Jump to content
NBDY

Game Changelog

Recommended Posts

[ItemDrops] Fixed height distance tolerances
[SplitGround] Fixed dimension check
[ItemDrops] Dropped weapons now lie flat on the ground
[ItemDrops] Changed font, lowered font size, and lowered the position of text

  • Like 12
  • Upvote 1
Link to comment
Share on other sites

[Medics] Fixed portal dimensions issue
[ExternalProperties] Optimizations
[Optimizations] Crashloops should be less likelly to happen
[Speakers] Added /speakerSearch for keyword search
[CarSpeakers] Added carspeakers, /carurl and /carsearch
[Sounds] Disabled background sounds in places like Tequil-la-la and clothing stores
[Law] Added /pbelt command
[Law] Fixed /ib command
[Localization] Added more strings
 

  • Like 10
  • Upvote 1
Link to comment
Share on other sites

[MDC] Added ability to look up guns registered to specific name
[Gunstores] Added ability to buy ammo
[Gunstores] Ammo will be limited to 2 packs or (100 units) per day
[Gunstores] Player will be allowed to buy two guns maximum. If player loses their gun, they must report it to the police, before being able to buy another gun.
[ItemDrops] Fixed item drop interaction distances
 

  • Like 10
Link to comment
Share on other sites

[MDC] Disabled player lookup by ID
[QOL] Introduced new WorldInteraction system for interacting with different objects on the map
[Criminals] Added chance for other criminal gangs to be informed when one gang makes an order
[LaptopOrders] Added 14 more pickup points
[Drugs] Dismantling drug tables won't work if table is not cold
[Drugs] Added /dismantlevent command for dismantling ventilators
[Mechanics] Fixed some vehicle details not being synchronized after mechanic order is applied
[PaletoVehicleMarket] Moved to a larger area
[Market] Potential fix to cars being placed inorderly
[Vehicle] Added mileage to vehicles (/mileage)
[Weapons] Melee weapons and such won't have serial number anymore and won't be registered in the weapons database

[Apartments] Added apartment complexes.
[Apartments] Added shared apartment garage parking.
[Apartments] Added apartment interior styles.
[Apartments] Added apartment corridor and lockable door.
[Apartments] Disabled certain map objects to improve the view out the windows.
[Credit Store] Reorganized the credit store menu.
[Credit Store] Fixed the vehicle preview images.
[Credit Store] Added pets to the credit store.
[Credit Store] Added credit vehicle transfers (within the same account) for a fraction of it's original value.
[Credit Store] VIP is now global and will work on both (EN/LT) servers.
[Credit Store] Movement animations are now account wide (any purchased movement styles will work on all characters of an account).
[Credit Store] Added the ability to refund a credit store vehicle within 24 hours of purchase.
[Credit Store] Added the ability to change the name of all characters that belong to the current account.
[Pets] Added different pet color variations.
[Pets] Changed pet prices and added a few new pets to the pet store.

[Misc] Bug fixes

  • Like 22
  • NAY 4
  • Confused 1
  • Upvote 7
Link to comment
Share on other sites

[Apartments] Added home limit to apartments.
[Aparments] Fixed an issue that allowed players to purchase apartments without paying for them.
[Credit Store] Fixed the vehicle is unavailable glitch.
[Credit Store] Credit vehicles will be locked by default when imported from the credit store.
[WI] Fixed drug tables being accessible through walls and fixed some containers not being accessible.

  • Like 4
Link to comment
Share on other sites

[Exteriors] Fixed exterior not working
[Items] Fixed logs and branches not being pickable
[Dimension] Fixed dimension not resetting after death
[Gunstores] Fixed gunstores throwing error messages
[Gunstores] Fixed gunstores not being able to import melee
[Vehicles] Fixed key owners not being reset after buying a vehicle from other people
[Vehicles] Added /removeallkeys for vehicles
[Voice] Push to talk keys M and N are now rebindable in GTA V settings
[Speakers] /takespeaker no longer requires for person to be the owner of it
[Weazel] Renamed /wr to /wro and added new /wr command

  • Like 5
  • Upvote 1
Link to comment
Share on other sites

[Applications] Fixed an issue that did not allow players to join with a failed open question application (if MCQ is disabled).
[Apartments] Added notification when a player does not have permission to (un)lock an apartment door.
[Apartments] Added a check to prevent players from selling an apartment with vehicles parked in it's garage spaces.
[Apartments] Added a check to prevent players from locking an apartment that is available for purchase.
[Apartments] Added apartment garage size to count towards the maximum number of vehicles owned.
[Apartments] Added permission management to the apartment UI.
[Apartments] Made some visual changes and added additional information to the apartment UI.
[Auction] Fixed an issue that prevented auctions from being initialized.
[Authentication] Fixed a login issue that caused the server to crash.
[Authentication] Fixed an issue where the UI would disappear after successful registration.
[Credit Store] Added a vehicle refund notification with instructions and timer on player enter a refundable vehicle.
[Furniture] Fixed an issue that caused the server to crash once a drug table furniture explodes.
[Tutorial] Fixed the new player tutorial UI not being displayed.
[Tutorial] Fixed ECRP logo not being displayed in the DMV theory tutorial.
[PD/SD/MD] /calls will only show calls related to the faction you are currently on duty
[CharacterSelection] Fixes
[Newspaper] Fixed typo
[Misc] Optimizations

