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Osvaldon

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Posts posted by Osvaldon

  1. 6 hours ago, kiMaruz said:

    Date and time (provide timezone): 

    Character name: Jon Saint

    Issue/bug you are reporting: Weird Reduced Damage while under weed effect

    Expected behavior:  There is something weird going on with weed effect, and would like yall to do some testing. In the 2 POV's below you can see me shooting someone 3 times straight on them, with a pump mk2, doing literally .50 damage, I even texted him afterwards asking how he didn't die, and he said i only hit him once, which i find weird,  Him saying i hit him once proves that there is sometihng weird going on with the effect, and should be carefully looked into...

    (ALSO) LOOK AT THE DAMAGE THAT I AM TAKING IN THE FIRST CLIP, I LITERALLY INSTA DIE WITH NO WEED EFFECT

    Evidence, notes worth mentioning, steps to replicate: FIRST POV: https://streamable.com/d4w4ik

    SECOND POV: https://streamable.com/ebzjr4

    It depends on how many shotgun pellets hit the player and what body parts they hit (head more damage, limbs less damage, etc.). It's a bit unpredictable due to different shotguns having 6-12 (in your case probably 8 pellets) that spread randomly and not all may hit the intended target. You died fast, because two players with shotguns fired at you and at the time you were already at a closer range which made the shotguns more lethal.

  2. On 2/28/2024 at 8:53 AM, Trevor12515 said:

    Date and time (provide timezone): 2/28/2024

    Character name: Trevor Hendrixs

    Issue/bug you are reporting: When confirming mods in /modview, sometimes it takes 8 or more times to select and confirm until it actually applies in /modview. Happens with everything - paint, wheels, neons, lights etc.

    Expected behavior: To apply selected mods when selecting confirm the first time

    Evidence, notes worth mentioning, steps to replicatehttps://streamable.com/vau3tx

    I'll change the code execution order in some places. I can't test it on my test server as it does not happen on my PC. This change will take effect upon the next server restart.

  3. On 2/8/2024 at 2:55 PM, Pazz said:

    Date and time (provide timezone): 08/FEB/2024, 12:50 UTC

    Character name: Elena Flores

    Issue/bug you are reporting: When switching characters using /logout, the "[Eclipse-RP.net] Welcome Back, {name}" message is stuck "underneath" the chat. Every time you sign in, you get the message again, however, if you do it through /logout, it seems that the message sends again when you sign in again as well as still shows the message from your last log in.

    Expected behavior: The message should not be stuck in/underneath the chat box. 

    Evidence, notes worth mentioning, steps to replicate: On any character, use the /logout command, log back in, choose a character, and you should then have two welcome back messages in your chat, one of which is stuck.

    94QWrxU.png


    vJkysxK.png

    BI29sis.png

    Will be fixed upon the next server restart.

  4. On 9/23/2022 at 7:08 PM, babx said:

    Date and time (provide timezone): 23/SEP Around 3-4 AM (UTC)

    Character name: Luca Andollini

    Issue/bug you are reporting: Motorcycle passenger downs any character with one punch

    Expected behavior:  It is not immersive to get downed by a one leg punch from the bike passenger. It should do some damage, but definitely not down a character.

    Evidence, notes worth mentioning, steps to replicate



    Vehicle license plate number*

    Will be fixed upon the next server restart.

  5. The Casino is not rigged, however in the long-term, it is meant to remove more money than it spawns (acting as a money sink), otherwise, the Casino would inflate the economy (and real-life Casinos would go bankrupt). Casinos are allowed to have a slight advantage so they can make a profit and continue to function. The current roulette is definitely fair, because there are days when players win more than the Casino does, but there are also days when the Casino wins more than the players.

    Examples (roulette):
    27th February, Casino won $16,104,000 and players won $15,811,000. Casino won 50,46% of the time and players won 49,54% of the time.
    26th February , Casino won $13,144,000 and players won $15,606,000. Casino won 45,72% of the time and players won 54,28% of the time.
    and it does go both ways like that each day, but eventually if all days are summed up, the Casino should have a bit higher win-rate, this is normal.

    Unfortunately, the earlier lack of roulette rules (no spread or bet limits) allowed for huge fluctuations to occur and possibly enabled players to use specific strategies to maximize their returns (not risk free, but seemed to improve the chances). Our senior staff member tested your betting strategy too and was able to win $10M in an hour. You yourself won $70M in less than a day which is probably more than hundreds of players make in a day. At the time, both cases raised concerns that roulette was flawed and could harm the server economy. This was not intended to happen, so we had made a decision to change the rules and confiscate a large part of your winnings. Since you started playing roulette at $6M, lost it, then sold two vehicles for $4,5M, we had left you with $15M ($4,5M profit). No further reimbursement is planned.

