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alexalex303

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Posts posted by alexalex303

  1. Development will not aid a mentality problem; updates should not be the reason why you're on a roleplay server, they will never be able to put up enough updates to satisfy script-oriented people. Make your own fun, preferably with friends and you will not need updates to enjoy your time here.

    • Like 1
  2. Just now, LucasJHughes said:

    Okay but this will only affect criminal's that is what I am saying. PD AND SD they do not refuel at all, literally not once so it will not affect them one bit, they do not have to spend money or spend the time or stop in a pursuit to get fuel or any of the above? do you not also think that should be changed to "increase the health of the game"?

    I don't follow, at all.

    Deputy John Doe is chasing someone on a Shinobi. If the Shinobi has less gas, he has to return that Shinobi to a precinct, or else it will stop working. 

    Criminal John Doe is chasing someone on a Shinobi. If the Shinobi has less gas, he has to go to a gas station, or else it will stop working.

    It is the same for both people, the only difference is that law enforcement gets their gas for free, which can be the topic of another suggestion, but, the fuel tank affects both equally.

  3. Hello.

    I believe that high performance motor-bikes currently have too generous fuel capacity and that it should be reduced in order to increase roleplay opportunities. A person driving without stopping for a very long time does not allow for emergent gameplay; but more stops at gas stations cycles money through the economy by spending it at the gas station and allows other players to roleplay with the person as they are refueling.

    I believe it would be an all-around improvement.

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  4. 6 minutes ago, La Ventana said:

    Why would someone who was in jail for years be gang suppressed when he is released?  

    That is a different conversation entirely, if you want to discuss rehabilitation options, that feels wholly in-character and something that can be petitioned with roleplay to the Judicial Branch/Commissioners; but they are not dead, therefore new life rule has not been triggered.

  5. 1 hour ago, PopTarts said:

    Personally I see no need for this at all, similar to how we had the action timer for unlocking-locking vehicles it was a pointless addition that only caused more annoyance than anything. There's a clear target of what this suggestion is for and that's to stop criminals from changing frequencies while running from police worsening the QOL even further of what criminals have to put up with. If a player has changed freq while under FearRP or while tazed then that's an issue that can be resolved either between the players in OOC which most people realise what they did was wrong and change it back to continue the roleplay or you can report them. Same goes for accidentally changing freq when placing hands up, simply resolve it with the player or report it. 

    I think it would be healthier if we avoided viewing suggestions through the lens of crim vs pd, as otherwise it fosters negative feelings and group-think where it is "us against them". We are all one community, with one goal, and I do think that this suggestion could further that goal, even if slightly inconvenient.

    The fact of the matter is that I, as a law enforcement main, frequently switch radio frequencies on-duty for various reasons, and I would also be inconvenienced by realism, however, I would be willing to make a small compromise in favor of it.

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  6. 6 hours ago, LucasJHughes said:

    Hilarious that people making these suggestions which directly affect and are potentially negative for criminal roleplay are people who do not play criminal roleplay.

    This is not a criminal roleplay only suggestion, the cops would also have the same action timer when they switch frequency.

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  7. 6 minutes ago, Harveyyy said:

    If the miss-click is the issue, why can't we change the keybind for placing your hands up to something else or adding a new hotkey that switches the radio to the previous frequency instead of adding an action timer?

    From a realism point of view, I can see where you're coming from, but there are a lot of things that are unrealistic but it's there causing little to no effect on the RP quality in general. I'd prefer getting other QoL updates or even the guns update first.. 

    It is unrealistically easy to change your radio frequency at the moment. The missclick was an added benefit not the main point.

     

     

  8. Hello.

    I believe that there should be a 3 to 5 second action timer when switching radio frequency. I believe this will add to realism as changing your radio frequency while running would not be possible to do accurately and instantly. Furthermore, it will alleviate a big number of missclicks that happen when people try to put their hands up and instead hit a bind, which impacts RP scenarios.

