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Msato

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Posts posted by Msato

  1. I'm neutral to some aspects.

    It makes full sense that any of the current existing wealthy players face an extremely reduced welfare check, if you have multiple millions in assets you should be able to live off other methods than welfare alone.

    However, I do agree that the "Tax Brackets" need some adjusting to align with the inflation that the servers economy has faced. Currently the "maximum" tax bracket is $1,000,000. In my opinion this should be increased to anywhere in the range of 3-5 mil minimum, and then scaling up the lower tax brackets ranges to align with this.

    This would allow the players with a lower net worth to still obtain their Welfare and also not have their activities taxed as heavily, as currently the "scripted" jobs are essentially ruined by the low tax brackets compared to the scale of wealth.

    • Like 1
    • Upvote 1
  2. 2 minutes ago, Aldarine said:

    I would much rather see expansion and extended development on the laptop as opposed to this. The laptop has IC backing in the form of the Cartel which stocks and manages the supply of weaponry. I do not think it is healthy to remove that especially considering it has been established that way for a significant amount of time. Along with this, as stated prior, crafting of weapons would only promote more guns in the server which of course from a criminal perspective is wanted however from an overall health standpoint is ill advised and unwarranted to me.

    This suggestion was created due to the fact of the laptop development being blatantly ignored, as there have been countless posts addressing the issues, constraints & potential fixes.

    Criminals would much rather have an interactive system to acquire their guns, rather than staring at a screen to refresh every 30 minutes and click 1 button.

    • Like 2
    • Upvote 5
  3. 5 minutes ago, Aldarine said:

    -1

    While I do appreciate the level of detail placed in this suggestion and the interesting aspect of it as well as of course being a massive plus for criminals, I cannot support the easy introduction of more weaponry into the server in this manner. 

    This is to potentially replace the current "lazy" method of acquiring weapons, which is literally waiting for time to pass and clicking a button.

    Using sources such as the materials listed and the Molds required to craft each weapon still adds limits to the amount that can be crafted.

    This system is much more interactive, less automated and flushed out compared to that of the current Laptop Imports.

    • Like 1
  4. Something that is highly limited on the server is the current access to any form of illegal weaponry / ammunition for these. To assist smooth this level out "Armories" should be added, these would allow Weapons & Ammunition to be crafted, below will go into further detail.


    The Weapon Bench:

    This would be a furniture item, similar to that of the drug tables, that can only be placed in warehouses (returning some script use to owning a warehouse).

    Example furniture object below:
    kbtreUn.png

    Initially, this would require a "Weapon Mold" which can be imported via the current laptop system, These Molds would craft parts of the weapon, and once all parts crafted a final recipe required for complete weapon. Each mold would have a durability limiting the parts it can craft.

    Example Weapon Molds:

    • Assault Rifle Barrel - Mold
    • Assault Rifle Receiver - Mold
    • Assault Rifle Stock - Mold
    • Assault Rifle Magazine - Mold

    Each Mold would be used to craft the "Part" and this would require X amount of "Iron Ore".

    To craft the finished weapon you would require each of the parts and then place these into the "Weapon Table" to craft:

    • 1x AR Barrel + 1x AR Receiver + 1x AR Stock + 1x AR Magazine = 1x Assault Rifle.

     

    The Ammunition Bench:

    This would be a separate furniture item, that could also only be placed down within a Warehouse.

    Example furniture object below:
    R2ljGrD.png

    This Table would craft "Casings" and "Ammo", The Casings would be different per ammunition type, e.g.

    Each casing would require "Copper Ore" (1x = $100 at Average) to be crafted, 1x Copper producing different amounts per casing type:

    • 1x Copper Ore = 50x Pistol Ammo Casing
    • 1x Copper Ore = 25x Heavy Ammo Casing


    To craft bullets, you would then require: Bullet Casings, Lead Ore, Sulfur.

    • Bullet Casings - Crafted as detailed above.
    • Lead Ore - Acquired via the Mine or Player interaction.
    • Sulfur - Acquired from Humane Labs.

