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JohnnnnyP

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Everything posted by JohnnnnyP

  1. thanks for your input! maybe there could be a work around this; lets say when you tradei in your vehicle, you can actually only trade it in on another vehicle, so it would still be needing to be transferred over for another 2k credits, cant be spent on an apartment or something. I had this thought, and it could be true. However I also think it might generate revenue, I'm honestly not aware of the amount of people who spent credit, and not how much people average, but for the average player that has 1 maybe 2 cheaper vehicles, and cant afford another 100 plus dollars, they could trade 2 in, spend 20 more dollars, and get said vehicle. I think in a lot of cases people will still need to spend, but there not forced to spend a a larger sum, so they are more likely to spend. say you cap 1 vehicle trade in per car, unless your going from a super car to something under 12.5k you will always have to spend more money. so possibly smaller sums, but more purchases.
  2. I'm not sure this has been mentioned before, hell it might even be a terrible idea, but I would like to suggest trading in credit cars. Nothing crazy, maybe like 1/2 the credits you paid (unless it changed, go by lower price ), more or less depending on time having the car, maybe mileage? I feel a lot of people regret some of the cars they may have got, the vehicles may have changed, their characters gameplay/lore have changed etc. and to give people a chance to get something new? i know its donating and what you get is final, just think this might encourage people to spend more if theyre worried about being stuck with a vehicle and for people to have a change if they've lets say owned the vehicle 4+ years and just want a change. that is all,
  3. +1 also maybe add what I’ve seen someone suggest before, a plating tool so you don’t have to go to inv everytime.
  4. Personally, I’d trade my 3 decent credit cars, and buy 1 single one that’s worth upgrading at the new cost.
  5. Big +1 on this.
  6. Gunna have to agree, would have never spent 30,000 on cars if it still meant I had to put another mill+ in game.
  7. As much as it “took” away Rp from people just hanging out and cooking alone, I feel it also brought quite a bit of rp. Yea you might be sitting for a while in your lab cooking, but you have to fear no one knows about it, people following you from humane back to your lab, having enough plants/water, and of course making sure it don’t blow up. I’m pretty sure in my experience the only time I had a “significant” loss cooking is when the lab exploded, or it got raided, because when dealing with public labs, you either have enough man/gunpowder to protect your stuff, or you only bring a bit that your willing to lose.
  8. Where is it
  9. Price ?
  10. Still have ?
  11. Looking for a 1g property preferably up north, open to anything. Message 2621261
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