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Everything posted by UseroneGaming
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We can make the standard be a “real imminent threat of violence,” now it’s no longer subjective and mild provocation is still allowed without needing a logical reason. What gripes me is that, the way the DM rule is technically written right now, anyone can Assault (threaten violence) anyone they want for any reason, as long as they don’t Batter (actually use violence) them.
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I didn't mean to come off as harsh, I appreciate you reaching out with an alternative. However, let's look at this practically. Let's say someone wants to DM people and get away with it. So, they approach someone on the street and begin provoking them for no reason what-so-ever. Current DM rules allow this, as long as they don't directly attack them - just making it look like they're attacking them, they're technically not DMing them. Is the rule 7 about Ruleplaying going to be enforced in that case against said player who's provoking people into a fight? Because that's not very clear to me.
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I'm sorry, but this is the vaguest rule I've ever seen and I challenge you to find a single instance when it was actually enforced. Each example provided can be referenced to other specific already existing rules: 1) In a criminal chase, driving at slow speeds knowing that your pursuers are unable to attack you because they can't deliver demands. - That's technically failure to properly roleplay fear. 2) Walking into a hostile situation with your hands up, knowing your backup is hiding, in order to bait deathmatching rights. - This one's not very clear, but failure to roleplay fear would still apply I think. 3) Taunting e.g., an enemy at a public place (e.g. fishing pier) knowing that they can't retaliate at said public location, effectively showing no fear for your safety. - Same thing, failure to roleplay fear and maybe metagaming ontop of that. I believe rules should be as clear as possible, but this particular rule seems entirely subjective to me.
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So, even if someone is threatening you with violence, assaulting you (which does not require physical contact), you must be a stoic individual regardless of your inebriation or other conditions, and not react if you don't want to risk being murdered for no reason whatsoever? I just feel like that's unfair to anyone who roleplays a character that is realisticially reactive to such circumstances. From a purely legal perspective, if someone comes up to you and threatens you with violence, imminent real violence, you are legally allowed (this is not legal advice, I am not a lawyer) to react proportional to the threat presented to you. However, you do that here - and that gives them a justification to kill you, even though they were the ones who intentionally provoked you in the first place. I just think that this logic doesn't even work for people who are on-duty law enforcement officers. Anyone but a lifetime devotee shaolin monk cannot be reasonably expected to not react at all when presented with a real imminent threat. And whoever makes such threats intentionally for no reason should be held accountable, or they'll just keep doing it for the sake of killing innocent people. PS. I appreciate your comment, and like I mentioned in the original post - mild provocation is completely fine without needing any logical reason as it is completely reasonably ignorable. It’s just the unprovoked threats of real imminent violence this server’s Deathmatching rule doesn’t account for, but in my opinion should.
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The current deathmatching rule says: It however doesn't feature prohibitions on provoking fights for no reason. Why is this a problem? Because anyone can effectively approach anyone, start provoking them for no reason by being in their personal space, threatening them unjustifiably and when they receive a reaction - they can escalate it to a fight, then to a murder. Which all starts from nothing. This is why I feel it's essential to note that to intentionally provoke a fight, there must be a justifiable reason to do so. The deathmatching rule exists for the purpose of fair play. In real life, any individual can physically kill any other individual intentionally and without any reason. However, in the game we limit this,, so that it doesn't turn into GTA Online, where everyone kills each other on sight. That is great and all, but it doesn't account for unnecessary provocation. "Just don't react." Some provocations, like insults, can be ignored entirely - yes. However, if someone makes real threats to kidnap you, or to hurt you, it's reasonable to expect any average person to react in aggression. Then, the instigator can use said aggression as justification to escalate things to violence, and then to murder. This is a problem, because anyone can kill anyone by just instigating a fight with them and then calling their friend to kill them. I hope you see my point of view on this topic, but let me know what you think!
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Add non-emergency hotline for PD.