    Example Final Recipe:

    • 1x Lead Ore + 50x SMG Bullet casing + 50x Sulfur = 50x SMG Ammo 

     

    Final Setup:

    Below is an example of the final setup, where there is 1x Weapons Bench, 1x Ammunition Bench & 1x Weapon Crate.

    The Weapon Crate would be used for the crafted items to be automatically placed into, similar to vents covering smoke for the tables. Avoiding them falling onto the floor, preventing loss on server crash/restart.

    jIOMppy.jpg

     

    Each of the numbers used on this are mere examples, and subject to change / balance.

    When potentially implementing these it would be nice to see the cost align with that of the Ore used & the current laptop import prices, however there should be a cost increase as this allows further "on demand" crafting.

    • Like 29
    • Upvote 7
  5. 20 minutes ago, flow said:

    We're talking about changing clothes, why does this need to be kept away from PD and SD? All the /me and /do is already there in the /pw command, how would it be spammed? If it was a 60 or 120 second timer, can you explain how that would be abused or promote bad roleplay please?

    Read. 

    On 6/2/2020 at 4:42 AM, Philoop said:

    My suggestion is pretty simple. I think that SED and SWAT should be able to do /swat in/around their vehicles after a game crash.

    The suggestion is to fix it disappearing after a crash, so fix it by making it retain these assets for a set number of minutes that a player can recover. 

     

    personally do not like the idea of /me changes into swat gear and bam you got an extra 50% health at the roadside for the sole reason of shooting. Swat / sed should be tactically deployed from many of the available deployment areas and not out some standard pd cruiser trunk. 

    • Like 1
  6. 5 hours ago, flow said:

    The suggestion goes deeper than that. 

     

    There is no reason SED and SWAT have to return to their stations in order to change into their gear, it's not realistic as something as simple as clothes can be carried in any vehicle. 

    All it needs is a timer for the /swat command to change into gear which can he idk 30 seconds or whatever really.

    Driving halfway across the state to change clothes is not realistic nor necessary. 

    How it works irl for reference 

     

    I think you misunderstood my statement, by on duty state I did mean to include that pd SWAT/SED/IB etc, as these are modifiers to your on duty state. 

    I don't think a command is needed to deploy from vehicles, instead losing the applied aspects upon logout should be fixed. 

    The original post is a bandage that isn't shaped correctly. 

    • Upvote 1
  7. +1 

    There are a large number of clothing items not added to our current stores thay would help flush out the uniqueness amongst many.

    The tattoo system itself needs an overhaul and should be done separately, this system feels like it was forgotten in the past. 

    • Like 1
  8. +1 

    Id personally be happy to sit and list out any vehicle that would feasibly have a trunk, this should be an entire vehicle overhaul and not just one specific car to balance it out. 

    Along with this it would be nice to see certain cars that have 4 seats have them mapped in instead of only the front two usable. 

    • Like 2
  9. +1 on the idea

    On 6/17/2020 at 3:56 PM, reeceobz said:

    could be like the /window system, /seat 1-4

     

    Tha above states it perfectly, this should also include an action timer / anim to tie in with it. I would personally love to be able to swap from passenger to drive without the clunky get out and move 

  10. -1 

    After having long enough to both witness it personally and see it at extremes, 120 minutes was nothing. However, there should be a cap, I've seen someone get 22 hours at points which is a literal joke.

    In my opinion a good middle ground would be to introduce a cap say at 6-8 hours and with this increase the fines. It ain't that hard to not go to jail I've been under 10 times in by 18~ months as an active criminal.

  11. The phone currently provides a "Player is offline" feedback message when a player who you send an IC text to is not logged in at that moment.

    This is commonly used to Metagame and check if people are online, by sending either blank or almost empty texts to someone, prompting for the OOC message.

    This feedback line should be removed as it is straight mixing.

    Example:
    EwpKdc1.png

    • Like 12
    • Upvote 4
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