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Everything posted by benchippendale
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I think we should be able to queue songs on speakers like with the cinema/TVs. People with keys to the vehicle should be able to vote to skip the song.
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Date and time (provide timezone): All the time Character name: All players Does this issue appear again after full game restart?: Yes How many times did this issue apear for you?: All the time Issue/bug you are reporting: UI bug, no spacing between map and indicator hexagons Expected behavior: There should be a 10-20px margin between the map and the indicators to make it more clear Evidence (MUST either photo or video) , notes worth mentioning, steps to replicate: Resolution: 1920x1080 Aspect ratio : 'Auto' Vehicle license plate number*: N/A
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adding the door to the interior of the houses shouldn't be too hard as there are only a few types but to add a portal to every different roof and garden would take way too much time to be considered I think
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The recent update to keypad locks that introduces a delay I assume is to make it much more difficult for people to brute force the lock combination. This is great, however, it has introduced a problem with doors that use a keypad lock. When you use a keypad lock on a door, you must input the code to unlock AND lock the door. With the new delay, when you unlock, exit the door, and then attempt to lock it you have to wait a good few seconds before you can do so. I think that either the door menu should be changed so it has a 'lock' option the same as the safes - or remove the delay on the door keypads for people with 'accessproperty' rights.
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I always thought it would be nice if you could buy 'legal marijuana' within certain limits for medical purposes. There's a weed shop near the main bank that could be used as a dispensary. Each person could have a daily limit they can purchase. It should be more expensive to buy than the 'illegal marijuana' made in labs to buy and worthless to sell to NPCs.
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+1 Cocaine should be an ingredient for crack, and crack should be much more valuable (double cook)
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[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
My bad. Make an offer worst I can say is no -
[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
Sorry I don't, but the door is open if you want to go and have a look @TheRealFixer -
[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
@Chazaa -
[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
Yes -
[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
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[3G VINEWOOD] || $1.75M || 3 South Mo Milton
benchippendale replied to benchippendale's topic in Archive
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Quick sale going cheap. Easy to access and in a good location for people traveling up and down the city. Take a copy of the contract from next to the door and you can own it today.
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Quick sale, going cheap. Comes with an exterior building. Take a copy of the contract from next to the door and you can buy it today.
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As far as I know, you can't change the time it takes to get dirty or listen for an event that fires when the dirt level increases. All the carwash does is run a command that uses setDirtLevel function of the API and sets it to 0 (goes up to 15 at max dirtiness). As mentioned there could be a function on an interval checking the dirt level getDirtLevel and setting it back to 0 if it is >= 1. This could be implemented as a 'wax and polish' service with an additional cost too.
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@HobGoblin One is like an automatic car wash that you drive through - the other is like hand washing/detailing. Depends how much you care about your car
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To do this you would probably need to have a function running on an interval that keeps setting the dirt level back to 0 if it goes to 1 or above as i dont think there is an event triggered when the csr becomes dirtier. It's not a perfect solution but it could work and I agree the car doesn't stay clean for long enough.
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Drug table explosion rework [911 call for explosion rework]
benchippendale replied to inorigj's topic in Game Suggestions
Not sure what changes you refer to but tables used outdoors at properties can still explode so it's not only lone RVs. The hardest part about this suggestion is probably making the peds spawn in good random locations around the property. It would be easier to have the ped spawn at the door markers of the property (because the co-ords already exist) after a short amount of time and then start running away from there - when they reach a certain distance or time from the explosion they start calling emergency services (unless the player stops them). I do agree that the exact location shouldn't be immediately obvious to allow time for the criminal player/s to react to incoming cops. I think the way the tables can randomly explode regardless of the current heat phase is counter-intuitive as you're constantly checking the heat and cooling them so it doesn't make any sense and also can't be explained RPly. I think the chemical spills should be much more volatile (e.g. if you leave a spill for more than 300 seconds the table now has a very high possibility to explode) so basically tables should only be able to explode when overheated or spilled. When a table explodes it could destroy the surrounding tables and all of the items (drugs, water) on the ground in a certain radius (for bonus points destroy hazmat and chemical mask and apply 'facial blemishes' and burn the players' hair off so they need plastic surgery too - further increasing the risk and loss). Cops could return to properties that have been known for cooking drugs with sniffer dogs and find it without an explosion happening too. I will end by saying I am biased because the table I was pouring water on blew up in my face right at the end of a 2hr12min cook even though I was constantly checking -
SOLD!!!! [1G FOR SALE] - Bay City Ave. 13 || $380,000 ono
benchippendale replied to benchippendale's topic in Archive
Thanks for the offer -
SOLD!!!! [1G FOR SALE] - Bay City Ave. 13 || $380,000 ono
benchippendale replied to benchippendale's topic in Archive
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[2G FOR SALE] - Bay City Ave. 62 || $837,000 ono
benchippendale replied to benchippendale's topic in Archive
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Please feel free to text or call me if you have any questions (( 2502705 )). Doors are open if you want to look inside - please wipe your feet!
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Feel free to text or call me if you have any questions (( 2502705 )). Doors are unlocked if you want to have a look around inside. Please wipe your feet.
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Hey, can I take the punishment for Curtis_Plumb in that most recent report, please? It was myself that gave him the command to shoot. I accept what you say about re-escalation but just to reiterate we had been spread out and actively searching for them for all of the time in between the 2 locations so in our minds it felt like the same scenario. Will try better next time to make sure they know what's going on.
Thanks for your time with the report