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Mickeyyy

Jail times and Drug lab timers

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It has already been explained in the past why jail times are like they are, we even lowered jail times for individual crimes. The connection between drug labs and jail times is irrelevant, because majority of players that go to jail isn't in direct result of a drug lab. There has to be consequences. for constant action role-play, our previous jail times did not have sufficient consequences.

Role-play in prison is nothing that we can force through a script, players are always going to have to be the main source when it comes to role-play and it's up to them to carry on their role-play into prison, when it's their role-play that lands them inside those walls in the first place. There are plans to make drug labs and chop shops more portable and relevant to official factions, it will come in due time, but that is not going to be some magic wand that fixes everything.

The mentality of criminals will have to adapt that they cannot go around like it's The Dark Knight Rises, it's the unfortunate reality of things. If you have a gun on you, and you're being approached by an officer, it's your choice if you want to surrender, accept that you will most likely to go jail for 25 or 60 minutes (depending on the gun), with the possibility of reduced time (which is a reward officers can give for good RP) - If you don't surrender, shoot your way up, evade, commit all these crimes in result of that one gun, it's on you.

Community leadership does not believe in the previous jail sentences, our vision for the immersion we seek would not work hand to hand with 2 hour jail sentences.

- Osborn.

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