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Downtown Drift Club - Drift King - 20/01 Sat - 20:00
binkmybonk replied to KimTaek's topic in Archive
Happening today at 20:00! -
binkmybonk started following Housing Crisis! , DCC phone application and scripting update , [Raffle] Dealership - AutoServices and 1 other
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ECLIPSE ROLEPLAY - Changelog (August 8th, 2023)
binkmybonk replied to Osvaldon's topic in News and Announcements
W Update -
Jim Bone Ten entries
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+1 I would love to take bicycles in a vehicle! Opens up more RP opportunities around bicycles and makes it easier to go off-road with mountain bikes for example, as you won't need to cycle across the whole map.
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Would love to see Government Faction flags. DCC, LSC, Weazel, Bayview, etc. also gang flags would be cool too.
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For Part 1, I disagree. Others have stated all of the reasons already although, I would like to say that the cops deal with this problem too. Compared to real life, it's just as unrealistic for a cop to pull someone over for leaving the scene of a crime than it is for a criminal to be blatantly breaking the law in front of a cop, which in my experience, is extremely common. As for Part 2, I mostly agree besides the kevlar thing (See Bill Breacher's post above). I'm a little surprised to see how much less RP is required or taught in PD compared to the time I have spent working for DCC. At DCC you have to roleplay with /me and /do: Changing into your uniform, grabbing the keys for your vehicle, grabbing an iPad or using a computer to access the interal database, pulling out the vehicle from the garage, adjusting your seat and mirrors, turning on the dashcam, putting on your seatbelt, turning on the fare/cruise control and you have to RP undoing most of that stuff to, like pulling the vehicle back into the garage, putting the keys back, etc. If their taxi is damaged they are also encouraged to bring the taxi back to the garage at DCC and actually roleplay repairing it or replacing it. (Some might say this is because DCC drivers don't actually get to do much whilst on duty, so this essentially just gives them more to do.) During my time in PD, the few people who I have seen get their tyres shot out go and change their cruiser with no roleplay. Seeing that does kind of take roleplay out of it and makes it feel more like a game. Coming from DCC, it still makes me uncomfortable just doing /fspawn without any roleplay attached and then immediately being able to drive off. The first time I was in a cruiser that flipped, we got picked up by AIR-1. AIR-1 literally landed in the middle of the road, blocking it entirely just to pick us up, which did surprise me as I wouldn't have thought that would be allowed. Despite that, I think the standard of roleplay is generally very high in PD but I would personally like to see a change implemented regarding vehicles.
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binkmybonk changed their profile photo
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I think most of us know there's currently a problem with housing in the game. There are a lot more people looking to buy property than there are people looking to sell property. One example of this is the IC Advertisements section, under Properties, it's evident that there are far more people posting about looking to buy houses with little attention. Whereas the posts about selling get much more views and interest. I suggest that more housing locations are added, as there are some locations that could be utilised that aren't and/or opening up houses to the market that have been left vacant for a long time. I belive this would This would positively impact the game as the housing market would hopefully go down slightly making the prices less inflated and closer to a realistic interpretation.