UseroneGaming replied to Tacoface173's topic in Civilian Suggestions
Let me get this straight, your alternative to calling a non-emergency hotline for PD to report suspicious activity, contact an officer to resolve a non-emergency dispute and request criminal records is to e-mail (aka. send a forum message)? For criminal records, I can understand that. The LSPD "website" (forum page on gov.eclipse-rp.net) does feature a "Background Check Request" form, just for this feature. That is good. However, for reporting non-criminal suspicious activity, it wouldn't make much sense to make an e-mail about it with date, time and location of the incident; because, by the time the e-mail gets read, the suspicious activity is already over for hours if not days. Meanwhile, for contacting an officer regarding a non-emergency dispute, I agree that the technically correct way of handling this would be through an Internal Affairs report. However, those can also be expected to take a week or longer. Sometimes, the issues in question, while not necessarily imminent life-threatening emergencies, are still in need of urgent resolution: for example, if a law enforcement officer refuses to call a supervisor when requested. Furthermore, people are unjustly decentivized from calling 911 to report non-emergency issues, because as you put it: A non-emergency hotline would alleviate these issues. -
Enforce OOC activity requirements for player run businesses
UseroneGaming replied to Demonmit1's topic in Rules Suggestions
I was initially against this, because of past experience of losing properties for slight inactivity on other servers. However, when you mentioned once in 6 months, that's when I was like - yeah, that seems beyond reasonable. If you cannot open your business once in 6 months, then you might as well temporarily close it until you can open it again. If you want to keep a location in a particular case, you should be able to open it at least once in 6 months. I support this suggestion. But the inactivity timer should be very generous. -
A gun can already be hidden with loose clothing, so this system wouldn't help with that. Besides, there's no lying in /frisk. Maybe make it sooner to pull out if it's open-carried instead of conceal-carried? The gun already takes a full second to deploy, which in a life-and-death situation quite substantial.
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Footage retrieved from non-script cameras.
UseroneGaming replied to RustyOsprey2's topic in Rules Suggestions
This contradicts my experience. I had my character jumped in a public place on Legion Square, and when I reported it - the police informed me that they couldn't do anything, because of lack of cameras/evidence. There was a camera, but it wasn't scripted - so the police officer told me that it couldn't be used, because it wasn't scripted, despite me having OOC evidence video footage of the attack. Can someone clarify to me how exactly this is supposed to work? Are non-scripted public cameras allowed to be used as IC evidence, if I have the actual OOC evidence? -
I absolutely agree. I've seen /do *Able? quite a few times myself. I think if someone's not responding to roleplay, and you think they may've missed your /me action, the most technically correct thing to do in this case is to ask in /b (not /do) whether your character would be able, or just straight up ask them to respond to roleplay. /me is used for third-person descriptions of your character's direct actions, while /do is meant to be used for third-person descriptions of events. /do is not meant to be used for, essentially, out-of-character questions about lack of in-character response, when appropriate (aka. when force/violence is used against someone).
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I don't know if the server has a gunshot residue (GSR) script, but I think if you shot your firearm within the past 30 minutes IRL (or 3 hours IG) without taking a dip in a shower or another body of water, then it would make sense for a K9 to smell guns. Otherwise, I really find it hard to believe that a K9 would smell gunpowder on clean/unused guns.
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Law enforcement use that equipment for work. Workers having to pay for work equipment as full-time employees and not freelancers just doesn't make sense. While we're at it, can we get rid of the $2,000 fee to report a stolen firearm? Cause that makes just as much sense as this. Thanks.
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Add non-emergency hotline for PD.
UseroneGaming replied to Tacoface173's topic in Civilian Suggestions
In real life, the police department has two ways to contact them: 911 is the emergency hotline, and then another number (311/991/etc.) for non-emergency inquiries. I think Eclipse RP could benefit from such a hotline in the following situations: Reporting suspicious activity that doesn't technically constitute crime or emergency. Trying to reach a specific officer to resolve a non-emergency dispute. Criminal records request. Currently, the only way to do so is to call 911, which technically violates the statue of San Andreas Penal Code: GC05 - Misuse of Government Public Safety Radio Frequencies or Hotlines. I think adding a non-emergency hotlines for PD, FD, MD and government would be beneficial. -
As it stands, if someone's harassing you via OOC PM, the only way to stop them is to report them and hope that an admin is online, is on-duty and isn't busy with other reports. Why not take the load off of the admins and allow individuals to just type a command, for example /blockpm [id], to add the messenger to the player's personal blacklist and not allow them to message them OOC? If someone /blockpm'd you, and you tried to message them, you would get a message like: "This user has blocked private messages from you." The exceptions to this could include on-duty staff, including admins, who's PMs are much less likely to be harassment and actually deal with real issues.