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SaltyPython

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Posts posted by SaltyPython

  1. 10 hours ago, Phantas said:

    I feel like thats you making a lot of assumptions to come to conclusions. Which I've seen snr admins in the past directly discourage and be used as reasoning behind denying reports. We should always assume everyone is in character until it is clearly obvious they are not by refusing to respect and follow the rules. In short I am saying stop being soft cause people just better at rping there characters emotions than you. Jit. 

    I really, truly don't care when it's said to me - I've been RPing since SAMP, 2008/9, I've heard it thousands of times, I'll hear it some more - I just think that the pros here outweigh the cons straight up, the chance you seriously affect someone is not worth the extra "personality" you give to your character by telling someone to commit suicide which, c'mon, level with me here, when it's said - it's mainly said to try to get a rise out of people or make them feel bad.

    I also personally feel like you're a bad roleplayer if you have to resort to saying "kill yourself" when your character is angry, be more inventive y'know?

    Anyways, appreciate your opinion - genuinely, it's an important discussion to have.

  2. 18 hours ago, froggytommy said:

    Disagree. As someone who suffered from depression for years hearing those words only make me laugh. If you're killing yourself over someone in a video game then maybe that's just natural selection. 

    If words used in an RP scenario really affect your real life thoughts then it seems RP is not the place for you, infact the internet itself should be entirely avoided if you're in that much of a sensitive state.

    Like you mentioned, saying this to someone IRL is different, and if this was said in an RP scenario then that's metagaming and abusive language, but personally you wouldn't catch me stressing over it in RP or out.

    Roleplay servers tend to attract people who want to escape real life for some reason or another, and those people may already have a fragile state of mind coming in. That's just how it is, some people use this server as a form of escapism from horrible shit in their lives already.

    Just because you're someone who has suffered from depression and is not affected by something like this, does not mean that anyone else with depression won't be affected by someone telling them to go kill themselves. Saying this is natural selection is needlessly cruel - people can't choose what they get affected by.

    99 times out of 100, whenever I've heard "go kill yourself" in a roleplay scenario, it comes from someone who is particularly salty after some aggravating situation they were just in, no, they aren't "enriching" their character in any way by telling someone to end themselves, they're just letting off steam after "losing". Most times. Not admitting this and trying to pretend as if it's some "cool" aspect of your character is disingenuous.

    Personally, someone screaming "kill yourself" into their mic to me? I don't give a shit, I actually get a kick out of it. However, as a community, shouldn't we be mindful of its other members? As Bala and a few other people have said, you don't know what someone is dealing with behind that screen, whether it's recurring anxiety or depression/suicidal tendecies, or an event that has caused the former to occur. As mentioned before, some people use this server as escapism.

    I don't know whether it should be banned - maybe it should - but it should definitely be limited, and the admin team should at least look on a case-by-case basis at blatant efforts by players to try to distress someone. It's very obvious when that's the case - just like when someone says the gay f slur or the n-word. In general, it should be discouraged.

    IMO anyways, I'm not even an active member here but yknow whatever, this is an interesting topic, and seeing some people's replies here being so uncaring toward their fellow people is fucking disheartening.

    • NAY 1
  3. The questions are really quite easy and do-able if you research even a little bit into how RP works in GTA. You will find similar hurdles in other allowlist-only RP servers, unless you go to a non-allowlist one - in which case you'll have a very subpar, barely-RP experience.

    I recommend reading the guides @Yputi has recommended above if you decide to come back to this forum!

  4. On 7/20/2022 at 2:45 PM, Osvaldon said:

    but the main issue is that our codebase is extremely large and very valuable to us and we can't entrust it to just anyone, not even with signed legal agreements.

    Prefacing this by saying that I no longer regularly play (any RP at all), and that I really do appreciate the amount of effort, as well as how difficult it is to maintain a codebase, speaking as a software engineer, and you guys do a lot of work.

    With this being said, I don't really see why you can't entrust your codebase. You should know that the more eyes there are on a codebase, the higher quality it is, and the more updates it can get. It's not like you guys are inventing some super niche thing, you guys have an RP server - of which there are many out there.