    • Like 1
    • NAY 2
    • Upvote 1
  6. 3 hours ago, Trevor12515 said:

    Date and time (provide timezone): 2/28/2024

    Character name: Trevor Hendrixs

    Issue/bug you are reporting: When confirming mods in /modview, sometimes it takes 8 or more times to select and confirm until it actually applies in /modview. Happens with everything - paint, wheels, neons, lights etc.

    Expected behavior: To apply selected mods when selecting confirm the first time

    Evidence, notes worth mentioning, steps to replicatehttps://streamable.com/vau3tx

    Unable to reproduce with your vehicle, could be a packet loss thing, which means that the server is not receiving your customization data.

  7. On 8/5/2022 at 1:50 PM, Brody King said:

    If you go to the furniture store and look at Wall 39 there is no image. I knew what wall it should be because I'm using Half Wall 39 and the long wall that matches. I tried to place Wall 39 and all my HUD disappeared. I noticed it wasn't in my inventory anymore so I clicked use on the other Wall 39 I had bought. It done the same thing but when I checked my inventory the original one I tried to place was now returned. I tried to logout and see if that would fix it, it didn't. I then made a Report 2 about it and Phillop answered. He also was having the same issue and told me to make a report on here. 

    Link to video

    These walls are from a third party mod and the creator seems to have skipped wall 39 for some reason. I will simply remove it from the store.

  8. 5 hours ago, Homast said:

    Date and time (provide timezone): Feb 27th, 12 AM EST

    Character name:  Martin Haswell

    Issue/bug you are reporting: Map related Bug

    Expected behavior:  For the Grapeseed bank to be fully visible and not have a facade of old strcutures.

    Evidence, notes worth mentioning, steps to replicate
    NQO1TvX.jpeg

    Currently the old buildings have no collision. This is noted after I restarted my game 3 times and deleted Client Resources

    Vehicle license plate number*: N/A

    Perhaps you got any client-side mods that are in conflict with our changes?

  9. On 2/21/2024 at 7:37 PM, AtlasOLimbo said:

    Date and time (provide timezone): 02/21/2024 17:35 UTC

    Character name: Jerry_Brooks

    Issue/bug you are reporting: Lack of disconnect on AFK timer.

    Expected behavior: Players to be kicked after not partaking in AFK math for X amount of time.

    Evidence, notes worth mentioning, steps to replicate: I'm not sure if this is done via macros or the occasional tab in, but I've witnessed a large amount of AFKing in DOC lately without any kicks being issued via the timer.

    Vehicle license plate number*: N/A

     

    Confirmation is required whether this is due to a bug. If you can reproduce this, then the report can be re-opened.

  10. On 1/31/2024 at 1:45 PM, Timmaayy said:

    Date and time (provide timezone): 31/JAN/2023 11:42:48 UTC

    Character name: Tyrone_Cox

    Issue/bug you are reporting: The following mechanic vehicles; UTILLISANDKING, UTILLIBISON, and UTILLIMULER are not taking damage, the vehicle health stays at 1000 even though they can still stall.

    Expected behavior: The vehicles should lose vehicle health.

    Evidence, notes worth mentioning, steps to replicate: Try to damage the vehicle and the vehicle health number won't drop from 1000.

    Vehicle license plate number*: N/A

    Seems like a GTA or RAGE issue, affects all cars with the orange beacon lights , not just our custom ones (on different servers too). If anyone figures out a fix, let me know. 😄

  11. On 12/5/2023 at 12:31 PM, Tenbae said:

     

    Date and time (provide timezone): 04/DEC/2023

    Character name: Amanda_Donovan

    Issue/bug you are reporting: The delivery point at the mall for the general store is inside the mall itself, making it impossible to deliver without teleportation

    Expected behavior:  Delivery point outside the mall, perhaps at the main road

    Evidence, notes worth mentioning, steps to replicate:

    image.png?ex=658170dc&is=656efbdc&hm=657

     

    This has been moved to the street, same for the gun store.

  12. On 2/11/2024 at 3:22 AM, ItzzKamu said:

    Date and time (provide timezone): 11/FEB/2024 - 01:14 AM UTC

    Character name: Issei Schneider

    Issue/bug you are reporting: Casino - Master Penthouse designs in F6 do not load Preview 

    Expected behavior:  When you locate a design in the F6 Apartment menu it should preview the Design or Color that you have clicked on and show you in good detail visually so you know if you wish to buy it or not. 

    Evidence, notes worth mentioning, steps to replicate

    Trying to buy a Design (Color) and a Pattern for my Casino and sadly it will not show, With this I am stuck on spending credits in game and do not want to accidentally spend them to buy the wrong one. Hope this can be worked on and fixed soon.

    Also sorry for the Hoover / Vacuum noise, People was cleaning up.



