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ChronoFunk

Removing mechanic count when doing /mechanic

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The title is pretty self explanatory, since working at Bayview I've noticed how many dumb mech requests we get with just 1 letter that get cancelled straight away by people only doing it to see how many are on duty. It's weird and feels kinda MGish. When you use /mechanic, it should just say that mechanics have received your request and tell you when 1 responds to the request. It's weird that it tells you exactly how many are on duty at any given time.

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Agreed that examples like yours above should not be allowed and the feature should not be used for any MG purposes, however, I think its still important to know when no mechanics are on duty if you send in a request so you don't sit around wasting time waiting for a request that will never be accepted. 

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it also makes life way easier if you know there are only two mechanics on, usually one at lsc, one at bayview, meaning you'll get no service at your mechanic request, i don't think its to gain an advantage in any way to be honest, just to save you wasting your time on the server

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13 hours ago, Ritchie Stones said:

If you would call a mechanic, and nobody picks up. You know theres no mechanics……

if you chek a website to see how manny are open isnt that a bit the same? 

yeah but if they keep that in the game, you can tell without waiting 15-20 minutes, some people only have like 1-2hr to play online a day, imagine wasting a good portion of that waiting for a mechanic..........................

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-1

DCC App has a count for how many taxi drivers are on shift same should be for mechanics so you don't waste time waiting. As stated in previous comments, not everyone plays for 5 hours a day so no need to waste that time hoping for a reply. Realistically LSC/Bayview should be on the phone instead of commands but that's another topic.

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