    But you guys have the secret ingredient - an active, loyal playerbase that seems to be shrinking. Think about it - even if your codebase leaks, who cares? Obviously it would suck, but it's not as catastrophic as you'd think because your users are here and not elsewhere mainly because of other people, the ones that frequent this server. If your updates stagnate, it will inevitably drive away people and you will also lose this secret ingredient this server has, and then you will have nothing. Plus, even if it takes a long time to train someone on your code, it's ALWAYS worth it to do so because that's an extra person that knows it and can teach it to someone new on the team.

    Please, please, please, accept more people into the development team. I may not play here anymore, but I love the people here. For the long-term sustainability of your community, it drastically needs a better script that meets the growing needs of your playerbase. Other servers (such as a particularly well known text-based only one) have many more devs, and an application process, and they're doing very well. And also, they have much more to lose because they're the only popular text-based RP server, and yet they're not worried about their codebase to the same extent. So what will it take to realize that you absolutely need to get more devs onboard? For your sakes, I hope you don't realize it when it's too late.

    • Like 8
  5. This is an IC issue that requires an OOC solution - i.e., script support around removing cars from the impound. I can tell you from both sides of the coin that cops tend to not enjoy unimpounding vehicles because it's repetitive and offers no stimulating roleplay 99% of the time - and that civillians don't enjoy it because they can wait genuine hours to take their vehicle out which is a pain in the ass - you're playing the game to have fun, not to sit around with a thumb up yer ass.

    Script support would help both sides.

  6. 1 hour ago, Kieran Horn said:

    This server doesn't have the checks and balances that IRL does. We don't have a court system, we barely have a fair IA system. Because of that, other measures have to be taken to curb wonton destruction from cops. 

    Cops IRL rarely get charged, so the court system thing is pretty equivalent! As for a fair IA system...well, people do get suspended, and sometimes fired,.. uh, and that's all that happens. Just like American cops!

    I am getting a little preachy here, sorry. Yeah, server rules are in place to stop DM and whatnot - if you feel like something has broken the rules, you are free to report on the forums OOCly.

    I think most issues are dealt with quite well on a case-by-case basis, seriously guys - when cops are ICly punished here, it can derail genuine months of effort. People complain that cops don't have anything to lose and crims do, but cops seriously do have shit to lose. It derails promotions which allow access to cooler stuff to do, it can outright prevent you from progressing past a certain point, and I have seen people straight up quitting (the faction/the server) due to hitting this obstacle.

    Papadakis has explained quite well how the escalation tends to go to the point where shots are fired from cops, and as Bala mentioned, the force continuum here is really quite strict compared to LAPD's (the server's IRL counterpart).

    My point is, if you have an issue with a situation, feel free to ICly report or OOCly report as appropriate. Last time I checked, both IA and the staff team were genuinely quite good at handling cases/reports.

    by the way, it's wanton, not wonton. Wonton is something delicious.

  7. Yeah, so like anyone saw the recent video of the LAPD cop shooting at a dude with a bike lock and killing him, as well as the 14 year old girl (fatally) in the dressing room behind the dude? (side note: the LAPD fucking sucks.)

    The realism argument doesn't really work here. LAPD causes needless death on stuff that doesn't require lethal force aaaall the time. With that being said, drive-by shootings, taking tires etc is pretty unrealistic for the most part as even LAPD wouldn't do that. I do think that if you're running around with a gun, or you do anything other than not immediately following a cop's orders (especially on foot, especially if they've got a gun on you), then you being shot should seriously not be surprising, especially if we're trying to portray a realistic American police force.

  8. I really like the idea, would make stuff a bit harder for PD to figure out real identities and whatnot - bringing more RP for detectives.

    There are a few problems here though. I'm assuming with your suggestion, if it were to be implemented:

    1. The player can choose a fake name. This can cause problems such as choosing a name that already exists. If fake names are restricted to non-existing names like you indicate in your post, then it lowers the pool of available names for future characters. OR
    2. The name would be randomly generated. It also lowers the pool of available names and this could lead to some seriously weird names, probably.

    If we go down the road of being able to choose names that already exist, then a few things would have to be revamped, such as actual working mugshots/photo ID in the MDC (to compare to see if they're actually the person they're claiming to be - of course if there's no mugshots/photo ID, then cop would be SOL).

    I can also see people using it in non-RP ways possibly - and fake gun licenses may not be a good idea as getting a gun legally is NPC-interaction only, whereas IRL someone may question whether you're actually eligible to own a gun.

