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Philo

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Everything posted by Philo

  1. It sucks more to make the gameplay harder cause of their existence tbh.. But I feel you, I mean once desync is removed then hell yeah, add them back. Also I wanted to include removal of First person cause of desync but that's just too much you know?
  2. Date and time (provide timezone): 29/6/2019 Character name: Oboobwe Kwananza Issue/bug you are reporting: If you own a box/bag and you drop it on the ground then press i to look inside the inventory, if you press o or p while looking in the inventory they do not override the "looking in inventory" animation and would make your character stuck until you drop the box and tap i 2 times to be unstuck then pressing p or o. Expected behavior: If I pick a crate or carry it while looking in its inventory it should destroy the side inventory space shown on screen and cancel the animation of me looking in the inventory. OR a simple line should notify me saying " You can not pick nor carry the crate while looking in its inventory." Evidence, notes worth mentioning, steps to replicate: 1- Drop a crate/bag on the ground 2- Press i to look inside them 3- Stay in the crate don't press i again yet. 4- Press P or O depending whether you want to carry or pick them. You should be stuck in the "looking in crate inventory" now. The reason why I want this fixed is because I sometimes get stuck and can't RP back in time nor reply to people in time.
  3. Could we remove the animation of rolling with gun while aiming hold A/D then space? That causes a lot of desync and makes everything unrealistically quick and bad. Also can we limit blocking/dodging incoming melee attacks to 1 block per 5 seconds? Melee fights last forever... PLUS it's all desyncing anyways.
  4. Hello there beautiful people, Self explanatory, Right here it'd make sense if maximum speed of the area you're in is written people won't confuse themselves with passing the speed of a highway or counties or other places.
  5. Hello amazing people, Suggestion #1: This suggestion is more of a visual suggestion for miner job. I would like if there was a bar identifying how many ores are present in the rock I'm mining. Adding a bar while mining. In the shown figure, there are 4 ores to be mined. That's why there are 4 slots with a pickaxe as a progress bar. Suggestion #2: While mining with a box or a bag under you if you press "I" it will open the inventory doing the animation of looking down at the bag/box. Removing the animation if you're mining the rock would make more sense or disallowing pressing "I" while mining. Suggestion #3: First time ever taking the job, I took it from the marker then I didn't know where to go as I had no knowledge of the map. I didn't see the tunnel or the cave to mine into. Until my sight served me and I saw people going in it. So a small informing text of what to do once you take the job would be good "We don't want new players confused". This text should be appearing. Suggestion #4: Adding a job description in the job panel ingame But instead of adding list of commands, adding a description of what to do and the foundry location with the picture of it on the map. What's more important than features is knowledge of their existence, I think being more informative encourage more people to carry on playing. People tend to quit hard things. Please take these into considration. Topic is opened for discussions.
  6. Philo

    Los Zetas

    If you want an african king with you, hit me up! Keep up dee good work brothers and sisters
  7. This really look sick! I'm so happy with the progress this server is making and the road it's taking.
  8. Date and time (provide timezone): 3/1/2019 around 5pm GMT+2 Character name: Phil Jones Issue/bug you are reporting: Was in a beewee faggio and ran through something so I got injured and could not move, but as soon as I pressed F my character stood up and entered the bee wee, I was not able to move but, I think you shouldn't be able to press F when injured, that's why your character is frozen and is doing the animation of staying on the ground until you're revived. Evidence, notes worth mentioning, steps to replicate: Just get knocked down near a car or your own vehicle that you can enter. (Haven't tried this with a locked vehicle)
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