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Sigma

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Everything posted by Sigma

  1. In response to this, I believe the government faction limit should stay the same but make a separate category for non-gov such as maybe club or just simply non-gov type factions. I think this would be a good way to go about it so then there are three factions categories, Government Criminal Non-Gov and you would be able to be in 2 from either Crim and Gov, and one from non-gov
  2. +1 I totally agree, It holds you back from working for multiple factions, and potential with great RP within them factions. For example if you wanted to work for say MD and SD and then be in maybe the Burnout nation faction, you wouldn't be able to, unless you could make a new faction category for say none job related factions, maybe a class called a 'Club' as these are not jobs so I don't see why working 2 jobs should stop you from joining a factions as such!
  3. +1 I think this gives laptops more potential
  4. Coming from my perspective, I believe the situation with pursuits and PIT at the moment are totally fine. I understand from a criminals side that them being slammed by a cruiser at high speeds may ruin their chase but without spike strips we have a limited amount of ways to immobilize a car by force. Also, when some people speed down incorrect lane of travel at high speeds, they should be fearing for there life in that situation but they continue to do it.
  5. Might be possible to try and slowly try to become an official faction, thanks for the response!
  6. I am saying if gangs rob people for guns and other things then they also take their clothes they can sell the clothes, I understand you though. But I also mentioned it can be used for when civilians want to sell unwanted items.
  7. When criminals rob people, they are left with the victims items but sometimes there is not that much use for them eg. you rob someone and find a map GPS and a few items of clothes, but you might not want them. They just sit there clogging up your inventory. My idea was to incorporate a pawnshop into the city. By adding this people will be able to sell un wanted good, at a lower price, but still get more than nothing out of it. This could also add another job into the city. This could be a two way thing. The shop buys the goods that someone traded in, and then they sell them for a small profit. you would also be able to trade your item for another item that is instore eg. a pair of shoes for a hoodie. This can also be used by regular civilians. When you upgrade your clothes or buy new items, you may want to get a small amount of money back from your unwanted good rather than let them sit there and collect dust. There could be a pawnshop located in Paleto, and the city, so people will not have to travel miles just to pawn a few items. Overall, I believe this could be a great addition as it could bring a new job into the city, help the economy slightly, and also it is a very useful business in general. Let me know what you think, I'm open for suggestions! +1 if you agree xD
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