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About EdgewaterMG

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  1. Player(s) being reported: ID 260 Date of interaction reported: 06/02/2020 Unix time stamp from HUD: 1591105882 Your characters name: Phil_Coleman Other player(s) involved: N/A Specific rule(s) broken: " 10. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. If you perform an action which will influence potential RP in the future, you must have OOC evidence of performing said RP. OOC evidence should consist of a recording or screenshot and it needs to be timestamped (/time). RP would only be valid for 48 hours or until your character dies and NLR is triggered. The time limit does not apply to rule 7. " How did the player break the rule(s)? ID 260 after asking him to step out of the car immediately pulled out his gun and pointed it at me, than began to powergame with /do Crashes his radio /do throws away his guns /do Knocks him out for 10 mins. Evidence of rule breach: Evidence has one report from support chat, I can send the footage to the responding report handlers.
  2. Player(s) being reported: ID 301,21,90 Date of interaction reported: 21/05/2020 Unix time stamp from HUD: 1590111909 Your characters name: Phil_Coleman Other player(s) involved: Colt_Daniels, Nick_Burkhardt Specific rule(s) broken: Combat Logged 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. We concluded a pursuit with these three people and after we got them cuffed they all decided to log out as we were arresting them. Evidence of rule breach: I have it uploaded and ready to send to the admin responding, unfortunately I cannot post it in this chat as the support chat was going while I was recording and I am unable to blur it out.
  3. Withdrawing my offer as well, not worth 1.4m for 2 1g's
  4. Date and time (provide timezone): 10:20 PM EST Character name: Phil Coleman Issue/bug you are reporting: Flatbed after crashing and coming back stays if you have a car on it, but doesnt register that there is a car on the flatbed. If you despawn the flatbed after you code 0 it will delete the flatbed and the customer car ontop of the flatbed Expected behavior: The car on the flat bed should still register after a code 0. You should be able to untow the car after a code 0 Evidence, notes worth mentioning, steps to replicate: Get a car ontop of a flatbed and simulate a code 0, then attempt to untow the car that is on the back. Then attempt to despawn the flatbed. Vehicle license plate number*:
  5. I am looking to buy one or two of these depending on the price. Post here or txt #5648141
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