  • Like 5
Link to comment
Share on other sites

[Admin] Fixed the alternate administrator aliases not working with nametags while on duty.
[Apartments] Fixed an issue with furniture not being interactable after a server restart.
[Authentication] Added partial masks to email addresses when requesting a recovery mail (hides part of the email address).
[Bans] Player IP addresses will be hidden in the ban window unless the player hovers their mouse on it.
[Bus Job] Fixed an issue with the bus job that caused the server to crash.
[Credit Store] Updated the animation menu to enable the animation preview immediately without the need to press "Confirm".
[Door Controller] Updated the door controller to be more reliable (to address the apartment door issues).
[Phone] Added the ability to charge your phone in apartments and custom built properties.

  • Like 5
Link to comment
Share on other sites

[Misc] Fixed one server crash
[Death] Players will no longer appear standing up when they are injured
[WI] Reliability improvements
[Taxes] Added apartments, properties and islands to player wealth calculation

  • Like 4
Link to comment
Share on other sites

[Drugs] Replaced /checkheat command with new interaction system
[Drugs] Replaced /pourwater command with new interaction system
[Drugs] Replaced /dismantlelab and /dismantlevent command with new interaction system
[Fleeca] Clerk door will now require bolt cutter
[Fleeca] After server restart, the heist availability will be randomized
[Fleeca] The reward of the robbery will depend on the amount of police officers online at that time
[Fleeca] Added ability to check if bank can be robbed without the chance of triggering the alarm
[Fleeca] Added messages informing player why bank can't be robbed.

  • Like 2
  • Upvote 1
Link to comment
Share on other sites

[Inventory] Added armor slot
[Drugs] Temproary disabled drugs giving armor
[HUD] Fixed armor amount not being displayed correctly when player has no GPS
[Modview] Fixed window tint
[Modview] Fixed number plate style
[LSEMS] Fixed blips not appearing when going on duty
[Fleeca] Fixed being able to aim at clerks while being far away
 

  • Like 4
Link to comment
Share on other sites

[Medics] Added pharmacist at the paleto and los santos hospital that can heal
[Items] Added painkillers, that will heal players slowly for some time, however be careful and do not overdose
[Police] Fixed /ram command for individual houses.
 

  • Like 1
Link to comment
Share on other sites

[Weapons] Weapon attachments are synced when weapons are unequipped
[Weapons] Changed how equipping weapons works, not its drag and drop
[Weapons] Removed  /dropgun command, use inventory Drop functionality
[Trucker Orders] Fixed an issue that caused trucker orders not to load in the order menu.
[Apartments] Security improvements.
[CB Radio] Removed stranger names, and now it will show Player [id]
[Furniture] If inventory is full and you cancel placement of furniture, furniture won't disappear
[RVs] Removed /enterrv, instead there is now WI next to the door handle of RV
[RVs] Increased the lockpicking success chance for RVs
[RVs] RVs max speed will now depend on the volume of items inside RVs (dropped items and items in furnitures)
[Furniture] Attempting to start place new furniture, when old furniture is not yet placed, will not delete the furniture item anymore

  • Like 4
  • Upvote 4
Link to comment
Share on other sites

[Apartments] Added elevator floor indicator to the interiors.
[Misc] Added indicator if player is lagging
[Apartments] Added the current elevator floor indicator to the main entrance text.
[Apartments] Changed regular apartment entrance texts to world interaction texts.
[Apartments] Fixed drug tables smoke and fire being created in global dimension
[Phone] Fixed phone being displayed over some hud elements
[Inventory] Fixed scaling for some resolutions
[Admins] /gethouseowner now works with any property
[Mining] Increased ore volume
[Mining] Lowered ore respawn rate
[Admins] Added /amanagelock for admins+
[Admins] /removecharges command is now for admins+
[RVs] Modified scaling of weight to speed
[RVs] Lowered the minimal speed RV can drive.
 

  • Like 5
Link to comment
Share on other sites

[CCTVs] Added CCTVs implementation, currently in testing phase, only available for law enforcement
[DrugLabs] Static drug labs take 2x less time to cook
[Weapons] Fixed strip ammo bug
[Weapons] Fixed ammo not being saved
[Weapons] Fixed incorrect ammo amount being set
 

  • Like 6
  • Upvote 2
Link to comment
Share on other sites

[Misc] Disabled no mask enforcement for drinking and eating if those slots are locked (uniforms)
[Cloth] Added gloves
[Misc] Added fingerprints
[Misc] Added bullet holes, bullet casings items and bullet items
[Misc] Added evidence locker for law enforcement
[Cloth] Added microfiber cloth that can clean certain items
[Misc] Disabled drinking and eating with masks
[Death] After death, armor, radio, gloves items will be moved to dead body inventory

  • Like 11
  • Upvote 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.