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BecksLeKitty

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BecksLeKitty last won the day on June 28

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  1. Hi, I believe it started with him verbally being an "ass" to me ICly, to which i told him to shut up or whatever, then he tackled me first, thats when we punched back. - as i said, i don't recall exactly. but I had warned him multiple times, there was clear escalation. As for the footage, i was hitting my clip bind, but didn't realize until afterwards that nothing had saved - not sure if i forgot to turn it on, or if i opened an app that forced it to turn off
  2. Hi, i don't remember the specifics, but he was tackling and punching me, I suppose damage logs could be pulled up for this but i remember warning him like 3 separate times that I'd kill him if he continued. I don't have POV unfortunately
  3. Hi, The situation started at Out of Towners where we got into a verbal confrontation, which resulted in Junny attacking me. I warned him that if he continued, that I will kill him as soon as we leave, to which he continued. When the event ended, Junny went out to his car, and we attempted to somewhat "block" his car to talk to him/ "issue demands" so to speak, but he just drove around and left. At this point, we had reason enough to kill him, so chased him to do so. The footage then shows everything that happens next. My reasoning for saying "A criminal going to SD?" etc. was me trying to call him out for being a snitch, that's all. It's very well known as a criminal, that if your in a gang etc, and seen snitching/running to cops, people are gonna call you out for that. I don't have any footage of the situation.
  4. Yesssssssssssss this would make life alot easier.
  5. I love this idea, I think having an actual alarm that sounds would really add to the RP for everyone involved. The idea of having a broad panic alarm that doesn't pinpoint a location(like the PD/SD panics) is good because officers would still have to figure out what the issue is and search around the prison etc and work together. I'd love to see something like this added to DOC!
  6. It seems that recently, /anim whistle has changed so you type the anim once, and it will just repeat the whistle endlessly. Could this possibly be changed so it just does the whistle once then stops, just like before? It gets fairly annoying, specifically at DOC inmates tend to enjoy whistling for hours on end due to be locked up in a cell
  7. +1 the notifications would be a huge benefit
  8. +1 this makes so much sense, the vending machines should slow down the expiring of the food. 10/10 suggestion
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