    Vehicle license plate number*: N/A

    Will be fixed upon the next server restart.

  13. On 12/30/2023 at 2:21 PM, Acko_1994 said:

    Date and time (provide timezone): 30/12/2023 12:26pm

    Character name: Frank Reyes

    Issue/bug you are reporting: Dealership showing double stock count after depositing money.

    Expected behavior:  Should deposit money and the vehicles stock count remain accurate.

    Evidence, notes worth mentioning, steps to replicate: Check the stock count next to each class of vehicle as shown below...

    GZ4hN2L.png

    Then deposit money into the dealership and then check the stock count once again as you can see below it doubles for some reason, this does reset after leaving the UI but still is annoying.

    Nd7a4Z6.png

    Vehicle license plate number*: N/A

    Will be fixed upon the next server restart.

  14. 15 hours ago, Conner said:

    Date and time (provide timezone): Feb 18 2024 00:57:07 GMT

    Character name: Mike Reyes

    Issue/bug you are reporting: Fire Extinguisher destroys all public lab tables in 1 second. 

    Expected behavior:  Fire Extinguisher not to be able to destroy the whole lab in seconds and bring the lab down for hours so crims can't cook.

    Evidence, notes worth mentioning, steps to replicate: Use a fire extinguisher on the public lab tables and it will destroy the tables within seconds thus rendering the lab useless until the next rotation which can be easily abused for malicious intent and is likely the reason every lab has been down for the past 3 days. 

    https://www.youtube.com/watch?v=hOxJAQCnqlo

    Vehicle license plate number*: N/A

     

    Will be fixed upon the next server restart.

    • Like 1
  15. 8 hours ago, Iriael said:

    Date and time (provide timezone): 2/18/2024 1:24 AM

    Character name: Sayaka Yukimura

    Issue/bug you are reporting: When scanning a stolen car, the MDC comes up empty, exhibiting behavior of unlicensed vehicles, rather than stolen NPC cars.

    Expected behavior:  The MDC will read off "REPORTED STOLEN" and the car type and plate, as it did beforehand after the 2 minute timer elapsed.

    Evidence, notes worth mentioning, steps to replicate:  Scan a stolen car's license plate and the MDC will show empty, not even displaying car type.

    image.png?ex=65e3cc9d&is=65d1579d&hm=5e3

    When searched the vehicle was red with "TEMP INVENTORY" as with all NPC cars, and spawned in faction vehicles.

    Vehicle license plate number*: DUKES - FH36QKIG

    Will be fixed upon the next server restart.

    • Like 1
  16. 16 hours ago, vecerrov said:

    Date and time (provide timezone): 16/FEB/2024 | ~05:00 PM (( UTC ))

    Character name: Emilia_Thalmer

    Issue/bug you are reporting: When calling a coroner (6666 on the phone), the message always says there are zero coroners online, even if there is a coroner on duty.

    Expected behavior:  The message should accurately show the amount of coroners online to avoid players leaving the location and cancelling the request.

    Evidence, notes worth mentioning, steps to replicate
    This was discovered when a player made a 911 call saying they are available in case we have a dead body, but when called, the message said "0". It was verified with the player (@Freyster) that they were on duty at the time, and they were also able to accept the request. 
    To replicate, call the coroner (6666) while a player is on coroner duty.
    image.png.19516b02dd7637e70421c8a2c1f57b1f.png

    It requires the coroner to be inside their work vehicle. Changed this to require only to have a work vehicle taken out.

    • Like 1
    • Upvote 1
  17. 2 hours ago, SunflowerBecci said:

    Date and time (provide timezone): 16/FEB/2024

    Character name: Grace Speed

    Issue/bug you are reporting: After opening the new MDC and closing it, it removes chat from your screen and you have to press F7 twice to see the chat again.

    Expected behavior:  To see chat before, during and after using the MDC.

    Evidence, notes worth mentioning, steps to replicatehttps://streamable.com/ok8z5h

    Vehicle license plate number*: N/A

    Will be fixed upon the next server restart.

  18. On 4/3/2022 at 9:06 PM, RushMatty said:

    Date and time (provide timezone): GMT

    Character name:  Matty Rush

    Issue/bug you are reporting: Furniture Item (Red Vinyl) DJLP1 & DJLP2 Creates Invisible Forcefield

    Expected behavior:  It makes you unable to move around certain areas.

    Evidence, notes worth mentioning, steps to replicate

    GTA V issue, but can be fixed via DLC. Will be updated upon the next server restart.

  19. 16 hours ago, KimTaek said:

    Date and time (provide timezone): 21:00 GMT+2

    Character name: Kim Taek

    Issue/bug you are reporting: mini MDC

    Expected behavior:  When you have mini MDC open and you open your inventory you cannot close your inventory without closing the mini MDC by using escape. 

