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Angelo Capone last won the day on July 15 2021
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Haha, ain't a fan of Santa with a shotgun though... -
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I swear it wasn't me … -
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Sadly soon running out... -
[ECRP] Angelo Capone - Photos / Videos
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[ECRP] Angelo Capone - Photos / Videos
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[ECRP] Angelo Capone - Photos / Videos
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[ECRP] Angelo Capone - Photos / Videos
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Should of worded my comment a little better, I'm on about the punishments given out are a lot more harsher and less forgiven compared to back then. I've played criminal for about a year and round that time your on about i was legal. I agree there was a lot of reports back then, to now with only a few hundred on the server at peak time, however im mainly focusing on earlier this year when the player count was reaching 600 and permanent bans were getting handed out like warnings.
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Agree with everything your saying, but sadly most staff members disagree with much of the communities suggestions on this topic.
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I dont want to go off topic, but i disagree with you on that one.
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Times have changed, more punishments are being handed out now due to more reports being made. And the last sentence you said sums up the issue with the crim vs legal side of the server. Most moderators plus are either legal or cartel what makes decisions with reports heavily biased.
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Having it on a case by case basis completely wrecks the whole point of having rules that you must follow, as this can lead to staff favouritism as well as staffs own interpretation. I've seen this multiple time over the years where one person gets a let off and the other gets a jail time. Rules should be explained in a lot more detail and provide examples to people, so people can understand why it is a rulebreak. I feel like the main rules this covers are DM, NRP and the backup rule where these rules are heavily based on opinion not the actuality of the rule. Having the mindset of wanting your player base to endure pain through punishment isn't the right mindset. People can still reflect on there actions while being off the game, i feel like there should a middle ground between a permeant ban and your last ajail. Even with temporary bans you can still make the player explain and justify there actions once there ban is over and if they don't show sufficient remorse and understanding perhaps a longer temp ban is needed. It's interesting that your saying that the main reason for an Ajail is to force someone to endure an punishment by forcing them to stay ingame, surely it should be in your best interest to allow the player to reflect on there actions and spend time thinking about there actions.
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We Just Tried to Rob a Bank. It was the most fun- until it wasnt.
Angelo Capone replied to jameswilliam100's topic in Archive
Just seen this comment and was quite concerned, so thought i would provide my feedback, as i have been part of both sides. 1) This has been tried multiple times before and law enforcement take this as you putting the hostages life at risk and then storm the banks with ARs. Trying to bring the hostage with you never works, as the the crims would have all the leverage. 2) After performing banks over the years i have tried this technique and it either results sacrificing a person and the cops managing to get the fine up to 40k +, or when negotiating the cops not allowing multiple vehicles, unless there are multiple hostages (when would make the time to reward not worth it). 3) This works however provides no bank rp or interactions with the cops. Doing this is a good way but shouldn't just be the 'Meta' for banks. Running in a bank and running straight out when cops provides little rp (just doing the bank script) if only one cruiser gets there in time. My Suggestion: The main issue with this is the fact that members of staff (admins or mods) who are either participating in it or overlooking it, are most of the time always mainly Legal based. Ive seen this first hand as a cadet, where other officers speak to crims like they know the best on the situation and have the validation of the staff members who are in a teamspeak call with them. This is applied to banks as well as there is always staff members, where officers can ask for validation, for example having a sniper and deciding when to shoot or not. This helps aid police to make riskier decisions with the help of staff (so they don't rule break). Why cant this be the same for criminals? Why cant they have the same treatment? A suggestion is making robbing banks less frequent (with a higher reward) and actually focusing on creating an RP scenario where multiple methods can be used by both sides, instead of one side pulling the strings. -
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As most of Angelo's Associates have lost their Visa's, he has decided to go back to his family in Mexico. (Appreciate all the great RP I've had with everyone, peace!)