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Demonmit1

How to make Private Labs great again!

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Posted

 

  • Who is the suggestion for?
    - Medium to large sized organized gangs
  • Why is the suggestion being made?
    - A way to reasonably bring back private labs, without letting people hide within their personal properties off the "overworld map"

  • What are the pros and/or cons of the suggestion?
    - Pros:
    Brings back a system that allows players to set up a private lab
    Allows players the choice to invest in personal lab equipment and set it up, to avoid having to sit at public labs that everyone knows about
    Less metagaming/poor RP standards interactions from randoms and gangs rolling labs robbing anyone they see cause they have nothing better to do

  • - Cons: dev work?


    So. How to make Private Labs a thing again, but without the issue of people buying up properties and hiding in them all day printing money? Simple solution. Allow overworld labs to be built with tables anywhere on the map. This would allow gangs to organize private cooking sessions, with a large investment in equipment, hidden somewhere on the map, but still accessible, not in a property.

    The basic concept is the same as a private chop shop. you can set that up anywhere, even though there are public chops. the same system should be available for making a private lab, setting up tables anywhere and running them.

    Private labs on the main map would offer a TON of new RP opportunities. A gang would have to set up, run, maintain and protect their private lab they've set up in some secluded area in their territory, or hidden somewhere on the far reaches of the map, just the same as private chops.

    For people that want to be thieves, it would increase their options and potential rewards, but also increase the difficulty of "rolling labs" as larger cooking operations will not be happening as often at public lab locations, they will be hidden, and would need to be searched for.

    Bringing in private labs could also be a justification to bring in private weed growing, allowing players to plant seeds anywhere on the map (that would make sense, like dirt/grass) so that entire drug productions can be done in hidden locations. 

    What are other peoples thoughts on this topic?

Posted

i think if only just plating weedplants everywhere could create a less fearful based mentality, making plants abundant is going to make people care less about losing them so more people will be plating them, ppl will scout for those players, yet everyone has to be in the same labs the create the product, then intensify person to person selling, will create rp interactions by X3 more than, today.

what I wonder is how we have +30 labs today's and 4 locations for getting plants. LOL

Posted
Just now, Ritchie Stones said:

i think if only just plating weedplants everywhere could create a less fearful based mentality, making plants abundant is going to make people care less about losing them so more people will be plating them, ppl will scout for those players, yet everyone has to be in the same labs the create the product, then intensify person to person selling, will create rp interactions by X3 more than, today.

what I wonder is how we have +30 labs today's and 4 locations for getting plants. LOL

srry 5 locations 

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