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Diligo

Betrayal

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Posted

Strong word, strong emotions, big roleplay opportunities.

I have not been betrayed recently so understand this doesn't come from a place of frustation but rather a place from observation of other factions.

Main idea:
Betrayal should be built up between factions. Not OOC discussed and agreed upon decision between gangs, but rather make it as an alternative roleplay request.(kind of)

I dont think gangs betray each other that often, but OOC anger leads to small beefs which may lead to betrayals for small things, which is unrealistic (believe me I watch movies)

I give example please treat seriously what I am about to say:
Faction A encounters Faction B
Faction A decides not to be hostile towards Faction B
Faction B also decides not to be hostile towards Faction A
Both factions form a relationship, later business and then later partnership.
Some time passes, a small group of Faction A knowingly or unknowingly betrays a small group of Faction B in a public lab.
That wouldnt be considered betrayal, more so the leaders of both factions later meet to discuss peaceful incident resolvement. Maybe some payments for damages.

But still the small group of Faction B people still hold a grudge.
Leaders of Faction B hear out the small group and understand they are not happy even with the recieved reperations.
Can Faction B still decide to betray Faction A?
Well per the rules there is nothing that would state that it would be Non-RP for Faction B to now betray Faction A in a larger scale.

Family comes first, right?

As we all strive for better roleplay and try our best to not drive our sports cars in labs,
it is hard for us to understand what it would be like to actually betray someone in real life!

Much less a criminal organization!

So what do you lovely people say about that we need certain build up - recorded conversations over weeks,
maybe even additional incidents involving small groups from both factions fighting knowingly or unknowingly (masks/clothing colour)
that would conclude in ultimate betrayal!

Example:
Faction B continues business, maybe even cook and hold a lab together with Faction A, but after every operation they talk about how they still don't like what had happened previously.

Then after a while and with recorded proof of growing dislike of Faction A - Faction B requests OOCLY to Faction Management for Betrayal option.

So the Faction A wouldnt know when the betrayal happens they can only ask the FM after the fact if Faction B requested Betrayal option.

 

Pros:
Big piece of story added to each faction lore
Betrayals wouldnt be every week or so just because someone called someone a bad name
Relationships would grow stronger
Friendships would be hard to be broken apart and every betrayal/break-up would be a HUGE DEAL
Possibly less petty reports because gangs would be focused on the ultimate betrayal rather than hitting people with little admin jails here and there.
Everytime a partnership would be up for establishing, people would take some serious thinking time before becoming friends (also a con)

Cons:
Admins have an additional query to investigate everytime(my guess is it wouldn't happen that often)
Logically when betrayal happens - a good relationship between each and every member of factions would be forever hard or even impossible to achieve again.
Footage for evidence for betrayal option. (wouldn't be that hard to store and then later edit it)
Everytime a partnership would be up for establishing, people would take some serious thinking time before becoming friends (also a pro)

 

Thank you for reading this, no need to compliment my time spent writing this and formatting this, it took me like 5 minutes,
please just share what do you think but try your best to agree to my idea so admins would accept it and implement it, please!

Posted

Starting off by stating i appreciate the clear and obvious effort that has went into this suggestion, despite your sig etc.

I admire anything that leads to a deeper RP input from all parties and develops stories/RP greater than "bro he has a heavy on his back"

That said, there are clear flaws in your suggestion.

1. no where, anywhere in the rules does it say that players are required to keep their POVs rolling for any period of time.  because its not reasonable for a lot of players to have recording software going 24/7. this takes a significant amount of computing power which a lot of players do not have. the idea of banking POVs to support a potential deep seated grudge leads us to the second point i wish to make. Demanding proof for anything besides ALT-RP or a report is a slippery slope.

2. Re-escalation rule. Its a pretty core rule that if you wish to conduct aggressive acts against another party with whom you have not had recent hostile contact, you must have significant re-escalation between yourself and them if time has passed. this is to stop people referencing incidents that happened long ago as justification for them aggressing on them in the present, and to stop people getting blindsided for no apparent reason. to quote the golden rule of DMing, "everyone should be aware of why they are being attacked."

Ultimately this rule exists to maintain the balance of "this is a videogame" versus "this player attacked me in the past." when done right its a good soloution. when done wrong or taken too seriously, it turns into a clusterfuck of vendettas, de-escalation, new re-escalation, old re-escalation....you get the idea. this is why in the current format theres pretty strict judgements on what constitutes "ACTIVE" escalation.

This is a wonderful play on a real world study called "entanglement theory" in brief, if you spend enough time on ECRP. you will have beef with almost all parties UNLESS you allow for re-escalation. this is why this rule exists. if it didnt, almost everyone would have DM rights on everyone who had played in the past 2 years. this is why this isnt allowed.

3, Finally, just wanna touch on the notion that this is posted in the wrong area. youre asking for a rulechange. theres a different section for that.

In closing, its clear you put some thought into this, but i currently do not think your suggestion would result in a positive change for the server. I look forward to the discussion and god bless.

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