Smoke1 Posted September 18, 2023 Report Posted September 18, 2023 I have spoken to someone about this before and we both came to the conclusion this could be good. It would be great to implement drugs into IC related perks for example Weed can heal you a small amount over time but makes you hungey faster, Cocaine would make you run a little faster or have a little bit more stamina and also eat less. LSD could cause you to loose water faster but maybe hear a tiny bit better or see little sound icons. I think if we implemented some type of system where drugs give you small IC boost's (Now this would need to be spoken about and developed more with staff to determine what is fair) it would give a market or use for drug's other then just cook and sell to an NPC dealer. This would create more RP buying drugs from people to gain the benefit of there effects. For example a Lsc worker can smoke crack and maybe work faster repairing the vehicles, but would crave it more and more. Now obviously this is against LSC TOS agreement as it is not legal and no one actually work's at LSC but you get the idea. could be a road worker can pick up a cone a small % faster, Now this could also lead to a whole city of drug addicts but then could give MD the potential RP of helping people get sober or providing more Narcan pens. This is a base idea and can branch off in any direction but it could be awesome. Taking LSD at the pier at night during an event is pretty cool but imagine if the drugs gave you positive and negative effects on your character. 1 1
alexalex303 Posted September 18, 2023 Report Posted September 18, 2023 This is already in-development as per Osvaldon. https://discord.com/channels/229240178441584645/366209577055944715/917795152393818213 1
Smoke1 Posted September 18, 2023 Author Report Posted September 18, 2023 (edited) — 12/07/2021 7:10 AM Thought it was maybe forgot about Edited September 18, 2023 by Smoke1
Night Posted January 2, 2025 Report Posted January 2, 2025 Thank you for your suggestion. As this has already been implemented, we will be archiving this.