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Thang

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Everything posted by Thang

  1. Yes
  2. One guy with a crowbar*
  3. This has been already reported.
  4. Hello, I just want to let you know that it is indeed possible to make arcade games in RAGEMP. I'm also attaching a short video as a proof of concept https://streamable.com/vtatk2
  5. Yes please. I play the game in 4K and the small chat is literally causing me eye strain. For those wondering how bad it can be, take a look at the screenshots in my bug report I filed earlier this year.
  6. It is important to understand that by fleeing in a vehicle you pose a substantial and immediate risk of serious physical injury to others. If you wanna go by case laws, check out Scott v. Harris, where it was ruled that "PITing" an evading suspect is reasonable. Then check out Plumhoff v. Rickard, where officers shot at a vehicle which continued to flee after a short stop in a pursuit, both occupants died. This officers' conduct in this case did not violate Fourth Amendment either. Dashcam footage:
  7. Hello my ping is ~20 ms and I constantly run into issues with the minigame. He's an example. https://streamable.com/r0djy8
  8. The problem with this suggestion is that the fishing animations as present in GTA are this way. If the fishing rod would be rotated the animation wouldn't align with the model.
  9. Date and time (provide timezone): 2022-02-14T16:57:39+0000 Character name: Joseph Couch Issue/bug you are reporting: Multiple UI elements (chat, phone, inventory, PD MDC) do scale well with game resolution. It is very hard to read them. Expected behavior: The UI elements should scale and be always the same portion of the screen regardless of resolution, such as the bubbles in the bottom right and the information (location, time, id) next to the minimap. Evidence, notes worth mentioning, steps to replicate: Set your resolution to 4k, check the game. Vehicle license plate number*: N/A
  10. Hello cop here. I don’t think they pulled you over for nothing. They most likely pulled you over for a minor traffic infraction and then a higher priority call (for example shots fired at other officers) came in and they decided to drop the traffic stop in favor of that.
  11. I've already reported this one a couple of weeks ago.
  12. Yo, I missed that one, my bad. Can you archive this one then?
  13. Date and time (provide timezone): 29/OCT/2021 22:58 UTC Character name: Joseph Couch Issue/bug you are reporting: Suspending an already suspended license doesn't add more time to the suspension. Expected behavior: Suspensions should stack and more time should be added to the remaining suspension time. Evidence, notes worth mentioning, steps to replicate: This is hard to replicate as the suspension times are in days. So I thought I just made a mistake in typing the command or something, but I asked Administrator Awazki to check logs for me and he confirmed me that I typed the command correctly. Failing to suspend license when required by the penal code is considered corruption both in PD and SD and this bug can potentially get LEOs in troubles, It might make it look like they forgot to do the suspension but instead the suspect's license was already suspended, so they couldn't do it.
  14. Date and time (provide timezone): 31/OCT/2021 00:00 UTC Character name: Joseph Couch Issue/bug you are reporting: When a driver's license suspension gets lifted using command /lift the demerits on the license get removed. Expected behavior: Driver's license should get lifted, but demerits should stay. Evidence, notes worth mentioning, steps to replicate: It can be easily replicated by giving a demerit (/warndriver), suspending a driver's license (/suspend) and then lifting the suspension (/lift).
  15. Yo Nero! Welcome, I hope you remember me from vG
  16. It takes into consideration open doors. So if their friend opens a door for them, they can get out.
  17. Just an FYI here's a video showing how it works. This is a perspective of other players how they see someone with a flashlight:
  18. RAGE:MP currently doesn't sync flashlights, so I decided to do something about it. It also as a bonus enables the flashlight even if you don't hold RMB. I believed this would actually increase the usage of flashlights and overall immersion of the game. Example screenshots: https://imgur.com/a/pAlaAJO Source code (doesn't require any server-side sync): https://gist.github.com/ThangCZ/6b44389e96917acbc1d32629b0f836a0
  19. This is already implemented. I’m not sure about the percentage, but PD/SD get this notification from time to time.
  20. Just to clarify the lock-on as implemented there right now is super fragile (I think way too fragile, so I had it disabled for testing). Once the vision of the vehicle is even lightly obstructed for more than a second the lock on gets disabled and need to be reacquired. To enable the lock on you need to relatively close to the vehicle and has it visible in your line of sight.
  21. TL;DR: Implement a helicopter camera with a spotlight and nigh vision feature. Source code attached bellow So I understand that this has probably been already suggested before. But I had some spare time on my hands and found some proof of concept helicopter camera script online, took it and changed some aspects of it. So what my code currently supports is: zoomable helicopter camera night vision spotlight ability to lock onto a vehicle, including a detection of speed, model and plate of a car. There are some issues with breaking the lock of the camera when the view of the vehicle is obstructed. Also the logic about enabling the camera should probably be adjusted somehow to the needs of the server as it currently doesn't check if player is actually in a helicopter or not. Also the camera and helicopter cannot be operated together at once, so it's more designed to be operated by a co-pilot, which would actually add incentive for the law enforcement helicopters to have a co-pilot Video examples: https://streamable.com/4ysjyd https://streamable.com/ldcauk https://streamable.com/6kqt34 Source code: https://gist.github.com/ThangCZ/52ebf7cbea9f18549ac6854688295386
  22. Essentially my suggestion is to disallow players who are cuffed to jump out of a cruiser unless the door is open. This is based on reality as there is no way to open the backseat door of cruisers from inside. I understand the counterargument would be that people could simply RP it and many people do. There are some who don't and they might just not know about it and this would prevent the OOC arguments the law enforcement sometimes need to have with their suspects about this. Also this suggestion doesn't prevent criminals helping their friend out of the cruiser as the cuffed person can get out of the cruiser if their friend opens the door for them from outside. I don't like to suggest impossible things, so I played a little bit and came up with this working code, which does what my suggestion suggests: function isLocalPlayerCuffed() { // Placeholder function return true; } function isPoliceVehicle(vehicle) { // Placerholder function return true; } mp.events.add('render', () => { var playerVeh = mp.players.local.vehicle; var localPlayer = mp.players.local; if(!playerVeh || !isLocalPlayerCuffed() || !isPoliceVehicle(playerVeh)) return; var playerSeat = 0; var maxPassengers = playerVeh.getMaxNumberOfPassengers(); for(i = 0; i < maxPassengers; i++) { if(playerVeh.getPedInSeat(i) == localPlayer.handle) { playerSeat = i + 1; break; } } if(playerVeh.getDoorAngleRatio(playerSeat) < 0.1) { mp.game.controls.disableControlAction(0, 75, true); } });
  23. It looks like today's update fixed it, the idle camera never gets enabled for me. Thank you for implementing this!
  24. +1 It is currently pretty hard to handle any locked interior doors for both PD/SD and FD. Also it honestly doesn’t make much sense for the PD to send an officer to a store to buy bolt cutters with their own cash with a hope they can maybe get it refunded.
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