    Otherwise though, fake driver's licenses, fake trucker's licenses, etc - these would be a really cool implement and provide some cool alternatives for crim. It'd have to be thought through a lot though to prevent abuse.

    • Like 1
  9. 46 minutes ago, jdeclue1 said:

    Just yesterday, IC there was a situation where a lab was reported and the fact that the doors were being boltcut gave the cook time to break down the tables and hide them and all the ingredients in a place the cops did not find... so, tell me again how it doesn't nerf drug labs?

    Not replying after this as to respect the thread. Hit me up in the PMs if you still wanna talk.

    It also doesn't make much sense for heavily trained SWAT with a battering ram to take 30 mins to go out to get bolt cutters and to neatly tear the lock off.

    EDIT: Talkin' in PMs, trying not to veer the thread off course. jdeclue1 is an awesome person, and I can see his point of view, but I also dislike the points he brought up, but not him as a person. Share the love!

    EDIT 2: yes, completely true ^

    • Like 1
  10. 6 minutes ago, jdeclue1 said:

    Not sure where I said it should be balanced where the encounters are 50/50. I'm saying that there is blatant disregard for RP related circumstances when it comes to protecting the cops from less than fun RP (ie: such as their guns not being lootable, their cars not starting even if you lock pick them, etc.) I have no issues with the balance as it relates to the cops winning most encounters with criminals (as that is primarily the case in real life as well).  My issue is that the balance is already in the PD's favor and the quality of life for the average criminal is already pretty substandard.  

    I'm all for PD not having to go out of pocket to buy the boltcutters, but to essentially nerf the drug tables (by making it much easier to get your lab taken from you) for the sake of RP? Ok, I agree, the next time I shoot a cop, I want his shotgun, it's too obvious that it would be on the ground lying next to him.

    Also, for the sake of argument, if I was a drug making criminal, the door you see from the outside would just be for cosmetic purposes, I'd have monstrous steel reinforced doors that have been braced from the inside to ensure you had to use some sort of explosives or new very expensive thing to get through it. 😉

    Not to turn this into an argument, because this suggestion thread isn't exactly the place for it, but having /ram affecting interior doors DOES NOT NERF DRUG LABS. All this does is delay the inevitable - it's a quality of life improvement to prevent PD from having to play a game of having to go buy boltcutters. If SWAT is at your door, your drug lab is going. What you're asking for is something that would ACTUALLY change the dynamic completely, leading to people going around to cops and try to bait them just to get their weapons. This has been discussed time and time again, and has been deemed a bad idea over and over again.

    And if you do have monstrous steel reinforced doors where you'd use explosives, it would make more sense for PD to have a forceful command that allows them to blow it up rather than using bolt cutters - it still makes no sense to force PD to go buy them.

    Your argument doesn't make much sense, and seems to be driven by the fact that you want more advantages, when this is a QoL update at best. Now, let's not clutter up this thread as this is obviously turning into the 1 millionth PD vs Crim thread.

  11. 5 hours ago, jdeclue1 said:

    Your suggestion affects game balance, my comment is also related to game balance.

    This is an RP server, and the objective it should not be to "win", it should be to freaking RP. This seems to have been lost on many crim roleplayers - not all, but quite a few.

    Yes. It's harder to be a crim than it is to be police. This is also the case IRL, which this server is attempting to replicate. This isn't supposed to be some kind of cops vs robbers server where the cops NEED to have something to lose. This kind of mentality is ruining the community.

    With that being said, +1 - of course. It makes no IC sense for SWAT to go buy bolt-cutters when they have usable rams which they RP much better with than with bolt cutters. Anyone that disagrees with this is too far inside of the win vs lose mentality and is honestly ruining the roleplay experience in the server. Sorry.

    • YAY 1
  12. 3 hours ago, TheCactus said:

    @Mortem I have to fully or partially agree with most of you arguments. I've been part of this server and the LSPD faction for 2 years now and some things stayed the same (the impound).
     

