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[1.0.4] [2017-03-18] ECLIPSE Roleplay

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ECLIPSE Roleplay Update Notes - 1.0.4

 

Updates

-Added /l alias for command /low

-Added owner text labels to the doors of owned houses

-Added CB radio for two trucks (/cb and /togglecb)

-Added a new feature - pets and pet stores

-Added a script that allows pets to follow their owners (into cars too)

-Added government treasury which pays salaries and collects taxes

-Added customizable group salaries for government faction leaders

-Added error screen for factions UI

-Fixed fishing drop off zone

-Increased auto-save frequency

-Improved (You are going to be kicked) AFK message

-Improved ATM messages

-Added additional wealth classes and lowered taxes for new to average players

-Added 5% tax reduction for VIP players

-Added the ability to customize salaries and taxes without restarting the server

-Added a money logger that saves all player-to-player and player-to-government money transactions

-Added vehicle engine stalling after receiving a lot of damage

-Added mechanic calls (/mechanic /mechrespond)

-Added a new business type - finance companies that lend loans to players

-Added checks for jobs that prevent government faction members from working another job while on duty in their primary one

-Added the Bahama Mamas interior

-Added more courier destinations

-Added fuel stock to fuel stations so it has to be imported

-Disabled warehouse purchasing due to future plans (to be revealed soon)

-Increased vehicle damage taken

-Increased faction job salaries

-Reduced non-faction job salaries

-Reduced vehicle, housing and business prices

-Reduced weapon prices

-Fixed house parking bug

-Fixed /ame command which should work now

-Fixed wealth debugger messages

-Fixed police /badge command to display mask names

-Fixed faction weapon removal bug

-Fixed CityBee rent bug that caused negative balance issues

 

New Feature: Finance Company

Around the city of Los Santos, 8-10 new financial loan companies will be sprouting. Each company is allowed to loan money to other players with interest. The money is automatically taken from the players salary when they collect it (20% to be exact). Companies have lending limits and interest limits. Meaning if you want to lend more money at higher rates, you need to buy the bigger companies. These companies have their own flashy office with a lovely view over Los Santos. If you're out of the office, a player can walk in and /buzz you via the intercom, meaning you will never miss an opportunity to sell your loans. You are only taxed on the money you make. For example, if you lend 100k to someone at 20% interest, they would be paying back 120k. You are only taxed on that 20k, just like in real life! Of course, you will need to be smart with your lending choices. Lending 50k to a new player who is likely to not play much or not at all would be a poor decision. Whereas lending say 300k to someone who is active would be a great decision as you are near guaranteed a return. It's down to you as the lender to work out who you lend money to, and how much. These companies will range in price, from 500k for the low limit offices, to 2m for the high limit offices. The cheapest office has a limit of 50k and 10% interest. Meaning you may issue loans of up to 50k per player. The best office does not have any limits, any loan amount at any rate, but it's not cheap. Your customers are also able to pay their loans back when they choose to, by simply walking into your office and paying an amount. You're also able to perform credit checks on players to see if they have any active loans, though it costs 1000 per check. So! Now you can finally afford that car you were trying to save for, or that house, it's all possible!

 

Major Balancing: The Economy

After this update you will notice a decrease in both prices and salaries. For example, we are going to have 40 cars that cost below $10.000 when before the update we only had 2 cars at a price of $9.000 or greater. This also means that housing and businesses will also experience the same effects. Our aim is to have a strong currency, balanced jobs and to get closer to a closed economy. The projected salaries of all jobs should be around $3.000 per hour and faction based jobs, that force player-to-player interaction and benefit the roleplay aspect of the game, are going to be more rewarding than solo-grind jobs. The increased strength of currency means that people who have property such as houses, vehicles and businesses will be dropped to a lower wealth category, which means everyone will pay less taxes, but if anyone decides to become a millionaire, know that we do not support the idea of having a lot of millionaires or making it easy to accomplish. On the other hand, new players will be able to buy a regular car or low quality housing like trailers and motel rooms in a rather short amount of time without having to grind money, but as they progress, purchasing a luxury vehicle or a larger house, a business will be more difficult. Luxury housing with enormous and beautiful yards, pools and other cool features will be priced extremely high so they remain very rare and valuable, same goes for super cars, though some of the best super cars in GTA V will be only obtainable through special Eclipse events. To elaborate more on what a closed economy is, it basically means that money cannot be spawned or deleted, it has to be stored somewhere and circulate hand-to-hand. There's a designated amount of money on the server stored in the government treasury, whenever you receive a salary, the money is taken from that treasury. Taxes are one way to fill the treasury and it is planned to give a player elected governor the ability to manage the government budget and to keep it balanced.

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