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Vitaly Gorbachev

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Everything posted by Vitaly Gorbachev

  1. The new system is great. Thanks for the hard work put into it. However, there are a few things that work and a few things that need changing, and there is something I think would add great taste to the drug scene without causing any imbalance. Things wrong with it: 1. Too few labs active at one time, leaving gangs to dominate them in numbers. 2. The tables are all mixed up and unevenly balanced. I understand you want variety and to stomp on mass cook ups with the dominating drug of choice, coke, but that's what it was all about. Before the update, you could simply chose the drug you want to cook, prepare your ingredients, and use the lab that would allow you to cook 6 at a time, for however long you wish to risk it. However, I have a fix for this, refer to 3. in the changes section. 3. The rotation times are too few and I find myself in a driving simulator just trying to find an active, unpopulated lab. 4. Cops need some sort of rule set, perhaps they have to witness the scene first before acting on a tip off, like sending a scout cruiser to investigate, while the stand by's are waiting (limit to 500m distance or 1 grid on the map at a certain zoom). Would the state really invest that amount of income based off an anonymous call? No, they would check it out first. So make that a server rule for cops. I saw 15 cops pull up to a lab because they received an anonymous tip. 5. The cook times vs price difference is a bit imbalanced. Leads to people sticking to one drug. Fix by making the difficult-to-acquire ingredients increase the value of the drug they are used for. LSD, Ecstacy, Meth and Heroine should all be pretty high paying drugs due to the ingredients being unique. Coke is all over the place and should be the base drug. Weed is perfectly priced. Things that work: 1. The new lab locations. They are good, I'd say we need a few more, but you will here more about that below. 2. The influence changes are also great. 3. The drug effects on your body are incredible. Smart idea and definitely excited to see that grow more. 4. The price of all drugs have remained high which is good, because it is quite risky in terms of the crim side, as well as getting caught by cops through tip offs. Don't nerf these prices as you will see a massive loss hope in the criminal community. 5. Getting rid of private labs was a great idea, bringing out the rest of the nest rats who loved cooking in their homes. The Changes That Should Be Made: 1. The Labs should be activated through the dealers. You pay $2000 for setup costs and leads from the dealer (which can later be used by other gangs to figure out where you are cooking). 2. There should be more Lab setups. (IGNORE THIS AS THERE ARE JUST ENOUGH) 3. The Lab table specifications can be made through this activation through your local dealer. He organizes the tables you require, and you have to collect the supplies, and drop them at the Lab location he gives you. Perhaps it will just give you the name of the lab, or if you have not got the lab discovered, it will not give you a GPS co-ordinate. This encourages new players who want to cook at these labs, to go out and seek the location of said lab. (name specific helps new players identify the lab they are looking for) 4. The dealer that was spoken to can be interrogated by other gangs to spill the information on the labs that he has activated. 5. The labs that get activated, only stay active for 30 minutes before cops are alerted to the location (NPC eyewitness script or something, leading to more natural RP). Gangs can push their luck with timers, and it can be really entertaining that way. A well coordinated gang can still hold a lab by activating it again after 30 minutes, however, the supplies have to be delivered again, breaking them up a little. Or if you want to avoid this, make it so the local dealer randomizes a lab location. 6. Cops can also interrogate dealers to find out information. Special permission from the PD or SD is required to do so. PS: Any suggestions made in the comments will be considered and added to the changes list depending on agreement from the public.
  2. doesn't this choke spawns? I've seen a half chopped car sitting in the same spot for like 3 real time days. Unless thats been fixed? +1 to all suggestions, particularly the items in the NPC cars. House robberies.. I got robbed by the server before I could do any robbing xD
  3. +1 labs should be activated through a "task" system to be honest. There should be 12 potential "setup spots" and you have to speak to your local dealer to "organise" a setup, activating a drug lab location. Perhaps you would have to deliver some supplies from one point to the setup location. Once complete, the lab activates. This gives people a choice of where they want to go. Perhaps people will cook more often than not, but other gangs could "interrogate" the dealer to find out where that lab is. Makes it more interactive. Each dealer has 3 potential setup locations you can choose from (perhaps pay $2000 for the lead & setup fee) Simply add/remove dealers in the city to balance accordingly.
  4. they should have their ID hidden in the trunk too. 100% agree. also +1 to holding X removes ID too, only while stationary for driver, and any time for passangers.
