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Vitaly Gorbachev

Interactive Bag/Briefcase/Crate in Inventory

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Posted (edited)

Hi

Would be nice to be able to load items into a bag without having to drop the bag on the ground and kneel down to "search" it. 

Right Click Item in your Inventory

Select "Move" 

Select "Target Destination" (only bags or crates can be selected of course - greys out invalid items, creates green background for valid items with space, red for bags with no space deeming them invalid)

~moves item into bag

Edited by Vitaly Gorbachev
Posted

This has been suggested before, but the issue with being able to search a bag from your invent without dropping it would be people could just hide heavy weapons in the bag and just pull them out with little delay. This would be harmful to both crim and LEO roleplay. 

Posted
11 minutes ago, Requiem said:

This has been suggested before, but the issue with being able to search a bag from your invent without dropping it would be people could just hide heavy weapons in the bag and just pull them out with little delay. This would be harmful to both crim and LEO roleplay. 

i agree it would be handier. perhaps if only certain items, not including heavy weapony can be pulled from the side inventory. 

Like say, clothing items, food, small tools can be pulled from a bags side inventory. but bigger items like heavy weapons, car parts or furniture you have to drop the bag to pull it.

Posted (edited)
2 hours ago, Requiem said:

but the issue with being able to search a bag from your invent without dropping it would be people could just hide heavy weapons in the bag and just pull them out with little delay

I made a reply to the last bag post that was made regarding this issue

 

Quote

Could add a /ame above their head saying something like "PLAYER Starts pulling out a [ITEM NAME] from their bag" as a 3 second action timer starts. and at the end of the action timer they finally get the item added to their inventory/weapon slot

so if they do end up pulling a shotgun out it would show like

"PLAYER starts pulling out a Pump Shotgun from their bag"

And since its a action timer, If you tackle or taze them before the timer finishes. they fail pulling it out and it stays in the bag

 

Edited by inorigj

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