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Deepam

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Everything posted by Deepam

  1. Fear-RP amplifies this, if you're in a clothing store selecting clothing and you get pulled up on. It's not interactive at all for the player getting robbed, and in return people robbing need to fear the fact that they are doing so in a public clothing store, etc. It's gotten to the point where people were getting robbed in the parking lot taking out their cars when they login. SAMP servers never had the initial concept of FearRP so it would always result in someone dying but the idea of being able to defend yourself was still there. This should provide a good solution, and add an extra layer of thought process for players before robbing.
  2. Agreed. Current benefit of being a criminal is very minimal. It's basically forcing you to either join a faction (LEO or Official Gang). I'd like to enjoy the game to a point where I can hop on when I get time, get with my friends, go rob a bank with a plan, and if we make it out it's actually rewarding. It needs to be automated similarly to the way we rob stores, you have to disable the security, then you have to break open the vaults, put the money in bags, etc. by that time you need a plan to get out cus' you'll be surrounded by cops. Right now it's pretty much be a LEO if you want to earn easy money without risk of losing anything, and having fun with situations. Criminals that are providing the entertaining situations are getting prisoned for literally 3-6 hours (stacked charges). It makes it more eventful for both parties, yet one party gets a rather severe punishment. I understand it's realistic, but in the end it's a game. We're out here to have some fun, not sit in a prison cell for 3 hours that you can no longer AFK. Very limited content at that point, and just not enjoyable. It should be capped at 120 minutes in my opinion. Big +1
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