Drizzy. Posted January 2, 2020 Report Share Posted January 2, 2020 (edited) Date and time (provide timezone): Not applicable Character name: Joe Deys Issue/bug you are reporting: When someone gets injured, it could be from shootouts, car crashes, whatever the cause. Sometimes their body leviates above the ground or half under the ground making it a sync issue. The sync issue is you cannot search them and they are in a different position for some of us. We manually can resync this by picking the body up and dropping it again but this seems to be a growing issue. Expected behavior: When the person gets injured, gravity puts them on the floor and in the same sync location for all to interact with. Evidence, notes worth mentioning, steps to replicate: In the video below you see someone is half under the ground. Alsoyou can see myself on a alt, trying to search someone but I had to pickup and drop someone so I could search them as when I tried to first, it wouldn't register the player. You can also notice ID 206 realises something is not working and asks in /b desync? Wanted to add this is the same with the bag object, when dropped. Sometimes I am even standing over it, it would not let me search it unless I am the one who dropped it. Edited January 2, 2020 by DrizzyDre Link to comment Share on other sites More sharing options...
Architer Posted June 20, 2020 Report Share Posted June 20, 2020 Hello and thank you for creating a bug report! This bug has been fixed with the UI interaction update. Pending archive. @Aieos Link to comment Share on other sites More sharing options...