Philo Posted June 30, 2019 Report Posted June 30, 2019 Could we remove the animation of rolling with gun while aiming hold A/D then space? That causes a lot of desync and makes everything unrealistically quick and bad. Also can we limit blocking/dodging incoming melee attacks to 1 block per 5 seconds? Melee fights last forever... PLUS it's all desyncing anyways. 1 1
xxxJustTimmy Posted July 1, 2019 Report Posted July 1, 2019 desync is just a big issue in general It would suck to limit game mechanics because of it. -1
Philo Posted July 1, 2019 Author Report Posted July 1, 2019 It sucks more to make the gameplay harder cause of their existence tbh.. But I feel you, I mean once desync is removed then hell yeah, add them back. Also I wanted to include removal of First person cause of desync but that's just too much you know?
Akudas Posted July 1, 2019 Report Posted July 1, 2019 Rolling while pointing a weapon removes desync, that's why it should stay. Sometimes when you pull a gun out, for others you are stuck in that animation and on your screen you are blasting them, but they don't get damage, to fix that, you do a few rolls and it removes the desync. It should stay. -1