Tom Solar Posted February 1, 2023 Report Share Posted February 1, 2023 Date and time (provide timezone): Any Character name: Tom Solar (this is not character specific) Issue/bug you are reporting: The hitbox of the "taximoonbeam" is moved relative to the moonbeam itself Expected behavior: the hitbox to be in line with the moonbeam Evidence, notes worth mentioning, steps to replicate: In the clip below you can see my character first walk trough the moonbeam on the left side and then climb up an elevated hotbox above the moonbeam and then walks over the hitbox. I know this glitch has been around for a wile now, i have seen it with every "taximoonbeam" spawned. the hitbox is moved like an in game meter or so to the front, right and up, making the back and the left side of the moonbeam noclip and there being some invisible "object" in front to the right side and on top of the moonbeam. this "object" collides with players, vehicles and mapped objects. this also makes it that sometimes (not always) characters cant enter the cab from the right side, making their character moonwalk against said object. video: https://streamable.com/n56z28 Vehicle license plate number*: all the "taximoonbeam" 1 Link to comment Share on other sites More sharing options...
Bala Posted February 1, 2023 Report Share Posted February 1, 2023 This has already been brought up as an issue previously and has been fixed, pending a development update x. 1 Link to comment Share on other sites More sharing options...
Rhendak Posted May 3, 2023 Report Share Posted May 3, 2023 On 2/1/2023 at 11:46 PM, Bala said: This has already been brought up as an issue previously and has been fixed, pending a development update x. When will said development update be rolled out? I would really like to start driving the Moonbeam. Link to comment Share on other sites More sharing options...
Bala Posted May 3, 2023 Report Share Posted May 3, 2023 6 hours ago, Rhendak said: When will said development update be rolled out? I would really like to start driving the Moonbeam. Absolutely no idea Link to comment Share on other sites More sharing options...
Kris Posted May 21, 2023 Report Share Posted May 21, 2023 This has been fixed. Just pending implementation. 1 Link to comment Share on other sites More sharing options...