Philo Posted June 30, 2019 Report Share Posted June 30, 2019 Could we remove the animation of rolling with gun while aiming hold A/D then space? That causes a lot of desync and makes everything unrealistically quick and bad. Also can we limit blocking/dodging incoming melee attacks to 1 block per 5 seconds? Melee fights last forever... PLUS it's all desyncing anyways. 1 1 Link to comment Share on other sites More sharing options...
xxxJustTimmy Posted July 1, 2019 Report Share Posted July 1, 2019 desync is just a big issue in general It would suck to limit game mechanics because of it. -1 Link to comment Share on other sites More sharing options...
Philo Posted July 1, 2019 Author Report Share Posted July 1, 2019 It sucks more to make the gameplay harder cause of their existence tbh.. But I feel you, I mean once desync is removed then hell yeah, add them back. Also I wanted to include removal of First person cause of desync but that's just too much you know? Link to comment Share on other sites More sharing options...
Akudas Posted July 1, 2019 Report Share Posted July 1, 2019 Rolling while pointing a weapon removes desync, that's why it should stay. Sometimes when you pull a gun out, for others you are stuck in that animation and on your screen you are blasting them, but they don't get damage, to fix that, you do a few rolls and it removes the desync. It should stay. -1 Link to comment Share on other sites More sharing options...
Brandon Powers Posted July 8, 2019 Report Share Posted July 8, 2019 -1 Don't fuck it up even more. Link to comment Share on other sites More sharing options...