will only show calls related to the faction you are currently on duty [CharacterSelection] Fixes [Newspaper] Fixed typo [Misc] Optimizations 5 Link to comment Share on other sites More sharing options...
Osvaldon Posted June 4, 2020 Report Share Posted June 4, 2020 [Admin] Fixed the alternate administrator aliases not working with nametags while on duty. [Apartments] Fixed an issue with furniture not being interactable after a server restart. [Authentication] Added partial masks to email addresses when requesting a recovery mail (hides part of the email address). [Bans] Player IP addresses will be hidden in the ban window unless the player hovers their mouse on it. [Bus Job] Fixed an issue with the bus job that caused the server to crash. [Credit Store] Updated the animation menu to enable the animation preview immediately without the need to press "Confirm". [Door Controller] Updated the door controller to be more reliable (to address the apartment door issues). [Phone] Added the ability to charge your phone in apartments and custom built properties. 5 Link to comment Share on other sites More sharing options...
Paulius Posted June 5, 2020 Author Report Share Posted June 5, 2020 [Misc] Fixed one server crash [Death] Players will no longer appear standing up when they are injured [WI] Reliability improvements [Taxes] Added apartments, properties and islands to player wealth calculation 4 Link to comment Share on other sites More sharing options...
Paulius Posted June 6, 2020 Author Report Share Posted June 6, 2020 [Items] Added drill item to the general stores (item code DRILL) [Bank] Added Fleeca Bank Robberies (only one bank in chumash is active) 4 Link to comment Share on other sites More sharing options...
Paulius Posted June 7, 2020 Author Report Share Posted June 7, 2020 [Drugs] Replaced /checkheat command with new interaction system [Drugs] Replaced /pourwater command with new interaction system [Drugs] Replaced /dismantlelab and /dismantlevent command with new interaction system [Fleeca] Clerk door will now require bolt cutter [Fleeca] After server restart, the heist availability will be randomized [Fleeca] The reward of the robbery will depend on the amount of police officers online at that time [Fleeca] Added ability to check if bank can be robbed without the chance of triggering the alarm [Fleeca] Added messages informing player why bank can't be robbed. 2 1 Link to comment Share on other sites More sharing options...
Paulius Posted June 9, 2020 Author Report Share Posted June 9, 2020 [Weazel] Added new whitelisted blips ( 93 , 304 , 439 , 487 , 488 , 605 , 679 ) [Banks] Adjusted how much cash pile size varies depending on online law enforcement 3 Link to comment Share on other sites More sharing options...
Paulius Posted June 14, 2020 Author Report Share Posted June 14, 2020 [Doors] Fixed vehicle doors being jittery when closed (fixed some doors being left open) [Vehicles] Fixed engine state sync [Vehicles] Fixed roof state sync [Vehicles] Improved popped tyres sync 5 Link to comment Share on other sites More sharing options...
Paulius Posted June 16, 2020 Author Report Share Posted June 16, 2020 [Inventory] Added armor slot [Drugs] Temproary disabled drugs giving armor [HUD] Fixed armor amount not being displayed correctly when player has no GPS [Modview] Fixed window tint [Modview] Fixed number plate style [LSEMS] Fixed blips not appearing when going on duty [Fleeca] Fixed being able to aim at clerks while being far away 4 Link to comment Share on other sites More sharing options...
Paulius Posted June 25, 2020 Author Report Share Posted June 25, 2020 [Medics] Added pharmacist at the paleto and los santos hospital that can heal [Items] Added painkillers, that will heal players slowly for some time, however be careful and do not overdose [Police] Fixed /ram command for individual houses. 1 Link to comment Share on other sites More sharing options...
Paulius Posted June 27, 2020 Author Report Share Posted June 27, 2020 [Misc] Added lifeinvader implementation 3 Link to comment Share on other sites More sharing options...
Paulius Posted July 18, 2020 Author Report Share Posted July 18, 2020 [Phone] Updated UI [Phone] Added ability to block contacts [Phone] Removed calling taxi and added taxi application on phone [HUD] Updated UI 14 3 9 Link to comment Share on other sites More sharing options...
Paulius Posted July 26, 2020 Author Report Share Posted July 26, 2020 [Weapons] Weapon attachments are synced when weapons are unequipped [Weapons] Changed how equipping weapons works, not its drag and drop [Weapons] Removed /dropgun command, use inventory Drop functionality [Trucker Orders] Fixed an issue that caused trucker orders not to load in the order menu. [Apartments] Security improvements. [CB Radio] Removed stranger names, and now it will show Player [id] [Furniture] If inventory is full and you cancel placement of furniture, furniture won't disappear [RVs] Removed /enterrv, instead there is now WI next to the door handle of RV [RVs] Increased the lockpicking success chance for RVs [RVs] RVs max speed will now depend on the volume of items inside RVs (dropped items and items in furnitures) [Furniture] Attempting to start place new furniture, when old furniture is not yet placed, will not delete the furniture item anymore 4 4 Link to comment Share on other sites More sharing options...
Paulius Posted July 28, 2020 Author Report Share Posted July 28, 2020 [Apartments] Added elevator floor indicator to the interiors. [Misc] Added indicator if player is lagging [Apartments] Added the current elevator floor indicator to the main entrance text. [Apartments] Changed regular apartment entrance texts to world interaction texts. [Apartments] Fixed drug tables smoke and fire being created in global dimension [Phone] Fixed phone being displayed over some hud elements [Inventory] Fixed scaling for some resolutions [Admins] /gethouseowner now works with any property [Mining] Increased ore volume [Mining] Lowered ore respawn rate [Admins] Added /amanagelock for admins+ [Admins] /removecharges command is now for admins+ [RVs] Modified scaling of weight to speed [RVs] Lowered the minimal speed RV can drive. 5 Link to comment Share on other sites More sharing options...
Paulius Posted August 11, 2020 Author Report Share Posted August 11, 2020 [CCTVs] Added CCTVs implementation, currently in testing phase, only available for law enforcement [DrugLabs] Static drug labs take 2x less time to cook [Weapons] Fixed strip ammo bug [Weapons] Fixed ammo not being saved [Weapons] Fixed incorrect ammo amount being set 6 2 Link to comment Share on other sites More sharing options...
Paulius Posted August 12, 2020 Author Report Share Posted August 12, 2020 [HUD] Fixed certain UI elements not being visible in character selection screen [Speakers] Improvements [Misc] Improved FPS (Optimizations) 4 Link to comment Share on other sites More sharing options...
Paulius Posted September 19, 2020 Author Report Share Posted September 19, 2020 [Misc] Disabled no mask enforcement for drinking and eating if those slots are locked (uniforms) [Cloth] Added gloves [Misc] Added fingerprints [Misc] Added bullet holes, bullet casings items and bullet items [Misc] Added evidence locker for law enforcement [Cloth] Added microfiber cloth that can clean certain items [Misc] Disabled drinking and eating with masks [Death] After death, armor, radio, gloves items will be moved to dead body inventory 11 1 Link to comment Share on other sites More sharing options...