    1. The evidence lockers at the stations should be split in two.
      - Automated locker (/accessalocker Name_Lastname): Accessible from the front desk. Any on-duty law enforcement and the person with the Name_Lastname can access it.
      - Evidence locker (the one we have right now): Accessible from the secured evidence locker by on-duty law enforcement officer. It should contain pistols and other items that need some checking before being given back.
    2. The impound lot script could work differently, even if I am reluctant about it. It really could be dealt with ICly by having more officers check the impound lot when starting and ending their shifts. In any case if that is not the approach which we want to take, there's a simple idea here below.
      - Secure impound (/secureimpound licenseplate & /releaseimpound licenseplate): If the individual has no unpaid citations, warrants and both driver's and trucker's license are intact, the vehicle will be released immediately as if it was done by an officer. If there is a warrant for their arrest, on duty law enforcement would receive a different text in chat.
      - Normal impound (/impound licenseplate & /releaseimpound licenseplate): If the individual has no unpaid citations, warrants and both driver's and trucker's license are intact, the vehicle will be released immediately as if it was done by an officer. If there is a warrant for their arrest, on duty law enforcement would receive a different text in chat.
    3. The totalled vehicles around the streets are a major problem in my honest opinion (especially when it comes to black motorcycles during the night). They infest the map like a disease and simply impounding them causes another issue at the impound lot when they get released. I watched 3 episodes of The Sopranos while waiting for a mechanic on my alt and at the end of the day, I had to give up. The original suggestion is here https://forum.eclipse-rp.net/topic/53446-vehicle-mechanic-repair-tool-kit/ and looks like it got ignored.
      Jumpstart Kits: Item that can be sold either by the mechanics shops (like painkillers at MD) or stores. It could be that stores sell them for more since they're everywhere. It can start your vehicle unless its condition is 0 (or another number decided by Osvaldon the almighty). Prices, weight, how many times it can be used can be decided by developers so the item is balanced and doesn't deprive mechanics from Roleplay.
      - ToolboxesItem that can be sold either by the mechanics shops (like painkillers at MD) or stores. It could be that stores sell them for more since they're everywhere. It can bring your vehicle's condition back to 350 so you can drive safely to the mechanics shop and get it repaired. Prices, weight, how many times it can be used can be decided by developers so the item is balanced and doesn't deprive mechanics from Roleplay (I'd make it at least 15 Vol).

    +1 to most of your ideas, but I can see problems with the impound solution, mainly that people would start catching on when the vehicles aren't immediately released, that there's something wrong and they'd take that as a cue to run away.

    Perhaps a way to fix that is to have it mostly the way you said, but for normal impounds it stays the way it is already. That way if a car isn't immediately released, it's either because you have something missing (or a warrant), or because it's been normally impounded. I think it would make more sense too as securely impounded vehicles should be easier to get released.

  13. 29 minutes ago, Nex said:

    @SaltyPython There's multiple things I'm having issues with . Cops being to aggressive is one of them. Cops failing to RP the scenario I presented them considering is totally realistic and not NRP in any way. Is another thing.

    Also walking around with a mask that only covers half your face when your character is plenty distinguishable, I don't see why every cop would come in my face and start spazzing out.

    Also how the issue was handled and the RP was broken. Nobody likes it when you are having a good RP time then something that doesn't make any sense pops up and ruins it.
    I don't want to go on a rant again...so I'll stop here , I just felt like I needed to answer you.

    I understand how you feel, and I realize that it sucks when you feel that your RP is ruined. Unless the rules have changed, you can't really report them unless you've incurred some losses either. But, if you feel that they have acted in a non-RP way, you can get evidence of this and make an OOC IA-Report. You can also act on it ICly if they're just too aggressive and don't necessarily ruin RP.

    29 minutes ago, Nex said:

    @SaltyPython you said:
    "everyone would wear masks everywhere all the time (like at the bank - which was borderline non-RP, try going into a bank pre-covid times with a skull mask and see how far you get)"


    Because you didn't see it as often pre-covid does not mean that people didn't have to wear masks for certain illnesses and go into banks with masks on. It wasn't common. That's all.
    Also I'm not calling for Co-vid in game...as that would be mixing. I've provided the doctor with the details and went through with 30-40 minutes of RP to determine the illness / stages etc.

    I didn't say you were calling for COVID in-game, I was setting the scenario as a real life example (obviously going into the bank with a facemask right now is significantly more acceptable.)

