EdgeMatt Posted 8 hours ago Report Posted 8 hours ago Player(s) being reported: ID 39 & Another not viewable in pov Date of interaction reported: 10/JUN/2026 Unix time stamp from HUD: 1781124473 Your character name: Clint Springer Other player(s) involved: Jonathon Martin, Ace Hawkins Specific rule(s) broken: 3. Deathmatching (DM) Deathmatching is the act of attacking a player without a proper in-character (IC) motive and/or prior escalation. Ideally, there should be sufficient prior interaction to justify an attack. Hostile behaviour, threats, verbal abuse, harassment, insults, physical aggression, ignoring demands, calling for backup/reinforcements, protecting your own life (and property), or that of your allies could all be considered sufficient reasons for physical retaliation. Keep in mind, however, that it is expected from players to also take a measured response to any such escalation. For example, realistically, a person would not normally just shoot someone else for a mere insult or minor damage to their property, but instead, they could start a brawl which, in turn, could eventually lead to firearms being drawn into the action. On the other hand, if you need to protect your life or to escape severe in-character repercussions, such as severe criminal charges or arrest, then the use of a firearm may be justified; however, each player needs to use their best judgement and consider what kind of retaliation (if any) they would take in the real world while not forgetting the real-life repercussions of their choices. Additional PvP points: Pedestrians must not be attempted to be hit by a vehicle more than once, or without a valid motive. Vehicles must not be used as weapons in active shootouts unless it is unavoidable (enemies blocking an escape route). Players must be able to explain their decisions to attack other players and be able to provide proof of escalation if requested. If you are told that your VOIP is not working, you must either fix your VOIP (can try /vr 1) or you must use the text chat to deliver your demands and RP. If you are part of an active faction war and are on the enemy's turf and/or actively disputed turf, it will be considered sufficient escalation to engage in combat with confirmed participants in the war. Purpose: This rule is here to make sure that when players fight each other in the game, it happens in a way that makes sense and is fair. Everyone involved should know why the fight is happening. Also, this rule helps protect players from being attacked for no good reason. Before any fight starts, there should be enough talking and/or action that leads up to it, so everyone knows why it's happening. Punishment: Anything from an admin jail to an indefinite ban. How did the player break the rule(s)? (300 words maximum) I had just clocked on and got asked for back-up on a traffic stop. At the end of the traffic stop Greg Ackerman reversed into my cruiser so with my taser in hand I used it to take out a tyre due to the ramming of the cruiser. I began to follow the vehicle and decided to call for back up as I realised they were not going to stop. The driver got after crashing along with what looked like a member of locos, and then she ran, upon her being tased on the road another cruiser came drifting round trying to stop but ultimately Greg got injured and I got sent across the road. A vehicle pulled near with a door open which contained another locos member but at this point Greg was injured. I carried her to be treated and then continue with the arrest when at the point of searching her body, shots started coming our way. No warning, no real prior interaction or escalation with the Locos members from LEO other than one being in the vehicle initially and one trying to help her get away the shooting due to this situation did not seem justifiable and did not actually know why this was happening. Thank you to the handling member of staff who takes this report. Evidence of rule breach I can provide a link to the POV to the handling member of staff as it contains some staff chat. Quote