Jump to content
Rytis

Ideas for the Inventory System!

Recommended Posts

Posted (edited)

Hello all,

So I've been playing quite a lot recently, and I thought that the inventory system could do some work. In many other games that we play, inventories and character storage is used a lot more and I feel like Eclipse could focus on this for a more pleasurable/dynamic playing experience.

(If any of these ideas have already been presented, I'm sorry - it wasn't intended)

Possible Ideas:

  1. Make it so that when you purchase clothes you can store them in your inventory, house inventory, and even car inventory. You'd be able to exchange clothes/outfits and this is something that people have been asking for a while. I feel like this could be something quite interesting and would used a lot. Players would be able to disguise themselves quickly, so other people wouldn't recognise them which I think would be quite useful if you're a criminal, or just running away from someone.
  2. Make it so food that you purchase goes to your inventory, and you could store it in a house and a car. This means that people would be able to stack up on food, so they don't need to run to the shop every time they're low on health, which I feel would be quite realistic.
  3. If the developers are planning on taking the Inventory system further, like I'm suggesting, I'd like to see purchasable bags that would be able to store different amounts of items. I suggest implementing a system where different items would take up different amount of slots in the inventory, which would make different sized bags useful. These bags could be implemented as an actual entity/model that would rest on your character.
  4. Implementing a hunger/thirst system. Right now, as it stands, food is only used for getting health. I believe that adding a system where your character would get hungry and thirsty would make it a lot more realistic, and more RP opportunities. I'd suggesting adding a health and thirst bar that would slowly go down after a period of time, and once it hits a critical level, the health of the character would slowly go down. I feel like this would make my previous suggestion of adding food in inventories useful, and it would help make the inventory system useful. With this implementation, you can branch off into more ideas such as adding new jobs, such as pizza delivery, ice cream van (that sorta thing). These worker would be able to go to common spots where people like to hang out, and make a steady income, as players will want food and drinks.

 

Overall, I feel like polishing the inventory system, and taking into account the ideas that I have put forward would be a great addition to the server. I understand that our developer team is small and that might be difficult to achieve, but I hope I'm not the only person that would like to see these changes as it would add a lot more depth into the gameplay. Furthermore, adding this inventory system might make the players value their inventory system much more, possibly even reducing the cases of FearRP as people would value their life more if they have more useful items on them, and we currently don't really have any apart from weapons, drugs and ammo. I understand that some of these ideas might be a little far-fetched, but it's just something I thought of when playing recently, as I realised that the inventory system could be more useful. I noticed the implementation of drag & drop in the inventory and I like it! I think it's these little changes that make the server better.

 

Please leave any further suggestions in the comments, I will be possibly updating this topic further.

 

Edited by Rytis
Guest
This topic is now closed to further replies.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.