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  9. I think it's fair to say when people are legitimately getting themselves arrested to make money in prison, it is an issue. The jobs should not be removed, but the rewards should be dialed back drastically. Prison should not be something you choose to do for cash.

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  10. 2 minutes ago, ShawnsBeard said:

    @alexalex303 just a quick question because I'm a little confused with your responses... Are you saying that there isn't a problem with a motionless police officer on their knees taking 3 pump shots and 8~ .50 shots to the face before being injured, let alone fully killed?

    I'm saying that if you choose to say there's a problem with that on the basis of realism, there are 101 other things that should also change, but aren't talked about. For example, realistically, if you use your car to commit a serious crime (such as bank robbery), that car should be permanently seized upon you being charged.

  11. 15 minutes ago, SkyeFuryy said:

    Because it shouldn't take 3 shotgun rounds and two other people with .50's to bring down a single person at point blank. It's not realistic therefore it creates a huge disadvantage that should not exist. 

    It's not realistic to have a shootout on the beachfront of a major city in which they face little police resistance because there's not that many of them online. The realism can only be realism up to a certain point, and pushing for hyper-realism on one side while we still have shootouts in Del Perro in broad daylight, feels one-sided.

    There's a situation very recently where a large number of people drove to the Santa Monica Pier and executed a person there in broad daylight after holding twelve other people hostage. If that level of crime was happening in real-life, the national guard would be patrolling the streets with way heavier armor.

    Talking about realism in the context of the current daily law enforcement wipes by groups of people running around with fake swat helmets is disingenuous and disappointing to see.

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  12. In regards to the fact that you pay for the armor, that is because you own the armor. The fact of the matter is that as a criminal you can do whatever you want to do with your assets. The car that you drive will more often than not appreciate in value tremendously (see Hakuchou Drag, Comet Retro), the interiors that you own can quite literally turn into a money printer, the weapons that you own can be re-sold for profit or used to rob others for their assets. Contrast that to what can a cop do with his assets? He can't even pull it out whenever he feels like, because there's an in-character rule telling him when he's allowed to do so.

    That is why you pay for the armor and he gets it for free.

    The notion that law enforcement has a huge advantage in terms of weapon selection has not been true for years. If we're talking about the new player that just scored a .50 at x10 the cost from a player that made profit selling his asset, sure, they will have an advantage over him. However, this thread is populated by extremely old players that have, and have used way better weapons than what law enforcement has available to them.

    A good number of people in this thread should remember how very recently 3-5 special carbines with full attachments were used to wipe law enforcement, and their armor didn't seem to help very much. Pretty much everyone in this thread should acknowledge the machine pistol, and how it quite literally melts anything in front of it, a criminal-roleplay exclusive weapon.

    The only tangible weapon that criminals do not regularly have access to is a sniper rifle, and even several of those were sold to criminal roleplayers. I think it's time to put to rest the notion that you are out-armed by law enforcement.

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  13. 2 hours ago, Kommand said:

    It'd be one thing if SAJB was operational enough to support a 100% realistic reflection of this. Anyone and everyone who is charged with a crime ends up doing the time. Any appeals after only serve to receive restitution or accountability from the arresting officers, nothing can change the fact you did time for it. 

    The fact that you end up doing the time immediately is exactly what most people want; The average person does not want a realistic reflection of this. The current implementation of the SAJB system is in favor of the criminal roleplayers and against realism due to the fact that it is a video game.

    What would happen realistically is if we catch Joe shooting at some cops, we would arrest him, put him in jail and he would sit there for a while until an (Assistant) DA would approve his charges, at which point he would sit there for months until a trial happened. We could go to that system tomorrow, it wouldn't even require script support, but I doubt most criminal roleplayers would want that.

    Every single charge that a cop places on your character is able to be appealed in two different levels, one, with the department via internal affairs, and two with JB. There are checks and balances that prevent you from being charged with things that you did not do; the point of contention is that some people feel that being charged accurately is somehow OOC toxicity. I find that notion to be faulty and one of a person that struggles to separate their character's feelings/well-being from their own.

    • Like 1
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