Logic16 Posted April 24, 2019 Report Share Posted April 24, 2019 (edited) Date and time (provide timezone): Wednesday 24th April 2019 18:11 CEST. Character name: Sean Whitney. Issue/bug you are reporting: The base costs of the vehicle mods are off by 2.5k (for me at least, could be different per player), if I have a total mod cost of 0, the mechanic sees it as 0, if I add a paint job worth 5k, the mechanic sees it as 5k, but when making the offer, it becomes 7.5k. Not only for paint-jobs, as other parts create the same issue, an increase of 2.5k to the base cost. Expected behavior: The base cost of the transaction should be the base cost showed in /modview for the player and the mechanic. Evidence, notes worth mentioning, steps to replicate: Got in touch with an admin through the report system, was advised to record the issue. Multiple mechanics have seen this bug happening today, including the one shown in the video. Vehicle license plate number*: 6ELZQ7GZ Edited April 24, 2019 by Logic16 Added extra text, and formatted video embed link. Link to comment Share on other sites More sharing options...
Osvaldon Posted May 12, 2019 Report Share Posted May 12, 2019 Seems like the server calculates the total price a little differently, than the client does. A modding update is in development currently, all known issues will be fixed after it is released. Link to comment Share on other sites More sharing options...