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Dola

Better Daily Rewards (Crates)

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Posted

Seen this used in other servers which is quite smart imo.

I think a big thing to focus on is increasing the player count. A daily reward for being logged on for certain amount of hours (2–3). Do it in the form of crates. Who doesn't love a good crate opening?

Could be OOC rewards Credits, Vehicles, Free Name change, Free license plate change, VIP etc

Could be IC cash rewards.

Could be a mixture of both.

When there's nothing to do I don't feel enough incentive to stay logged in for my 12 credits (if i do 12 days straight and dont miss a day)...

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Posted
On 7/17/2024 at 5:54 AM, Dola said:

Seen this used in other servers which is quite smart imo.

I think a big thing to focus on is increasing the player count. A daily reward for being logged on for certain amount of hours (2–3). Do it in the form of crates. Who doesn't love a good crate opening?

Could be OOC rewards Credits, Vehicles, Free Name change, Free license plate change, VIP etc

Could be IC cash rewards.

Could be a mixture of both.

When there's nothing to do I don't feel enough incentive to stay logged in for my 12 credits (if i do 12 days straight and dont miss a day)...

but this doesnt make any sense lore wise, i am fully pro for having more incentive's to log in everyday, because it will invite for more RP, if the person logs in and something happens along he way he is more likely to stay, however, just picking up crates somewhere, and especially for ooc rewards I don't think it will benefit the devs in that way so its a far fetched idea, I think it would be more smart to have a treasure hunt every week for each player, and make them find IC items into it 

Posted (edited)
45 minutes ago, Ritchie Stones said:

but this doesnt make any sense lore wise, i am fully pro for having more incentive's to log in everyday, because it will invite for more RP, if the person logs in and something happens along he way he is more likely to stay, however, just picking up crates somewhere, and especially for ooc rewards I don't think it will benefit the devs in that way so its a far fetched idea, I think it would be more smart to have a treasure hunt every week for each player, and make them find IC items into it 

It's a supply drop. Just collect it when you reached daily reward time. Like a spin the wheel. Treasure hunt every week is 1 out of 7 days. You want something to keep people logging in everyday. And it can be implemented in IC way. If it is IC cash rewards and it lands on 10k then "You received a cheque for 10,000". Gives people a reason to stay logged in and player count will rise because of it, essentially resulting in more rp. 

Edited by Dola
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Posted

+1 Definitely would give a lot more incentive for people to log in. I understand the whole credit thing but to buy anything worth while with credits that you get from logging in, you gonna have to log in AND keep that streak up for a while.

Something that is given daily for people logging in that could be rewards as mentioned in the original post would be ideal tbh. Small amounts wont hurt the server economy, or other aspects, im sure this could be integrated to work according to the server goals whilst also allowing for that increased log on incentive.

Posted
2 hours ago, Teenyinnit said:

i think instead of items, maybe giving a buff on in game cash of like up to 10% for doing work etc.

or the hourly salary you get could be $1100 instead of $1000

Im sorry but getting an extra 100 an hour is not a motivation...

Supply drops are addicting to open and unpredictable. its like gambling. 

It would cause people to stay logged in longer.

Its the excitement.

100 an hour increase is not exciting.

 

Posted
1 hour ago, Dola said:

Im sorry but getting an extra 100 an hour is not a motivation...

Supply drops are addicting to open and unpredictable. its like gambling. 

It would cause people to stay logged in longer.

Its the excitement.

100 an hour increase is not exciting.

 

then what is your idea on the numbers on rewards ? you talk about 1000, 10000 ??

Posted
13 minutes ago, Ritchie Stones said:

then what is your idea on the numbers on rewards ? you talk about 1000, 10000 ??

Could be 10k, 15k, 20k, 25k, 30k, 40k, 50k, 1 week VIP, Tickets to a raffle.... could be even better stuff but very very slim chance of getting it. Its about the excitement of "what if?"  Most people will get low prizes like 10k-20k but its the possibility of winning something good that will keep people logged on for 2 or 3 hours to see what they get that will boost the player count. With more people logged on it gives more opportunities for everyone

Posted
26 minutes ago, Dola said:

Could be 10k, 15k, 20k, 25k, 30k, 40k, 50k, 1 week VIP, Tickets to a raffle.... could be even better stuff but very very slim chance of getting it. Its about the excitement of "what if?"  Most people will get low prizes like 10k-20k but its the possibility of winning something good that will keep people logged on for 2 or 3 hours to see what they get that will boost the player count. With more people logged on it gives more opportunities for everyone

+1 and at the state of the economy now, rewards like that wont cause any issues like 10-20k wont be life changing, but its definitely something that people will come back every day for. compared to minimal credits

Posted
29 minutes ago, Payn said:

+1 and at the state of the economy now, rewards like that wont cause any issues like 10-20k wont be life changing, but its definitely something that people will come back every day for. compared to minimal credits

Exactly, its just good marketing 

Posted

Cool idea. wont happen tho.

It would undermine the current paid VIP system. which is the servers primary source of income. maybe if this was purely for people who already paid for VIP. that might fly. cant see it happening otherwise tho.

 

 

Posted
7 hours ago, Quietthecutie said:

Cool idea. wont happen tho.

It would undermine the current paid VIP system. which is the servers primary source of income. maybe if this was purely for people who already paid for VIP. that might fly. cant see it happening otherwise tho.

 

 

Getting vip for a week aint gonna hurt. Plus they could make their own chances of it happening. Also if someone with vip gets it they get an extra week of vip on top of what they paid for

Posted

Daily login rewards, loot boxes, FOMO systems are bad game design. There’s endless topics online about why this is a bad idea. It has no bearing on RP, it shouldn't be a thing. If you are not feeling incentivized to log in and play, then don't. Take a break, come back when you’re ready to play again and have the time and energy to make fun RP for yourself and others. If the admins/owners want people to have an incentive to log in, keep a regular update schedule and produce the updates that people are requesting, like the stuff in the QOL update thread.

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Posted
7 hours ago, Demonmit1 said:

Daily login rewards, loot boxes, FOMO systems are bad game design. There’s endless topics online about why this is a bad idea. It has no bearing on RP, it shouldn't be a thing. If you are not feeling incentivized to log in and play, then don't. Take a break, come back when you’re ready to play again and have the time and energy to make fun RP for yourself and others. If the admins/owners want people to have an incentive to log in, keep a regular update schedule and produce the updates that people are requesting, like the stuff in the QOL update thread.

I'd rather have meaningful updates to our gamin experience than more in game cash. just grind a job or join a faction. money isn't meant to be easy to get.

 

I'd much rather know that the Devs are giving us new and exciting things to DO

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