    Evidence, notes worth mentioning, steps to replicate: -> Open mini MDC -> Open Inventory -> try to close inventory by hitting I -> it no work.

    Vehicle license plate number*

    After resting from the MDC shenanigans, I got it fixed this morning 😄

  20. 1 hour ago, KimTaek said:

    Date and time (provide timezone): 21:00 GMT+2

    Character name: Kim Taek

    Issue/bug you are reporting: mini MDC

    Expected behavior:  When you have mini MDC open and you open your inventory you cannot close your inventory without closing the mini MDC by using escape. 

    Evidence, notes worth mentioning, steps to replicate: -> Open mini MDC -> Open Inventory -> try to close inventory by hitting I -> it no work.

    Vehicle license plate number*

    Don't open inventory while using the mini MDC or deal having to close the MDC first. LEOs want to be able to use certain features while the MDC is active, then that is the price.

  21. On 2/13/2024 at 6:55 AM, Iriael said:

    Date and time (provide timezone): 13/FEB/2024 4:50 AM UTC

    Character name: Sayaka Yukimura

    Issue/bug you are reporting: 

    After selecting a vehicle, the mini MDC freezes and needs to be closed and re-opened to select a new car to scan.

    Expected behavior:  

    You should be able to continue to scroll the green selector bar on the mini MDC even after inspecting a vehicle with 5

    Evidence, notes worth mentioning, steps to replicate

    • Open Mini MDC with ctrl + M
    • Scroll through visible vehicles with 2 and 8 on numpad.
    • Select one with 5 on numpad
    • 2 and 8 no longer scroll through the list of vehicles on the mini MDC

    bJ7fR09.png


    Vehicle license plate number*: Example used, QXAPVB2R -- However this bugs out no matter what the car or location of the cars.

    Will be fixed upon the next server restart.

    • Like 1
  22. On 4/19/2021 at 2:19 PM, alexalex303 said:

    Date and time (provide timezone): 19/APR/2021 1100 UTC

    Character name: Jason Steel

    Issue/bug you are reporting: Putting an LSPD vehicle on a flatbed makes it become a non-LSPD vehicle.

    Expected behavior: The vehicle should remain a faction vehicle.

    Evidence, notes worth mentioning, steps to replicate

    1. Find an LSPD faction vehicle
    2. Place it on a flatbed
    3. Take it off the flatbed

    https://i.imgur.com/PlM6gD3.png
    Vehicle license plate number*: N/A

     

    Problem is that the flatbeds create a copy of the vehicle (can't be done with the original due to sync issues) and that requires us to remove the original vehicle until it gets placed back on the ground, but that causes the vehicle to lose some of it's features. This will be fixed upon the next server restart, but some inconsistencies will still remain, such as visual damage, etc.. as those can't be fixed.

  23. On 2/12/2024 at 2:05 AM, Jenn said:

    Date and time (provide timezone):  11/02/2024 23:45 UTC (12/02/2024 00:45 +1 UTC

    Character name:  Lucy Fox

    Issue/bug you are reporting:  While I was getting assistance with Yputi and was about to void an situation, I needed to get my battery back after the /takebattery had been used. No one involved had the battery. Me and Yputi tried it where i used the command on her, which ended up with her battery being taken, while i didnt recieve hers. Pretty much using /takebattery ID deletes the battery.

    Expected behavior:  be given the players battery.

    Evidence, notes worth mentioning, steps to replicate: Sadly my evidence has staffchat in it. so ill send it to anyone that will investigate

    Vehicle license plate number*: N/A

    It's intended to destroy the battery. The battery item overall is designed to be one time use only, but I have redesigned it to be reusable and remember it's own charge level. This will be fixed upon the next server restart.

    • chill 1
    • yooo 1
  24. On 12/28/2021 at 12:48 PM, UrbanGhost said:

    Date and time (provide timezone): 2021/12/27 ‏‎13:41:19 (UTC) (Shown in game to admin)

    Character name: Urban Derose

    Issue/bug you are reporting: When a crate weighing over 50 vol is placed in a car trunk, the weight is calculated incorrectly.
    Two tested incidents:
    Crate was filled to 190.5 vol and when placed in a trunk, it displayed as 170.5 vol
    Crate was filled to 200 vol and when placed in a trunk, it displayed as 180 vol

    Expected behavior:  A crate filled to 190.5 vol would display as 190.5 vol in the trunk; a crate filled to 200 vol would show as 200 vol in the trunk

    Evidence, notes worth mentioning, steps to replicate

    https://imgur.com/a/gooSqpF
    (Full screenshots can be provided as necessary; was shown to Dqniel in game)

    Currently, it seems intentional that the crate item reduces the volume of items inside to 90%, so when you place the crate in a different inventory, it should show the difference.

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