  5. It is indeed. I would definitely massively +1 the idea of having another trailer Depot that you can choose to pull from in Paleto. I'd also add maybe having a fuel depot in sandy or grapeseed for fuel stations that side. Would love to see more loading options for different goods. Its kinda lame that only 1 depot per "catagory". Would be nice to have two per "catagory" and two trailer pickups ( 1 in city and 1 in paleto)
  6. Fair enough, I have made adjustments.
  7. Then make it so permission is required to tow the vehicle like mechanic services. The tow function probably needs a small rework but its doable. Or make it so you have to break into the car if you want to steal it, releasing the handbraked, before you can tow it. Leaving time for you to get spotted illegally towing a vehicle. That's where cops have an RP opportunity to ask for a towing license. (revocable on bad usage) Cops can also pull over private towers, to check their load and their license. Reputable private towers will eventually build trust and wont be pulled over so much after some time. You can do the same thing if you break in and hotwire player cars, what is the difference with a flatbed?
  8. I mean the real cruise control, so you don't have to hold down W or "the pedal".
  9. I love the trucking adjustments, a few bug fixes here and there but I am sure that will be handled swiftly. I am concerned about one thing. I think the disappearing trailer after a job is pretty unrealistic. Here is a suggestion that would help solve that issue, as well as the trucking job issue and add slight quality of life improvements. Upon completing your delivery, instead of the trailer de-spawning, you could add in one last task to return the trailer to the park or re-use the same trailer for deliveries with the same compatible trailer type. (Pegasus_ suggestion) Side note: The trailer collection point could probably be adjusted to a more realistic location, otherwise dressing the current location with permanent trailers (if at all possible) would be a good touch.
  10. Cruise control for cars, trucks and boats. Engage with Shift + W (on and off toggle) It cruises at the /cruise (speed) you have set when pressing L. (Automatically applies the petrol for you like real cruise control would)
  11. also +1 and feel free to tweak the above if its too overpowered.
  12. Garbage: (Credit to Roo Lestrange) New garbage pickups only available to level 7 and up. Bonus added to full drop offs of 10 bags for level 5 and up. ($1580 + $90) + $10 for every level up from there. Different uniform More truck options with more space to carry more garbage.
  13. Add "Cigarette butt" or "Weed roaches" as items that spawn when you finish a cigarette or joint. These can be used to track DNA via saliva. Its realistic and quite cool and might get people to interact with it a little more.
  14. +1 makes no sense that you cant, and as mentioned a more organic hostage situation!
  15. +1 could also be a great way for LSEMS air division to get some roleplay too. Air lifting and what not.
  16. I'd love to be able to use the tramway somehow, even if its a delayed teleport from the bottom to the top, it would add some cool roleplay options. Make parachutes relevant, people like to skydive and cliff jump! Lets make this a fun activity that can be easily available to all citizens! They should be available to buy from a store, surely? And not overpriced. Pala Springs
  17. Yeah if you were uncuffed sure, but zip tied no, there should be an option to break a ziptie though. Skill checker that takes 30 ticks.
  18. After an incident in the families property caused a fire and a major loss to the business capital, it is with great sadness that we have to let go of the property until funds are managed properly. We sat with a debt and it was holding us back from growth. Rychkov has decided to take a hold on obtaining a property, to rather focus on the basic needs for the family to thrive. An operating economy within the ranks of The Bratva, each contribution to the family can be rewarded in certain ways. Ingredients for drugs can be bought, and sold to the family for a small mark up. We want to be able to offer more than just a family, but a career too. A career in crime, or legal work to hold the front. We are in the works with all the backend paperwork, once that is sorted, we can finalize a plan for constant availability to drug ingredients. These ingredients can be sourced by the associate themselves, leading to greater incomes, or they can stock up the family supply for a small income, and gather other materials to which they will be compensated fairly. In order for a system to work, there needs to be structure. Structure keeps you on the right track, in line with your destination.
  19. Perhaps a store bought item from a shady dealer? A blindfold that can be placed on a persons head (as a head item), causing the players screen to black out till it is removed. Would be nice for all sorts of RP, criminal and civil. Surprise parties, kidnappings, concealing a location etc etc.
  20. +1 and make the speed at which you fly threw the windshield reduced from what it is currently set to.
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