Preface:
To summarise, this is a small collection of ideas I've put together that I believe could drastically increase the quality of roleplay and immersion in ECRP. I'd love to know everyone's thoughts for and against each point. I'll add numbers at the start of each suggestion so you can +1 or -1 relative to each idea. I hope the Devs consider some of these ideas.
1. PD Jurisdictions
To further elaborate on this and to give it some context; When I played NG:RP (san andreas roleplay server) a few years ago, there were seperate jurisdictions of police department depending on where in the city the PD were from.
The way I invision this being implemented in ECRP would be the 'LS Police District' (in the main city) and the 'Outer city Sherrif disctrict' (or something) (in the outer city/North)
This would allow a larger recruitment for the police force, more efficient delegation of unit dispatches to crimes and also it would allow introduction of the white police cruisers for north of the city. These separate branches would also come in useful for some of my other suggestions. I do believe however, this would be really great for everyone, including people being targeted at farms constantly who can't rely on police travelling north constantly to respond.
2. Planes/Pilot Jobs
Allow players to train as a pilot for aviation purposes, as a job you can essentially do shuttle runs from LS Airport to sandy shores and transport players up north for a fee, allowing the diverse use of plane vehicles as well as additional jobs for citizens. (rules would be created with regards to abusing the use of planes for terrorist purposes etc.) It would add a deeper layer of immersion to see planes flying overhead up north and allow diverse new roleplay options for existing players. (potential to expand this with desk staff for flights etc too) Not sure how much this would be used but it'd unlock access to private jets/pilots eventually as well.
3.Banker Jobs/Northern robbable bank
In tandem with the police jurisdiction, I suggest we open up a bank in the north which is robbable, it provides VERY good money for criminals, the caveat being new police departments up north can heavily monitor the area. Criminals can take high risk jobs of holding up bank staff who provide salary and have other bank tasks to do and police and criminals can roleplay negotiations for hostage situations. Criminals currently lack resources for large income with HIGH risk and I feel this would fit that niché well.
4. Attach Forum accounts to In-game accounts
Similar to how fines work for the PD where it says [You have fines on your account] when you log in, if you could get it to notify you of any reports against you [You have 1 reports against your character] on the forums, it would allow people to be easier notified and not receive punishment without the ability to justify the circumstances because they missed out on the post.
5. Estate Agency Job
Create a government faction which can sell property to players in an office, take clients to view a property for purchasing. Deeper roleplay involved in house purchases would allow a more diverse range of interaction rather than just 'E' and then buy on a property. This would also allow people with a lot of properties to list their stuff with the agency for a small fee for selling.
6. Casino + centerfold jobs
On one of the highways theres a huge casino that could be utilised as a great cash sink for people with too much disposable income. Have slots terminals with larger stake options for high risk/reward. Integrate roulette and blackjack with a centerfold who is paid to host the tables as a citizen job, again allowing for much more RP than happens in Tequila-la, also allowing more people to work here. This would also be a great place for a NCZ.
I hope you guys approve of the ideas in my brain and maybe could assist in fleshing these out or pointing out flaws which may arise from their implementation.
Thanks!
Tommy.