    The skull mask comment, as an aside, was simply an explanation as to why the law exists. Not necessarily accusing you of wanting to wear a skull mask all the time for no reason, just providing context.

    Lastly, if you have the IC certificate, then as Victor said above, you've gotta be ready to RP about it all the time. Compare it with someone blatantly smoking weed in front of cops in a medical marijuana-only state, cops would always ask you if you have a good reason, and they may not always be nice about it, cause, well, that's how American cops can be sometimes.

  14. I will say that back when this rule was introduced, I recall there being an OOC reason for this law being introduced; everyone would wear masks everywhere all the time (like at the bank - which was borderline non-RP, try going into a bank pre-covid times with a skull mask and see how far you get)

    So OP has a point in making this discussion an OOC one, it's really not just an IC thing as to why the law was introduced. With that being said, I think it's kind of a necessary evil to stop people from wearing masks all the time even when they really wouldn't have a reason to realistically. And I think it's better to be punished ICly (through fines) than OOCly (as a rule break).

    EDIT: I'm a derp. OP is having IC problems of cops being too aggressive. Yeah, that's an IC thing.

     

  15. Not gonna lie, guys - I don't understand what you want anymore. Original point of the topic was that PD roleplay was unrealistic; specifically that cops going around shooting for tires was unrealistic. Fair enough.

    So when cops start tactically using destructible barriers instead, it's bad roleplay and bug abusing? I just don't understand. If stingers were usable, they'd probably use those, but they're not. There's not much else to do SCRIPTLY as PD. They could start using stingers and if you were to hit them they'd have to send the player "/ldo stingers would have been stuck onto your tires, deflating them.". Do you think that would work? Most people would probably ignore that roleplay, and it would be another thing to add onto the list of forum reports PD has to deal with everyday (alongside fear RP, combat logs, powergaming, etc.) The alternative is to endlessly chase until you run out of gas, which is what happens usually anyways, if you do get caught (which is unlikely - if you get a BF-400 and go up Mount Chilliad, there's not much cops can do.)

    I understand that the wooden police barricade is a little bugged - you may stall when hitting them at high speeds. But c'mon, lads. If you guys want a better RP standard from RP, then complaining when they start using tactics isn't gonna help much, yeah? It just feels like an unwinnable argument from PD's side. Shoot tires? NON-RP! Use barricades? BUG ABUSE!

    What is the point of this discussion anymore if even the "good RP" alternative is apparently bad roleplay? There's nothing else to do, guys.

    Now - I think the natural evolution of this discussion is to instead to take a nice, good look at the rules. Instead of blaming PD for not getting punished enough, maybe the rules themselves should be changed to make crim RP less restrictive. Staff team must have a dang hard time with the rules; it can't be too restrictive (as getting punished for doing something that may be instictive probably sucks), but it can't be too loose either (you would get a lot more fun ruining RP, such as a few months ago when you could get robbed anywhere, for no reason). I personally think this would be a more worthwhile discussion.

    • Like 2
  16. 22 minutes ago, givejoshamosin said:

    Furthermore, you literally have been given supercars which in my opinion is ridiculous. The only police force who I have seen have supers in the real world is Dubai, and as someone who used to live there I know they don’t actively use them, they’re more of a advertisement for the emirate and country.

    And in which country have you seen street gangsters driving around in super/sports cars/bikes? Many crim players unfortunately just do not stick to a good standard of RP either, and PD/SD simply responded by using super cars themselves. Now, you could argue this is a bit of a slippery slope - and you'd be right. A crim player who wants to portray a more realistic character will be inherently disadvantaged compared to other crim players/PD/SD due to the fact that super cars are so readily available for EVERYONE.

    I personally think people just need to use more common sense, and also need to take roleplaying in general a bit more seriously. This is easier said than done, and most of the playerbase is already used to a server that ISN'T that realistic.

    Either way, this is going kinda off-topic. I get what you mean OP, but the problem is that spike strips and PIT maneuvers are not viable at all. Not only are they laggy, they aren't very effective when a large percent of the playerbase has very very fast vehicles. Does it excuse non-RP actions from PD/SD? No. In my opinion, it also doesn't excuse what I believe to be non-RP actions from crims (the example of someone in pajamas on a hakuchou with an AK in the back was mentioned - being an extreme example)

    • Upvote 1
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